
MECHANICUS II ANNOUNCED! Take control of one of the most technologically advanced factions in the Imperium: the Adeptus Mechanicus. In this turn-based tactical game, your every decision will weigh heavily on the outcome of the conflict. Will you be blessed by the Omnissiah?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 8 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 11.3Kreviews | 92% | — | $7.8M |
| $39.99 | 448ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 862 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a very atmospheric and colorful game. Different classes, a large number of weapons, armor, and various units. I really enjoyed it... until about halfway through... At first, it was difficult to survive the fights, and it was exciting to emerge victorious from a mission. After about 20-30 hours, the game settled down and became easier, and I reached the boss and saw a pompous inscription instead of difficulty: Praise the Omnissiah! I thought, finally, a new challenge! It wasn't a particularly difficult fight, but I enjoyed the variety of special enemies and their abilities. After finishing the mission, I was already looking forward to continuing, and then I realized it was the final boss. Excuse me? Is that it? A slightly difficult fight and the game is over? Ultimately, I decided to continue playing missions instead of this fight, hoping for something new and more challenging. But no, what follows is just repetitive fights and enemies, and it turns out the final fight could be made even easier. Why? There's enough leveling after missions to make the game easy, and even the hidden boss was too easy by the time I got to it. Ultimately, after the mid-game, fights simply end in one turn, and I almost always leave missions with 0 Awakening. Yes, you can tweak all sorts of settings before the game, and you can add all sorts of difficulty modifiers. But these are custom settings, not the developers' intended difficulty, and almost no one will touch them on the first playthrough. Ultimately, after completing the initial stage of the game, characters are over-leveled, and enemies remain as weak as ever. Ultimately, there's nothing here, and there won't be, other than atmosphere, especially the music(God Emperor Damn, this music is great!) and build variety. The gameplay becomes boring after about 20 hours, and the ending is a complete disappointment. I recommend this game only to those who like to rush through RPGs, because if you drag it out, it becomes one big disappointment. :C
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Korean
| $3.59−88% |
| 366ratings |
| 86% |
| #169 |
| not modelled |
| $3.99−90% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 866 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
XCOM 스타일의 전략 턴제 게임. 세계관도 독특하고 분위기도 좋아서 초중반까지는 정말 재밌다. 코그니션이라는 독특한 시스템이 있는데 이것이 지속적으로 수급된다면 사실상 무한턴을 가질 수 있는데 이게 재밌으면서도 난이도 급락의 원인이기도 하다. 거기에 특정 스킬 트리에 코그니션을 최대치로 채울 수 있는 기술이 있어서 이걸 배우는 순간 난이도가 급락한다. 그래서 후반부는 코그니션을 무한으로 수급하면서 적들이 행동을 하기도 전에 다 죽이고 다니면서 클리어했다. 심지어 막보도 원턴클... 이 부분이 후속작에서는 개선되서 나오기를 바란다.
Главный сюжетный твист: в конце нет тостеров... И в середине нет тостеров. Вообще нет тостеров. Не канон. Но игра прикольная
It got boring after just a few hours. Thank goodness I only bought it for a couple of euros, otherwise I might have ended up smashing something!
Fun Xcom clone with a 40k skin
It's very replayable and a strong choice for real time strategy
重复度有些太高了,美术资源有些匮乏,任务也就那几种,后期容易腻。 除了常规几个人外,本作还可以用兵种单位来辅助战斗,算是一点创新。 额外分享一下,如果是无聊到对着成就表判断还有多久结束的话,最后3boss是一起打的,没有想象中那么漫长。
Игра про геймплей! Сюжет есть, но он довольно простой и скорее служит для хорошего погружения в атмосферу WH40k. По факту отличная пошаговая тактическая игра.
Warhammer 40k doch voll der geile ♥♥♥♥?!?! ja.
- и сколько это длится - 82 часа - Mаtь твою
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $7.8M | 14.3K | 89% | $29.99 | |
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