
Fast-paced tactical combat meets strategic management in this sequel to the acclaimed Warhammer 40,000: Mechanicus. Take control of either the ancient and deathless Necron legions or the techno-religious acolytes of the Omnissiah, with the fate of a world in your hands.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
After millennia of slumber, Vargard Nefershah mobilises her dynasty’s legions to annihilate the Adeptus Mechanicus interlopers who unknowingly settled upon her world. Across the galaxy, Magos Dominus Faustinius is summoned to bring his hard-won expertise to bear and ensure the Necrons do not succeed. The conflict soon becomes a crucible of unanticipated significance, drawing to it external actors stranger and more deadly still.
Two playable factions, two narrative campaigns, two highly unique play-styles and one important choice – who will you lead to victory in this arcane technological war of cold metal hatred?


Assemble your force, deploy your warriors and crush your enemies in intense turn-based tactical battles. To succeed you’ll need to master and adapt to each faction’s unique abilities and playstyles, as well as the diverse range of combatants at each side’s disposal.
New environmental mechanics require you to maneuver like never before. Play to your chosen faction’s strengths and weaknesses – take cover behind terrain as the Mechanicus, or destroy it as the Necrons.


Fight for control of an entire world, capturing and defending regions from the forces of the foe while generating and managing crucial resources.
Race against the Sankhotep dynasty’s global awakening and drive back their deathless legions as the Mechanicus, or defend the tombs of your people as the Necrons and crush the verminous interlopers.


Deploy and upgrade a characterful entourage of Tech-Priest leaders as Magos Dominus Faustinius, or customise your own court of Necron nobles as Vargard Nefershah.
Manage each of your territory’s garrisons and assemble your forces wisely for each mission, choosing from a vastly expanded selection of fighters from each faction’s range.


Sublime music and audio design by critically acclaimed composer Guillaume David will once again transport you to the grim darkness of the Warhammer 40,000 universe.
Incredible illustrations combine with highly detailed and authentic environments and characters to bring the Warhammer 40,000 universe to awe-inspiring life.


Veteran author Ben Counter, best known for his Black Library novels, returns to tell the next chapter of the Mechanicus saga. Atone for past failures as Faustinius in his ongoing war against the ancient Necron species, and follow the inexorable rise of Vargard Nefershah as she seeks to reclaim the dynasty’s crownworld from the Adeptus Mechanicus.
Experience an epic conflict skilfully woven over multiple campaigns, replete with narrative events. Your choices will shape not just the course of the war, but its climactic outcome.

Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 2.1Kreviews | 53% | — | $2.8M |
| $39.99 | 198ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 229 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is a shell of the first game. Player choice has been removed, you can no longer build priests to your liking with equipment and you only take one at a time into missions. It is basically on rails. Do not buy this game, simply play the superior first iteration.
口口口口口口口口口口 优化差,不完整的“自定义”,也就比第一部多了一个阵营
Probably the best strategy game to release this year. (I wouldn't mind being wrong either). It is exceptional, it is memorable. The few issues I found are easily fixable in settings. I'll elaborate. The Adeptus Mechanicus' campaign is longer than in the first game, (say 40% longer, depending on your pace). But then, there is the Necron's campaign, of same length. And then, there is a short Epilogue campaign. All in all, [b]triple the length of the first Mechanicus[/b], and you get a good estimation. There are new units showing up and the guest starring of another two factions: Astartes and the Kin (which fit the setting surprisingly well). The [b]music is disappointing[/b] this time around, anyway insufficient variety of tracks if you think about the amount of missions/campaign I have described. I recommend the option of [b]combining Mechanicus 1 and 2's soundtracks in the sound settings[/b]. Still, the music provides great ambience, and the sound design is still top-notch, probably better than the first Mechanicus'. There is still that voice distortion and those crazy bass levels that are probably illegal in Europe. The units are all great and they sound and feel incredibly satisfying (those necron praetors, OMG). All the dialogues and dialogue options are voiced. That's a lot, really a lot of voicing. Scaevola/Rachel Atkins is great. The little quotes between loading screens are awesome. The prologue is the same as the demo, and neither provide an accurate first impression. I would recommend playing the first Mechanicus, which can be really cheap on a discount, and then this game would be the same gameplay loop, just deeper, more options, more mechanics, more quality-of-life... The graphics are also overall better this time around. If you have a decent GPU, [b]you can probably turn all settings to max[/b]. Also if you have a decent GPU, probably should [b]set frame cap to 60 FPS[/b] to avoid unstable framerates. In any case this is not a graphically demanding game, if you have problems, it is probably related to the frame cap. Compared to other Warhammer "strategy" games, I'd say this felt like finally a "proper" strategy game: neither Rogue Trader nor Chaosgate Daemonhunters nor Total Warhammer were up to the task. There's nothing wrong if you just want a lore drop and the difficulty level of a military parade, but they are just not a proper challenge and most games don't present themselves as a board game where each skirmish is a puzzle to be solved, in the way this game does. [b]This game is difficult[/b]: Having played Mechanicus 1, Ixion and Mechanicus 2 all in the default difficulty, I think this is the more difficult of the three. There is also the progression mechanics, and enough augments and leveling-up will make your life much easier, but the developers really know how to throw in a challenge in survival modes and boss fights. Anyway one can always save/load, it is possible to save game at any given time, including mid-skirmish, which is crazy that I have to point it out, but apparently too much to ask with most strategy games in 2026. In 2026, there was the Skitarii class coming to Darktide, the Necrons and augmentations coming via DLC to Rogue Trader... the new DoW4 game includes Mechanicus and Necrons. This was the year of the Adeptus Mechanicus in so many ways, and I think the responsibility on making specifically a Mechanicus videogame was way higher in 2026 than in 2018. I think the bar was high, and Mechanicus II was up to the task.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean*languages with full audio support
| $39.99 |
| 84ratings |
| 70% |
| — |
| not modelled |
| $39.99 | — | 71%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 229 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Mechanicus I and II are different games bild around the same combat system. Mechanicus I gameplay loop focesses on expeditions douring which youre techprist fight and scaveng to obtain black stone to upgrad and costomize your tech priest units and progress the story. The sequel focuses on skirmishes that occoure douring linier expeditions, in order to progress the story, udgrade and costomize youre leaders. The difference between the two is where the primery design making lies within the expeditions, in I its split between what rooms you want to explor, your combat tactics and how you ugrade and equip your tech prists. In II its split between your combat tactics for your leaders, and how you maneg your leaders time and there ugrades. Mechanicus II is a good game that has great potential to be even better. It focesses primerly on skirmishes which is not necceseerly a bed thing the combat system is fun and chalenging, the expeditions are efectively gone which is also not necesserly bad just different from the original. The costomizetion of the leaders could (and hopfully will) be expanded upon to alow for further replayability and costomizetion. The games bugs and performance could be further optimized but this is already being worked on so with time this should be fixed.
1) глюки везде: 1.1) прошел первую кампанию, получил ачивмент за прохождение, но не могу стартовать пролог - "не пройдена основная компания". 1.2) загрузился с якобы последнего сохранения, а там просто неделя неспешной игры в откате. надо проходить чуть ли не со второго акта 1.3) тонны багов в бою 2) первая часть была куда веселее и мобильнее - от карты лабиринта и до выбора и нахождения\апгрейда оружия. вобщем, думал будут улучшения геймплея, а получил только графон и тотальный даунгрейд всего остального. п.с.: не обладая блестящим зрением, на многих картах просто не вижу ни противников, никого. играть в вечно подсвеченной "тактической" карте - вырви глаз.
A ver el 1 es mejor, pero este se defiende.
repetitive, but I liked it
I'm enjoying my time with the game. Seeing the characters from the previous game with voice acting and 3D modeling has been delightful.
I think everyone is to focused on this game being a better version of the 1st. is that heart breaking? absolutely... BUT after playing through the entirety of the game. i loved it even with the changes i think the mechanicus story was pretty dope. i was so excited for them to come out with a new game it really didnt bother me that much about the changes. that doesnt mean the game sucks. i think they were just trying out something different like all sequels usually do. i do think the necron stroy couldve been a lil better written, instead of the whole time youre fight your own maybe the race comes together and irradicates the adeptus side?!?! but i still loved playing the necrons theyre probably my favorite faction in the universe. cant wait to play them in dawn of war 4. anyway i still think the game is worth a play through its still a killer turn base game that forces you to change your tactics with each commander/ units and theyre play style instead of using the same commander and unit every lvl you play. i liked that your could essentially max out every commander with in 1 play thought and in end game pick you favs and dominate the other side with their abilities. i enjoyed it. dont listen to the haters. the games good in terms of story and turn based combat. does it have some flaws of course every games does but does it make it badand deserve a bad review/ thumbs down? absolutely not.
it was an enjoyable game so i played it for an hour or two
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $350.6K | 383 | 73% | $14.99 | |
| $73.4K | 984 | 93% | $2.99 | |
| $28.5M | 33.2K | 84% | $39.99 | |
| $19.4M | 13.6K | 91% | $39.99 | |
| $7.1M | 5.8K | 81% | $39.99 | |
| $15.8M | 14.8K | 77% | $44.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 4K | 97% | $16.99 | |
| $2.8M | 1.9K | 83% | $59.99 | |
| $2.8M | 5.6K | 86% | $10.49 | |
| $2.8M | 2.8K | 81% | $29.99 | |
| $2.7M | 7.6K | 85% | $11.59 | |
| $2.7M | 4.4K | 97% | $24.99 |