
Fast-paced tactical combat meets strategic management in this sequel to the acclaimed Warhammer 40,000: Mechanicus. Take control of either the ancient and deathless Necron legions or the techno-religious acolytes of the Omnissiah, with the fate of a world in your hands.
Modeled estimate, not a reported figure. How we estimate →
Media

About
After millennia of slumber, Vargard Nefershah mobilises her dynasty’s legions to annihilate the Adeptus Mechanicus interlopers who unknowingly settled upon her world. Across the galaxy, Magos Dominus Faustinius is summoned to bring his hard-won expertise to bear and ensure the Necrons do not succeed. The conflict soon becomes a crucible of unanticipated significance, drawing to it external actors stranger and more deadly still.
Two playable factions, two narrative campaigns, two highly unique play-styles and one important choice – who will you lead to victory in this arcane technological war of cold metal hatred?


Assemble your force, deploy your warriors and crush your enemies in intense turn-based tactical battles. To succeed you’ll need to master and adapt to each faction’s unique abilities and playstyles, as well as the diverse range of combatants at each side’s disposal.
New environmental mechanics require you to maneuver like never before. Play to your chosen faction’s strengths and weaknesses – take cover behind terrain as the Mechanicus, or destroy it as the Necrons.


Fight for control of an entire world, capturing and defending regions from the forces of the foe while generating and managing crucial resources.
Race against the Sankhotep dynasty’s global awakening and drive back their deathless legions as the Mechanicus, or defend the tombs of your people as the Necrons and crush the verminous interlopers.


Deploy and upgrade a characterful entourage of Tech-Priest leaders as Magos Dominus Faustinius, or customise your own court of Necron nobles as Vargard Nefershah.
Manage each of your territory’s garrisons and assemble your forces wisely for each mission, choosing from a vastly expanded selection of fighters from each faction’s range.


Sublime music and audio design by critically acclaimed composer Guillaume David will once again transport you to the grim darkness of the Warhammer 40,000 universe.
Incredible illustrations combine with highly detailed and authentic environments and characters to bring the Warhammer 40,000 universe to awe-inspiring life.


Veteran author Ben Counter, best known for his Black Library novels, returns to tell the next chapter of the Mechanicus saga. Atone for past failures as Faustinius in his ongoing war against the ancient Necron species, and follow the inexorable rise of Vargard Nefershah as she seeks to reclaim the dynasty’s crownworld from the Adeptus Mechanicus.
Experience an epic conflict skilfully woven over multiple campaigns, replete with narrative events. Your choices will shape not just the course of the war, but its climactic outcome.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 56 reviews with recorded playtime.
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
huge steps backward from the first game
Playing Mechanicus II makes me suspect that Mechanicus was a fluke, and that the devs do not understand what made their previous title such a hit. Beloved features like dungeon crawling are missing entirely. It's like the game was made by someone whose only knowledge of Mechanicus was second hand.
How was the first one so much better? I feel like it just focused on making a tighter experience. In the second one they could have focused on the Necrons, instead they split it between two factions, with more stuff! More units! More heroes! More abilities! Two factions! Half the fun. What was a fairly tight design just became a flaming mess.
中翻奇爛無比口口口口口口口口口口口口口口口口口口口口口口口口口口口口口口口口口口口口口口口口口口口口口口口口口口口口口口口口口口口口口口口口口口口口口口
okay i have to be completely honest. so far (havent completed any of the campaigns) im not really impressed when it comes to being a sequel. the launch was honestly a disaster and performance hasnt been great either. performance has been become better but its still not great and for some reason the game also makes my GPU driver crash and has happend multiple times (im using a AMD GPU) the campaign honestly is very lackluster and when it comes to the adeptus mechanicus there is only 1 new unit from what i can remember that being the electro priests wich is just a letdown. and im not really sure but i havent really heard any of the music it feels like theres only 1 soundtrack in the entire game?? but yeah the first game is honestly still much better than this when it comes to mechanics and playabality maybe they will improve upon this one but i kinda doubt it.
While the gameplay loop is enjoyable enough, I cannot stress enough that this game has launched in a way that gives me PTSD to Cyberpunk 2077- Poorly optimized is an understatement and more bugs than a Louisiana swamp in summertime, the AdMech unit tree seemingly punishes you for unlocking units as you progress, as they will clog your roster options over units you actually want to use. At the very least wait 6-12 months and for a sale would be my advice.
Posting a recommendation just to counter some of the negative reviews. I will say I think I know where the negativity comes from. The first game was amazing, and the sequel isn't the same. But the sequel is still good. I get being disappointed it isn't what you expect, but there's still fun to be had. First the bad: It is a simpler game than the first. The story is linear. There are some stability issues. Enough that it is worth saving often. Infrequent enough that I would generally forget to save often. There is an auto-save, but it doesn't do it frequently. But the tactical combat is really good. Lots of unit and ability variety. Challenging at times. I will recommend that you play the Necron campaign first, which is not how the game presents it to you. The Necron heroes are more straight forward - their progression is easy to understand - and the way their upgrades work they just get more powerful, whereas the Adeptus Mechanicus can be tricky at low level and some of their upgrades are "gain this, lose that". Also, the story is presented in such a way that one side doesn't get to see what the other side is doing, and less material information is kept from the Necrons, so I think it just makes more sense to see their side first, though YMMV. Some decisions aren't going to make sense unless you know more WH40k lore, which is what it is. Also, this game is very easy to get perfect achievement unlocked. I almost did it without trying. I haven't gone back to finish the others, but none of those remaining look hard. I'm just not that kind of completionist. There's a fun game in here. Don't expect it to be Mechanicus 1.
honestly, find the review titled "this is a fake game" - the author is like 144% spot on with it, can't really add anything to it other than mentioning that I tried to give this game 2nd and 3rd chances. I took some time off after the initial disappointment after beating the first act, then tried again in a couple of weeks, again pure disappointment, then slightly over a month break, and then got disappointed even more coming back fresh. What a BRUH moment, ffs, and it cost me 40Eur which can't be refunded now 🤡
will recommend when the game works
1、虽然一代走格子也不有趣,但是二代纯自动走地图就更无趣了。一代ui就有问题,二代也没差别,在任务中想看自己的不朽者带的什么武器都不行,只能进战斗看;每次做三选一的时候,献祭某某单位或者某某单位掉血了就放个小小的头像上去,问题是很多时候就是分不清不朽者和普通武士啊,这ui做的是真够不方便看什么都很费劲。 2、这一作很多时候强调兵牌交换,譬如部署区域在不被事件扩大的情况下多数时间都离敌人近且窄,再搭配上几乎没什么有效互动要素的又小又同质的地图。导致玩家在战斗中的操作性很少,该吃的战损只能硬吃(无非是用哪个炮灰而已)。再加上其实局外养成也非常单调,只能说这些设计在贴合桌游风味上下足了功夫,但是作为一款供人游玩的电子游戏就十分不合格了。其实一代也有这个毛病,但是二代尤甚。 3、音乐也不如一代,当然这个比较主观。中文文本中一大堆方框,一个多月了也没修,玩起来也不知道角色在说啥,所以也不评价剧情内容了。风味尚可,但是真的不好玩。
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Shogun Showdown | $2.4M | 6.9K | 95% | $14.99 |
| Might & Magic X - Legacy | $2.4M | 3.4K | 66% | $29.99 |
| Yunyun Syndrome!? Rhythm Psychosis | $2.4M | 4K | 91% | $16.99 |
| Legacy of Kain™ Soul Reaver 1&2 Remastered | $2.4M | 3.7K | 89% | $29.99 |
| Tom Clancy’s Rainbow Six® Extraction | $2.4M | 3.1K | 66% | $39.99 |
| The Ranch of Rivershine | $2.4M | 2.3K | 94% | $29.99 |