
All of Warhammer 40,000: Dawn of War II in one package. Play the award-winning real-time strategy game in all its glory, including three full campaigns, six multiplayer factions, and a full co-op Last Stand mode with eight unique heroes.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Warhammer Classics is a collection of the greatest titles from the annals of Warhammer video game history, spanning the last 30 years, brought back to life as a series to celebrate their iconic legacy.
Because of their classic nature, some of the content may not accurately reflect current depictions, lore, or presentation within the current Warhammer universes and settings
Warhammer 40,000: Dawn of War II - Anniversary Edition is the definitive Dawn of War II experience, featuring the original Dawn of War II, Dawn of War II - Chaos Rising, Dawn of War II - Retribution, Dawn of War II - The Last Stand, as well as all DLCs and cosmetic items.
With a focus on fast-action RTS gameplay, Dawn of War II brings to life the science fiction universe of Warhammer 40,000 like never before. Experience the intimate brutality of battle as you play through your chosen race’s epic campaign. Clash with the enemies on battlefield ablaze with visceral melee and ranged combat. Lead and develop your squads from raw recruits into the most battle hardened veterans in the galaxy.
Brutal Frontline Action & Tactics
Get straight into the action to experience intense melee and devastating ranged combat. Use vicious melee sync-kills to obliterate your enemies. Outsmart your opponents using dynamic and destructible environments to suppress, flank and destroy your foes.
Non-Linear Single Player Campaign
Command an elite strike force, developing the skills and abilities of your squads and commander as you progress through the game.
Co-Op Multiplayer
Play through the entire single player campaign co-operatively with a friend, at any point in the game, anytime.
Bespoke RTS Engine
Utilizing Relic's proprietary Essence Engine 2.0 Dawn of War II delivers cinematic visuals, detailed graphics and amazing special effects.
In Dawn of War II: Chaos Rising you will take command of the Blood Ravens and defend the sector against the Chaos Space Marines of the Black Legion. Purge the Chaos filth and hold the chapter together as traitorous forces work from within to try bring down the Blood Ravens.
New Single Player Missions
Continue your fight against the enemies of the Emperor and use your squads’ wargear, abilities, and experience to battle against Chaos in 15 new missions
New Multiplayer Race
Swear loyalty to the Chaos Gods and play as the bloodthirsty Chaos Space Marines in multiplayer battles against both Chaos Rising and Dawn of War II owners
New Units
New multiplayer units join the Space Marines, Ork, Eldar, and Tyranid armies.
2 New Last Stand Heroes – Face off against the relentless horde as either the Chaos Sorcerer or Tyranid Hive Tyrant
Command any of the six unique factions in the next standalone expansion of the critically acclaimed Dawn of War real-time strategy franchise. Choose to build a massive army or lead a small squad of elite heroes into battle and experience a single player campaign customized to your favorite race.
Multi-Race Campaign
For the first time in the Dawn of War II series, players will be able to experience a single player campaign with any of the six available races.
Build your Army
Upgrade your heroes and unlock new buildable units as you progress through the single player campaign.
6 Playable Races
Choose from six multiplayer races, each with their own unique super heavy units.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Italian, Spanish - Spain*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 604 reviews with recorded playtime.
Reviews
Themes across 595 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Love Dawn of War 1 Hate this one It's so insanely slow There's some good ideas, yes, but the lack of races, unit diversity and the insane slow pace of the game make it unplayable for me edit : I learned you can accelerate a game using cheat engine. After just a tiny bit of testing, the game is so so much better now. I will give a final review after more testing.
Давно уже кипело сказать об этой части. Так вот, что это вообще за любовь извращенная к именно II части Dawn of War, вообще непонятно за что ее любят, от стандартной и любимой RTS отошли, сделали тупо RPG с челиками и тугую, нудную кампанию, да простит меня Император самый кайф - это наличие Тиранидов и все. Сколько по детству пытался в нее играть, так и не понял в чем радость и суть Dawn of War II, когда с самого детства сотни часов проводишь в первой части и просто кайфуешь от тонны юнитов и строительства баз, тут этого всего нет. Как по мне, игра пытается быть COH, но совсем не умеет в тактику и тут этот принцип не работает, в COH ощущается каждый юнит, каждый танк, как что-то обособленное и мощное, тут только дредноуты крутые, остальное вообще не зашло, SEGA не умеет в стратегии.
This game no longer launches on my latest PC. I don't think a game that doesn't work with the latest software and hardware should be available on the steam store. Purchase at your own risk.
Крутая игра для кооперативного прохождения сюжета.
Terrible game wont even launch, it's big problem happening to most folks who buy it. Wish it wasnt the case. I was so hyped to play this after beating the first one.
Purchased Warhammer 40,000: Dawn of War II - Anniversary Edition (Classic) but it does not start. Throws up a crash report. Very sad they released a game which does not run!
[b] Плюсы [/b] - Глубокая тактика на уровне отрядов: позиция, укрытия, тайминг умений - RPG‑составляющая. Развитие героев, выбор снаряжения, разные варианты билдов - Короткие насыщенные матчи. Много экшена без долгих строительных пауз - Хорошая реиграбельность. - Кооперативная кампания. Можно пройти кампанию вместе с друзьями - Атмосфера Warhammer 40k и качественный аудиоряд - Управление и темп боёв остаются свежими даже спустя годы. [b] Минусы [/b] - Графика и интерфейс выглядят устаревшими по современным меркам (хотя стиль держится неплохо) - Сообщество и активность мультиплеера со временем снизились - Баланс между фракциями и билдовость иногда спорны - Искусственный интеллект может вести себя непредсказуемо в некоторых миссиях - Кривая обучения: новичку потребуется время, чтобы освоить позиционирование, комбинации умений и механику укрытий. [b] Вывод [/b] Сильный представитель тактических RTS с отличным чувством масштаба боя отрядами и яркой атмосферой Warhammer 40k.
Just buy DOW 1 unless you are partial to more hero and squad oriented RTS games. I came into this game with expectations of DOW 1 which did effect my enjoyment of the game even as I tried to adjust expectations, since it switches from an army oriented RTS to focusing on heroes and squad tactics which became tedious to micromanage as it relies on you using abilities to get through encounters. I cant even label this as a possible upside for helping tell a more linear story since the first campaign in DOW 1 accomplished that and still had a focus on controlling an army. The flow of the gameplay simply feels lackluster, no army to control and barley any depth I've seen from other RTS games provide such as the scale of forces you command, building up defenses or settlements, or hit chance. The only depth being that your heroes level up to tank more damage and/or do more damage. Get this on sale if your interested in small tactical rts otherwise just get DOW 1 or any other RTS.
Следи за броней, и защитит тебя она. Мы же охраним остальных своей жизнью. Доспех твой - есть твоя душа. И самоотверженность твоей души - броня. Дух воина хранит людей. Честь достается лишь в смерти. Лишь Император превыше нашей самоотверженности. Почитай доспехи павших. Мы должны лишь служить.
[h1][i]“There is a curse. They say: May you live in interesting times.”[/i] ~Sir Terry Pratchett, Interesting Times[/h1] Dawn of War was dope. OK? I mean, it wasn't, like, a perfect thing or something. It wasn't even revolutionary. Yet it was the right thing at the right time. Fully 3D strategies were still a fresh new thing (Ground Control, which pioneered the whole thing, just got its sequel), especially if we're talking not just any strategies, but those that involve heroes (WarCraft III came out only a couple of years ago). Games with Game Workshop licenses were not nearly as common as they are nowadays, too. So... Yeah. Dawn of War took Ground Control's “capture the flag” gameplay, its multiplayer and added Warhammer on top. It wasn't like Dawn of War was just a Ground Control clone, though (even though yes, Ground Control II and Dawn of War were very close). DoW actually did a lot of good on its own, and even more so in its expansions. Which actually tried a lot to distinguish themselves from the Ground Control roots. Winter Assault, for example, tried (and failed) to create non-linear missions, while Dark Crusade introduced us to a Risk-like grand strategy map. Which... was clunky as heck, but still, left a lot to be desired from a sequel. I mean, that's what the sequel was gonna be, right? The Dark Crusade thing, only bigger, better and (much) more polished, right? [i]Right?[/i] *SIGH* I already mentioned WarCraft III. Well, soon after it came out, something very important happened. Some dude called Eul made a map called Defense of the Ancients. Or DotA for short. Yeah, I'll spare you the details, but one thing led to another and it became a world phenomenon, which is now, like, a multi-billion franchise. Back in Dawn of War sequel's time, though, Dota 2 wasn't a thing yet and it was still just a map. An extremely popular map that people were obsessed with. See where this is going? The thing about Dawn of War II was that people behind it had a bloody spider-sense. Like those pigs (sorry for that comparison) who can sniff truffles, they managed to find out what the next big thing was and stick with it. Instead of sticking with the original formula and big armies, they decided to switch direction. And yes, it's all about the tiny little maps and the heroes now. Because DotA. And if you're an RTS purist? I bet you don't feel good about that. The thing is, it was a time of big change for the genre. There's a very good reason why WarCraft IV still isn't a thing. Aside from commercial stuff, of course (my condolences to what's left of BLIZZARD by the way). Times... changed somehow. And for those who wanted things the old way there were only two options: to embrace the change or go f*ck themselves. Big armies and complicated missions were now in the past. The new thing was adrenaline-filled online sessions. Everybody wanted that. Even some old legends fell in that time because of that. Remember Command & Conquer 4? The one we don't talk about? That's the stuff. An attempt to become “modern” literally killed one of the most influential series in the genre (originally, Tiberian Twilight was planned as one of those Asian multiplayer-oriented spin-offs, but we're not talking 'bout C&C here). Did it kill Dawn of War? Well, no. Not yet at least. DoW II is... Like I said, it's nothing like the original. Don't expect a Risk-like map at all. Technically we can move from one planet to another. And technically, there's a day counter now that serves as some sort of an alternative to the moves. There are optional missions that can be completed only within a certain amount of days too. So, traces of what we had before are [i]kinda[/i] there, but like I said, it's not the next big thing. If anything, everything here is simplified. Missions are now about 10-20 minutes long, but mostly because there's still no way to increase speed (without using devs' tools at least). Kill this, defend that... It's THAT basic. Don't expect it to be a proper MOBA, though. MOBA implies one hero per player? Dawn of War II allows 3-10 units and so on. OK, OK, I sound like Vanilla Ice trying to prove that his Ice Ice Baby totally didn't steal from Queen's Under Pressure. What I'm trying to say is that Dawn of War II looks like it at least... tried to be a thing on its own? Then again, it's most likely because MOBA as the genre was not properly formed yet. What we have here is a proto-MOBA situation. Which allowed Relic to say “What are you talking about?! It's a pure RTT experience!”, but the thing is – everything here screams “MOBA!”. Especially The Last Stand mode, which is literally a lane defense. Still, it doesn't mean it's unplayable. Exactly the opposite. And that's just a thing about Dawn of War II. If anything, it's its crime. It was good enough for us to swallow. You know how sometimes there's that certain turning point, which you either accept or not? Like, we swallowed that certain horse armor once, thanks to which, say, Borderlands 4 has “super deluxe” edition that costs $129.99 now? While being what it is (heavily different from the first game and aiming for quick online sessions), DoW II provided more than enough quality, addictiveness and fun to justify itself. And again, with no Dota 2 on the horizon it was totally a thing. Does it deserve getting back to, though? Well... I honestly don't know. It's retro now (let that one sink, lol), yet somehow it doesn't feel old-school enough. Like, it feels a lot like modern games, just without being smooth and polished enough. Which, obviously, isn't a good thing. Also, the story kind of sucks. Like, it doesn't continue what started in the original Dawn of War (which expansions made us believe that Relic is saving the real story for the proper sequel), there's that dude who feels like a cheap Fenix rip-off (which is ironic as F, since originally it was BLIZZARD who were stealing from Game Workshop), while most of the time nothing interesting happens. We just deploy and do our job. Even cutscenes are meaningless. Multiplayer (which is, like I said, the main dish now) still works, though. Which does deserve some praise, I guess. Now, about that Anniversary thing. What's the Anniversary thing? Well, like with the original Dawn of War (both “upgrades” came out the same exact day), DoW II Anniversary is... a lie. I mean, there's nothing new here, it's just a name change. And also a way to sort things out in the store and our libraries. There are no real changes here. Actually, you know what? It only makes things more confusing. See, the Anniversary version of the first Dawn of War kind of makes sense. It has one launcher that allows you to play either the main game or any of its expansions. Now, DoW II Anniversary adds two entries to your library. The first one (the one that's actually called “Anniversary Edition”) lets you play the main game and its first expansion (Chaos Rising), while the second one is for Retribution. And I get it. Retribution was a stand-alone expansion originally. But... doesn't it make the Anniversary thing pointless? Like, the whole idea was to make things more comfortable and less confusing. To make one launcher “to rule them all”. Now look at what they did. Retribution was removed from store and is considered part of the Anniversary version now, yet you can't access it by launching the Anniversary version from your library and need to use a separate entry. Like... [i]what?[/i] So... Yeah. Dawn of War II is a product of “interesting times”. Which is never a good thing. Do you need it in your life? I honestly don't know. It's entirely up to you. Personally, though, I'd say no. You want MOBA? Go play MOBA. Dawn of War II is more like an attempt to shape something that was given much better shape in the future. It's neither modern enough, nor old-school enough. Can't see the real reason to get back to it nowadays. As long as you didn't make some good memories with it back in the day, that is. Dixi.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| OCTOPATH TRAVELER II | $21.9M | 16.8K | 94% | $59.99 |
| ATLAS | $22M | 37.1K | 47% | $29.99 |
| SILENT HILL f | $21.8M | 28.1K | 80% | $34.99 |
| Hello Neighbor | $21.8M | 31.7K | 86% | $29.99 |
| LEGO® Batman™: Legacy of the Dark Knight | $21.8M | 12.6K | 96% | $69.99 |
| Car Mechanic Simulator 2021 | $21.8M | 37.9K | 96% | $24.99 |