
Lead humanity’s greatest weapon, the Grey Knights, in this fast-paced turn-based tactical RPG. Root out and purge a galaxy-spanning plague in a cinematic, story-driven campaign, using the tactics and talents of your own personalised squad of Daemonhunters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Sep 2 → 3/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $44.99 | 14.8Kreviews | 77% | — | $15.8M |
| $44.99 | 1.2Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 932 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Elegancka. Goraco polecam!
I really enjoyed this game to completion. The different class combos allow for some great (and not so great) strategies. I did have to start a new campaign after quite a few hours, due to some randomness painting me into a corner that was impossible to escape from. So I learned to save often in numerous slots, and in the event of an RNG show-stopper, I could reload. Only happened once on the 2nd campaign, all the way to the end. My only complaints would be the relatively low variety of the "random" battles, and the scarcity of acquisition & mechanicus currencies. Other than that though, good Warhammer 40k stuff. Really looking forward to Deathwatch now!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.8M | 69.7K | 96% | $9.99 | |
| $15.8M | 17.5K | 93% | $23.99 | |
| $15.8M | 22.3K | 94% | $12.49 | |
| $15.7M | 28.9K | 92% | $39.99 | |
| $15.9M | 32.2K | 94% | $19.99 | |
| $15.7M | 38K | 90% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $117 | 2 | 100% | $2.99 | |
| $2.8M | 2.3K | 54% | $39.99 | |
| $1.3K | 5 | 80% | $7.99 | |
| $194 | 10 | 70% | $0.99 | |
| — | 0 | — | — |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Jul 23 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean*languages with full audio support
| $44.99 |
| 387ratings |
| 72% |
| — |
| not modelled |
| $44.99 | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 933 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
8/10
It's like XCOM but there's 2 baddies, 1 unc, and also Warhammer. Worth picking up if you happen to like XCOM, Warhammer, and baddies. Probably wouldn't pay full price for it though; wait for a sale.
I wanted to like this game as I love XCOM and the Warhammer franchise. But it's just tedious. Rather than build up a force of weak characters over time like in XCOM, your squad of 4 are already super strong. So to give any challenge, the game throws wave after wave of low level enemies at you. It makes the middle game missions take so long. There's no real strategy to it because there aren't percentiles to hit, like in XCOM. Instead, if you're in range, you always hit. Plus the enemies can resurrect their cannon fodder repeatedly, so you're constantly battling low level drones.
The game is essentially a boardgame combat XCOM. This feels VERY boardgame like, the only random % effects are crits and various afflictions. Normal damage is always dealt as static damage, you will know how much damage your attacks will deal. +WH40k aesthetics are great, although the faces of characters look somewhat weird +Audio: Music is on fire; SFXs are fantastic too, Voice Over +Player choice in general +Progression feels real in terms of "loot" and upgrading your ship -> player choice plays a huge role +Various builds for even the "same class" -Feels slow: unskippable travel animations, cannot move other knights before the one you are moving has ended movement, quite a few unskippable travel animations, no combat speed settings (for player) -Some UX/UI issues: e.g. changing building spends your servitors even if you just started something with no time passed, you can disband knights with a single click (did by accident), changing knights in squads is cumbersome and so on -Chaos warp/enemy patrols can feel utterly RNG as well as line of sight triggering combat; annoyance to play around the LoS -Only partial VO in extra "chats" - it doesn't always match the texts = Recommended. ⠀⠀⠀⠀⡠⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⢸⠁⢹⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⢸⣇⡀⠳⣄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠻⣯⣢⡈⠓⠦⣀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠈⠻⣿⣦⠤⡄⠹⢦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⣻⣿⣷⡥⠀⠀⠙⢤⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⣠⣴⡖⠖⡟⣿⣿⠋⢹⡃⠀⠀⠀⠀⠀⠑⢄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠸⣿⣻⢿⣦⣌⣷⣿⣷⣀⣧⠀⠀⠀⠀⠀⠀⠈⠳⢄⣀⣀⣀⠀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⣹⡿⠾⠿⢿⡿⣿⣿⡿⣿⣦⣦⡄⠀⠀⠀⢂⢠⠈⠙⠛⠛⠒⠓⠒⠶⠒⠤⠦⠤⠤⢤⢤⣀⣀⡀⠀⠀⠀⠀⠀⠀⢀⡀⣀⣀⣀⡀⡀⠀⠠⠤⠠⠤ ⠸⣟⣙⠋⡙⠂⢀⣸⣿⡿⢿⣿⣏⢿⣦⠀⠀⡨⠟⠀⢀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠄⠀⠀⠙⠛⠋⠉⠉⠛⠉⠋⠉⠉⠁⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⢨⣿⣻⣟⠻⠛⢋⣹⣿⡦⠽⠻⠟⠾⠥⠌⠀⠀⠀⣧⡀⠀⠀⠀⠂⠤⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠁⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠙⣿⣥⣤⣤⡶⠾⣿⣿⠁⠉⠀⠁⠀⠀⠀⠀⠀⠀⣹⢷⣦⠁⠓⢂⠲⢤⡄⣀⢀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⣼⡝⢃⣠⣴⡿⢻⠀⠀⠀⢀⣀⠀⣀⣈⣡⣀⣿⣦⣿⣸⣹⣶⢏⣿⡼⣷⢯⣿⣆⣶⣆⣠⡠⣀⣄⠈⣀⠀⡀⠀⠀⠀⠀⠀⠀⠀⡀⠀⠂⢨⣹ ⠀⠀⠀⠈⠛⠿⠿⠯⠷⠾⠾⢶⣶⣿⡿⠿⠟⠛⠉⠉⠉⠉⠉⠙⠛⠛⠛⠛⠻⠿⠿⠿⣿⣿⣿⣽⣷⣽⣭⣳⣤⢣⠔⡣⢆⡰⢄⡒⣌⠰⢹⣀⠾⠷⣾ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠉⠉⠛⠛⠿⠿⢿⣷⣯⣶⣧⣻⣬⡻⣵⣺⣷⣾⣿ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠉⠛⠛⠻⠷⠿⣿⣿⣿ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈
เล่นแค่โหมด easy พอ
Amazing Game. Needs the DLC to feel complete
chatao, pura enrolação e o combate é soco soco bate bate.
A curva de dificuldade é completamente bugada, o começo é um martírio desgraçado, a parte de manutenção da sua nave/base é bem mal implementada; grimories são completamente inuteis e a unica coisa q realmente importa são os servitors que, se você jogar no ruthless como estou jogando, dificilmente você vai conseguir priorizar missões que dão servitors como prêmio para focar em missões onde a bloom está em nivel alto, MAS se você fazer EXATAMENTE tudo certo - recomecei o save algumas vezes para ver quais são as melhores opções, e nao tem melhores opções, basicamente tem uma só - o jogo lá pelo dia 250 ingame vira outra coisa, muito mais dinâmico com muito mais opções com muito mais desafios que não são simplesmente injustos. As unidades do officio assassinorum são extremamente divertidas de se usar mas após certo tempo não chegam perto ao nivel de poder dos Knights (especialmente quando você tem o unlock dos Libriarians e outras elites) mas são bem interessantes (infelizmente nao tem nenhum tipo de skilltree simplesmente ganham habilidades nao flexisveis e pré estabelecidas, meio preguiçoso...) e A implementação do Dreadnought somente em missões especificas foi uma decisão horrorosa, deveria sim poder usa-lo em missões comuns, nem que tenha algum tipo de handcap como talvez limite de 3 unidades ou mais inimigos por "Pod". Enfim, muitas coisas q atrapalham o jogo ser tão bom como os gigantes do estilo (como Xcom 2 ou Jagged Alliance 2) mas bem competente e divertido.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.