
Lead humanity’s greatest weapon, the Grey Knights, in this fast-paced turn-based tactical RPG. Root out and purge a galaxy-spanning plague in a cinematic, story-driven campaign, using the tactics and talents of your own personalised squad of Daemonhunters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Sep 2 → 3/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $44.99 | 14.8Kreviews | 77% | — | $15.8M |
| $44.99 | 1.2Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 927 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
砍砍砍,爽爽爽
A bit rouh around the edges. If you like XCOM or tactical game in general and are a fan of the WH40K setting it is a must play.
little men go clomp clomp clomp
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Jul 23 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean*languages with full audio support
| $44.99 |
| 387ratings |
| 72% |
| — |
| not modelled |
| $44.99 | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 928 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
постоянные зависания и вылеты на Legion go
oczywiście są lepsze i gorsze gry z świata Warhammera ale ta zalicza się do tych lepszych :)
Wystawiam ocenę negatywną, bo tych pozytywnych nikt nie czyta. Gra jest naprawdę ok, ale ma masę bzdur, które utrudniają i skutecznie wydłużają rozgrywkę, przez co staje się monotonna. A więc: - praca kamery, wolno sie przesuwa i czasami zasłania obraz, a nie da się nią obracać w trakcie działania - gra w pełni turowa (nawet jak nie ma walki) a włącza się pauza jak ją zminimalizujesz(!!!) czyli jak chcesz sprawdzić coś w czasie tury przeciwnika, robisz ALT+TAB a tam pauza :/ - "dialogi" podczas rozpoczęcia walki, zbędna rzecz znacznie wydłużająca rozgrywkę - brak możliwości przyśpieszenia animacji, niby jest, ale tylko przeciwników i to też nie w każdej sytuacji! - Czasami trzeba iść całą mapę do drugiego celu, a że gra jest w pełni turowa i animacji chodzenia nie da się przyśpieszyć to tracisz kilka minut na samo chodzenie - optymalizacja, gra czasami zlatuje do 30-40fps I tak na siłłę: za bardzo bajkowa grafika, kolory mogli dobrać bardzije mroczne.
good turn based game, not overly complicated nor is there a lot of micromanagement
I enjoyed my time with it, but I could see it would be a long slog to continue, so stopped half way. I haven't seriously played a tactics game since the original X-Com and Final Fantasy Tactics, so I can't compare this to newer entries in the genre, but the gameplay seemed fine. Presentation was also good.
This is a very fun game. The story is well-told, battles are fun and challenging, though it's easy to get an overpowered squad that will roll through combat missions - until they get picked for an off-ship mission and you're back to underleveled scrubs Whoops! The Death Guard are a fun, well fleshed out enemy faction, though I can't help but wish there had been another Cult Legion added in as an additional complication. As it is, there's no real twists to the story, though maybe that makes sense given Nurgle. The game would benefit from some sort of in-game glossary or something to help those of us who aren't long-time GK fans to know the difference between a Psylencer and a Psycannon. The ship management also seemed a little undercooked - maybe ten percent more depth to it would have been appreciated. Also, as great looking as the environments are, they get a little samey after a while - imagine a ruined Imperial city, ruined Imperial cathedral, ruined Imperial factory, and then versions of the same overgrown with Nurglish plantlife and you've seen 99% of the game's tilesets. Let me board a DG cruiser for some Space Hulk action, plow through an overrun T'au sept world, or fight in a snowy wasteland or scorching desert. Still, I'd recommend it for anyone looking for a highly polished and well-done 40k spin on X-COMesque action, and I can't wait to see what they do with the Deathwatch-focused sequel.
Nell'Universo Warhammer 40k, e nella Strategia a Turni, Daemonhunters trova il suo posto al tavolo d'onore. I Cavalieri Grigi sono un Capitolo degli Space Marine poco toccato negli altri strategici Warhammer 40k. Il loro compito è stanare ed eliminare i demoni di Nurgle prima che diffondano il loro irreparabile morbo nell'intero sistema. Dopo 60 ore di gioco a livello difficoltà Normale (con qualche pausa e ripartenza a difficoltà diverse) posso ritenermi soddisfatto (Anche se il finale vero e proprio della Campagna è rimandato). Si guarda a sua Maestà XCOM senza però raggiungere quel livello. Le missioni sono interessanti ed impegnative, ma alla lunga la storia si ripete. Elimina i Portatori di Semi, elimina la Progenie, difenti i Servitori. A queste missioni, uguali tra loro, si aggiungono quelle più specifiche ed impegnative durante le quali scendono in campo unità più potenti (dal Purificatore al Bibliotecario al Cappellano) oltre ai Protagonisti stessi della Campagna, l'inquisitrice Vakir e Fratello Ectar. Il seguito appena annunciato promette di ampliare un po' il discorso, introducendo razze nuove e dinamiche più articolate. Di sicuro Daemonhunters resta un gioco interessante, adatto agli appassionati della Strategia a Turni, utile per entrare maggiormente in contatto con questo Capitolo d'élite degli Space Marine dell'Imperium.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $117 | 2 | 100% | $2.99 | |
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| $1.8K | 7 | 86% | $7.99 | |
| $194 | 10 | 70% | $0.99 | |
| — | 0 | — | — |
Related
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|---|---|---|---|---|
| $15.8M | 69.7K | 96% | $9.99 | |
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| $15.8M | 69.5K | 96% | $9.99 | |
| $15.7M | 28.9K | 92% | $39.99 | |
| $15.9M | 32.2K | 94% | $19.99 |