
Lead humanity’s greatest weapon, the Grey Knights, in this fast-paced turn-based tactical RPG. Root out and purge a galaxy-spanning plague in a cinematic, story-driven campaign, using the tactics and talents of your own personalised squad of Daemonhunters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Sep 2 → 3/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $44.99 | 14.8Kreviews | 77% | — | $15.8M |
| $44.99 | 1.2Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 927 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
me encanto el juego
I love me some gay knights
A blatant X-Com copy, but worse in almost every way. Centering around my favorite space marine chapter wasn't enough to save it for me. Don't bother unless you're both a diehard X-Com and 40k fan that's run out of content elsewhere.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.8M | 69.7K | 96% | $9.99 | |
| $15.8M | 17.5K | 93% | $23.99 | |
| $15.8M | 22.3K | 94% | $12.49 | |
| $15.8M | 69.5K | 96% | $9.99 | |
| $15.7M | 28.9K | 92% | $39.99 | |
| $15.9M | 32.2K | 94% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $117 | 2 | 100% | $2.99 | |
| $2.8M | 2.3K | 54% | $39.99 | |
| $1.8K | 7 | 86% | $7.99 | |
| $194 | 10 | 70% | $0.99 | |
| — | 0 | — | — |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Jul 23 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean*languages with full audio support
| $44.99 |
| 387ratings |
| 72% |
| — |
| not modelled |
| $44.99 | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 928 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i really like this game. it plays well, has yet to crash, and is a lot of fun. most turned base games can feel a bit slow, but it plays well and each players ui is easy to understand and use. great game.
Więcej czasu w tej grze ogląda się animację rzutu granatem, kopania w drzwi, bądź ślamazarnego przesuwania statku na mapie kosmosu niż jest samej gry.
Looks kind of cool however, constant crashes made it impossible to enjoy 8 times in 3 hours to be precise. And UI kind of looks like a mobile game UI. Cannot play it or enjoy it properly.
Was recommended this by a friend and it does not disappoint. The gameplay reminds me of Battletech and it feels really fun and rewarding to come out on top against enemies that outnumber you. There are many ways to attack enemies outside of just your ranged and melee weapons that add a good variety to the combat. I pushed a pillar onto a dude and blew another one off a cliff with a grenade.
With the story, graphics, music, and sound all being very "mid," I barely found it in me to give this game the time it needs to learn its mechanics. I am a big WH40k fan so that helped it a lot. Sound effects aren't bad but neither are they satisfying. Music is repetitive and quickly annoying. Level layout is repetitive. Combat is repetitive. Animations are clunky. Worse, the game blasts you immediately with a lot of impenetrable terminology - tooltips are helpful, but there's just a wall of things you're instantly supposed to read and understand and no gradual introduction of powers/abilities that give you time to learn anything. I didn't find a natural understanding of the interplay of them all until dozens of hours in. You'll think you'll know what you're doing if you've played xcom, then you'll die and fail a lot on the standard difficulty. Start on the easiest difficulty - trust me. I think the greatest failure in this game is there wasn't enough thought in introducing the player steadily to mechanics. This goes for inventory, enemy mutations, warp phenomenon, etc. What is an "auto?" What does "purge" do? Why does it matter? You'll have to figure all this out plus two dozen other things in just the first couple missions. Every item has 5 different variants with a plethora of different, but mild bonuses, making you feel like it doesn't matter who gets what. Multiply this by 6 different "types," each with 4 different choices, and you are simultaneously overwhelmed with what it all does and eventually deciding none of it matters. But then you learn it it does matter - those 5%s for this or that decide whether you live or die. This makes requisitons stressful. Post-mission you're supposed to pick new gear from a random pool without any idea of how it compares to what you already have (can't look, and even if you could, a new player will still be confused wondering what's good). I just grew numb to the entire process and started picking things randomly. For the longest time I couldn't figure out how to "upgrade" a weapon, the option sat there forever taunting me like I was supposed to be doing something. There's no hint that this needs to be researched way down the road. The same sensation comes with leveling. There's so many directions to go and I just can't predict what any of it does or how it synergizes. Not without getting dozens of hours in - usually i love learning things in games, but this made that aspect unfun. The RNG balance also seems bad, with some missions being a cakewalk, and then suddenly due to luck of the draw your tiny 4 man squad, empty on willpower from multiple engagements, now has to walk into 12+ chaos marines aggroing from in front on the same turn 3 portals open up behind you. Even worse if you get awful luck of the draw warp phenomenon - those can be anything from a mild annoyance to totally mission-crippling. Bleh! Not my idea of fun. So why did I give it a good review? I restarted on the easiest difficulty and failed my way to learning the game. It finally started to be fun once I got the hang of things. This game would be an 8 or a 9 out of 10 if they worked harder at gradually teaching the player the game.
Es una representación del juego de mesa
Great tactical strategy game. Scratched my the tactical itch I was looking for, and one of the few games I've replayed.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.