
Lead humanity’s greatest weapon, the Grey Knights, in this fast-paced turn-based tactical RPG. Root out and purge a galaxy-spanning plague in a cinematic, story-driven campaign, using the tactics and talents of your own personalised squad of Daemonhunters.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 614 reviews with recorded playtime.
Reviews
Themes across 613 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
666
I do recommend this game for people who first like turn based tactical combat and second like the universe of 40k. Its a hard game on first approach, played nearly 400h and had to restart the campaign around 10 times on difficult level (just above normal) just because I failed to understand some key mechanics and tried to play the way I thought I should play it.. I wont lie, on level above normal difficulty you have to resort a bit of savescuming both in combat and on the strategic map but that has been taken into account by the developpers to base the level to very punishing difficulty at the start of every campaign.. I really thought the game unbeatable at first, especially the first bossfight because I really thought it impossible to overcome, but you have to actually adapt to the game, the game wont adapt to your playstyle, this game is made for real tacticians and strategists (and at some point savescummers too), not for ego wanna be generals, you have to think of your errors and what you should do differently.. allow me to give a hint: like taking "silence" may buy you enough turns to save the day if you feel it impossible to beat the boss, sacrifice some knights to attract attention and hold position, most important is not the survival of your knights but the way the encounter has been planed because, you walk actually into a setup and the final result counts.. I admit I hate taking wounds and losing resilience, I really worked so hard to actually restart when feeling I could have done it in a better way, with diffents skills, then remodel the knights once I saw that those skills were of lesser importance on the rest of the campaign, to have the best possible outcome.. I avoided the appearances of chaosgates (a map I felt like beaten above I could ever handle) by understanding what to upgrade first on the ship (speed to reach a maximum of blooms and experience to get your knights skilled as fast as possible) .. I do agree with other critics that the game has some issues in balancing as they added dlcs and all you will read is true, theres a general feeling developpers gave themselves a maximum to make a good game but somehow lacked more time to really got a very balanced game including all the dlcs and mixts of dlcs you add.. but its doable (and gets easier with high level knights on hard difficulty level) if you turn off the dlc reinforcement ennemies for example when starting the campaign.. so yeah its a game you need to test, adapt to.. you need resilience like your knights and you get to beat it.. the story is good, not too many surpises within the story itself, rather more a classic in wh40k but still plunges you into this unforgiven universe, .. talking about surprises, I found it interesting that the plot seemingly linear at a point (without spoilers) plunges you into direct action where you dont have to lose time anymore once you, trigger it..
太單調...而且灰騎士被小兵打假的真的是汙辱星際戰士了 這遊戲根本異端製作團隊吧
还可以
like X COM 2
I am merely following the Emperors Will by purging the CHaos fropm the worlds
.
my kind of game! can really get into it and take a few minutes to grab a drink and snacks at any time!
Good game
我觉得挺好玩的,属于科幻类型战旗哈,前期摸索机制有点难受,后边明白了机制就好了。唯独一直招怪稍微有点不好,不过换个角度来看这样是给经验也挺好的。
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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