
Lead humanity’s greatest weapon, the Grey Knights, in this fast-paced turn-based tactical RPG. Root out and purge a galaxy-spanning plague in a cinematic, story-driven campaign, using the tactics and talents of your own personalised squad of Daemonhunters.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 612 reviews with recorded playtime.
Reviews
Themes across 611 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
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it goes without saying, if you like grey knights you will love this game. its really fun working through the missions and upgrading your ship and knights
Тут небыло никаких Серых Рыцарей. Вы что то не так поняли, коммисар! я вообще ни разу не слышал про такой орден! ПС, Игра отличная, Х-ком но в вахе, что может пойти не так?)
XCOM but much easier. Plus its all about Grey Knights. The best chapter.
Great game!
Very nice.
First things first, this game is absolutely awesome! It does have its fair share of problems. The enemy variety is definitely lacking after a while. Mission pacing can feel pretty weird, the difficulty spikes are all over the place, and the game occasionally crashes. But the good stuff completely blows the flaws away. At the end of the day, the lore is completely impeccable. If you are a Warhammer 40k fan, you are going to love this experience. You get to customize, build, and fight with the Grey Knights. Every single class is interesting, and all their abilities feel deeply thematic. The story itself is very cool. It perfectly showcases the deep distrust and crushing bureaucracy within the Imperium, showing how all these fractured parts somehow still manage to work together. And the cameos are incredible. You literally get to see and control the gigachad Kaldor Draigo himself, and you even get to fight Mortarion. What more could you want? "We are the Hammer!" "For Titan and the Emperor!"
Good game but the aestetich for the charcter is so cartoniish and cringe especially the inquisitor at the start of the game absolute childish slop
I do recommend this game for people who first like turn based tactical combat and second like the universe of 40k. Its a hard game on first approach, played nearly 400h and had to restart the campaign around 10 times on difficult level (just above normal) just because I failed to understand some key mechanics and tried to play the way I thought I should play it.. I wont lie, on level above normal difficulty you have to resort a bit of savescuming both in combat and on the strategic map but that has been taken into account by the developpers to base the level to very punishing difficulty at the start of every campaign.. I really thought the game unbeatable at first, especially the first bossfight because I really thought it impossible to overcome, but you have to actually adapt to the game, the game wont adapt to your playstyle, this game is made for real tacticians and strategists (and at some point savescummers too), not for ego wanna be generals, you have to think of your errors and what you should do differently.. allow me to give a hint: like taking "silence" may buy you enough turns to save the day if you feel it impossible to beat the boss, sacrifice some knights to attract attention and hold position, most important is not the survival of your knights but the way the encounter has been planed because, you walk actually into a setup and the final result counts.. I admit I hate taking wounds and losing resilience, I really worked so hard to actually restart when feeling I could have done it in a better way, with diffents skills, then remodel the knights once I saw that those skills were of lesser importance on the rest of the campaign, to have the best possible outcome.. I avoided the appearances of chaosgates (a map I felt like beaten above I could ever handle) by understanding what to upgrade first on the ship (speed to reach a maximum of blooms and experience to get your knights skilled as fast as possible) .. I do agree with other critics that the game has some issues in balancing as they added dlcs and all you will read is true, theres a general feeling developpers gave themselves a maximum to make a good game but somehow lacked more time to really got a very balanced game including all the dlcs and mixts of dlcs you add.. but its doable (and gets easier with high level knights on hard difficulty level) if you turn off the dlc reinforcement ennemies for example when starting the campaign.. so yeah its a game you need to test, adapt to.. you need resilience like your knights and you get to beat it.. the story is good, not too many surpises within the story itself, rather more a classic in wh40k but still plunges you into this unforgiven universe, .. talking about surprises, I found it interesting that the plot seemingly linear at a point (without spoilers) plunges you into direct action where you dont have to lose time anymore once you, trigger it..
♥♥♥♥♥ ♥♥♥♥♥♥ для задротов тактикульичей
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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