
Lead humanity’s greatest weapon, the Grey Knights, in this fast-paced turn-based tactical RPG. Root out and purge a galaxy-spanning plague in a cinematic, story-driven campaign, using the tactics and talents of your own personalised squad of Daemonhunters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Sep 2 → 3/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $44.99 | 14.8Kreviews | 77% | — | $15.8M |
| $44.99 | 1.2Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 924 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Grey knights space marines look really weak compared to enemies. I guess that the game is intentionally tuned so, but this is not how I picture grey knights and space marines.
Great mix of long term strategy and on-field tactics (XCOM2 maybe). Precision targeting works wonders and rewards careful planning. Does not let the player get too comfortable with their game plan. Some fights might run long but game supports saves on every knight's turn for convenient breaks. Execution Force adds a really fun mix of classes, albeit a bit overtuned for a normal playthrough.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Jul 23 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean*languages with full audio support
| $44.99 |
| 387ratings |
| 72% |
| — |
| not modelled |
| $44.99 | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 925 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
DLC is insane
bugs, bugs and more bugs. if you wanna be a payed beta tester after years of official release you are welcome. but you are pay for worst and bugged game in line...
Xcoms but as 40K
This game could be an 8/10, but for reasons ill get into its hard to give it even a 4/10. I want to say that this game is weird. The story is questionable, half the game is a power-trip, the rest is an insane grind. My primary gripe with this game is that the swines who made it abandoned it without fixing bugs that a 10 year old could fix ie. you cannot legitimately get all the achievements because the swines broke one of the counters making at least one achievement un-obtainable. They tried to make 40k XCOM, but really failed badly, if you want 40k XCOM, play Mechanicus - that game is excellent, I promise you'll enjoy it after getting you butt kicked 2-3 times.
♥♥♥♥♥♥ духаторий без дальнейшей продолжения кампании по зачистки системы
游戏通了,打个4分,有缺陷但瑕不掩瑜,作为40k 的 xcom 来说算及格,这游戏最大问题就是难度曲线太屎了,前期难,后期有了装备灰骑士无双,花式吊打敌人。 说说小心得,前期因为永恒使命 dlc 会刷机械噬菌体任务,任务难度偏高,因为都是罐头,而且个别带破甲,可以早点去把无畏前置做了拿技术军士,技术军士特点是碎甲和奴工,奴工建议带等离子,另外一个在天赋点出来以后随意,等离子相当于每回合一个高破坏场景值的手雷,有敌人在地图边缘的除开大型敌人和穿 t 甲的可以地形杀,前期随机到保护奴工的机械噬菌体任务建议跳过,这个任务要分兵不说还特别浪费时间,守下三个奴工可以多拿点种子,但还是不建议,实在不想打可以通过 sl 随机另外的,装备也可以在战前看看奖励回报,通过 sl 到自己想要的装备再打,前中期围绕着拦截者大爹来打就行,中期有了圣骑,智库等进阶职业的时候就可以开始玩轮椅了,圣骑去刷一把强力打击带 aoe 的锤子,药剂师上一个铁臂术,智库跳脸圣骑抡大锤眩晕处决流轮椅就开始了,简言之就是圣骑,智库,药剂师,牧师(带上正义之锤,好像是叫这个,可以让你开祷言不再每回合扣毅力,然后开憎恨祷言),你就敲去吧,一玩一个不吱声,这个流派比较不吃装备,刚需主要就是一把 aoe 锤子,圣骑点出强力打击多一晕。至于其他流派,中后期有了装备都是花式吊打,没太多好说的。 接下来说说几个 dlc, 刺客 dlc 里刺客比较独,属于是自己打自己的,强也还是强,但和灰骑士不成体系,想玩也可以带着玩的。 永恒使命 dlc,就是无畏技术军士的 dlc 这个 dlc 差评较多,主要就是初期在无畏没加入之前就会刷机械噬菌体任务,我的建议是别看腐蚀加的多,该跳就跳,有了技术军士以后可以带着技术军士打,有了无畏以后就优先点天赋里的等离子线,见人就过载等离子,中期出现的3个还是4个净化大气层任务把全部做了,做完这三个任务才能开技术军士和无畏的进阶装备,做完一个净化大气层任务解锁剑级护卫舰任务,这个也可以尽早做了,有护卫舰以后清地图上的点可以事半功倍。 堡主 dlc,这个是最不推荐的 dlc,除了堡主很帅,其余的属于是净化者明明有更强的焚化炮特化点,他全去加了近战,唯一优势不怕死,不过要注意,现在的堡主死了也没法获得仿生,这个 dlc 纯粹就是制作公司拍脑袋搞出来的,不建议购入。 其余的也没什么要补充的了,希望还有续作,但是这制作公司真的屎,下次不懂别瞎改了。
除了美术没有任何优点 最烂的战旗游戏之一 没有一个机制不反人类 要多恶心有多恶心 玩这个纯粹是折磨自己 就像死亡守卫被慈父折磨了七天七夜看着自己肉体慢慢溃烂一样 玩久了真会被纳垢赐福的
欧美SLG绕不过去的神作就是XCOM,这款几乎也是换皮致敬作,锤味感觉不如行商浪人,但是玩起来感觉还可以,就是有点拖时间。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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