
Lead humanity’s greatest weapon, the Grey Knights, in this fast-paced turn-based tactical RPG. Root out and purge a galaxy-spanning plague in a cinematic, story-driven campaign, using the tactics and talents of your own personalised squad of Daemonhunters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Sep 2 → 3/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $44.99 | 14.8Kreviews | 77% | — | $15.8M |
| $44.99 | 1.2Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 922 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
amaizing and brutal game
A great turn based strategy game, which I place up there with xcom and wastelands 3 games, all of which are amazing. The atmosphere and 40,000K ambiance is very good. Some of the weapons you pick up completely change your squads dynamics. Only down side, after enough time the missions can feel repetitive with the same objectives and maps.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Jul 23 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean*languages with full audio support
| $44.99 |
| 387ratings |
| 72% |
| — |
| not modelled |
| $44.99 | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 923 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
xcom2戰鎚版,如果喜歡xcom2絕對不要錯過這款,他們相似但又不一樣,處決系統真的很爽,如果搭配策略可以打出一回合殲滅3個部隊都不是問題,但最後決戰是沒有策略系統的,不要太依靠,至於劇情算不錯....但也很慘烈...。總結來說這部真的很好玩 ,如果喜歡戰棋不要錯過!!
不推荐,问题太多了
Имба. Те, кто пишет, что слишком сложно, попробуйте начать заново и больше времени уделить прокачке. Как минимум до 9 лвл первую пачку рыцарей прокачайте, перед тем как начинать миссию нексуса (первая встреча с Кадексом), после которой карта расширится.
Je recommande MAIS ATTENTION: C'est un Rpg tactique vraiment sympa, avec plein de mécaniques à qui peuvent influencer notablement vos parties. PAR CONTRE, les pics de difficultés sont justes aberrants, hallucinants. Le conseil est le suivant: le save-scum avant un déplacement sur la carte, un autre en avant une mission, encore un en début de mission et encore d'autres en cours de mission. Autrement vos vaillants Astartes vont déchantés fissa devant le déferlement pas du tout proportionnel du Warp (les pics d'acitivité du warp qui ajoutent une chiée de bonus aux adversaires par exemple....vraiment UN SEUL exemple) Jeu cool mais la gestion de la difficulté est dosée au bulldozer. C'est le seul grief que je lui reproche et je suis trèèèèèès loin d'être le seul.
500+小时评测: ——整体:优点和缺点都非常明显 ——优点: · 灰骑士、无畏机甲、刺客以及技术军士,不论建模、动作、武器以及技能效果,都做得非常棒。长戟处决帅爆、拦截传送袭击多目标爽爆、无畏重拳干爆…… · 死亡军团的大部分敌人、BOSS敌人,亦是如此,特别是后期有混沌骑士以及原体出场,当然也有大团长“拽哥”; · 手雷的炸开机制、眩晕机制以及可利用的场景破坏、场景道具以及地图悬崖边界,都做得非常有意思; · 整体剧情,层层推进,又有意外转折,结局震撼又有想象空间。 ——缺点: · 数值不合理也与背景设定大相径庭,特别是前期,几个丧尸赤手空拳就能打倒强大的灰骑士,极为不合理。这也导致战斗必须速战速决,一些造成持续伤害的武器和技能就比较鸡肋了,如炼狱的喷火和药剂师的放血……到后期,一波敌人见面之后就可以不过回合,让其团灭,也很快会让游戏失去挑战性。 · 部分机制太不合理,如飞船的药剂部升级线,强制重伤之后才能获得仿生加成以及强制死亡后,才能学到新的属性。这不就是:玩得好反而没奖励、胡乱玩反而能拿到加成吗?虽然中后期通过“邪道”玩法,可以刷到一系列加成,但在队伍基本成型后,那样也没什么意思 再者灰骑士的技能线,不仅满级不无法点满,而且还有线路限制,刺客的技能线则完全没有选择空间…… 还有,灭绝令之后,星球立马在下一轮就能刷出新任务,也很让人无语…… · 部分关卡玩法单调和难度陡高,如保护种子奴工、关闭混沌之门以及科技噬菌体这三种关卡,不仅前期极为受罪,而且即便后期也容错率极低。 · 地图后期严重重复; · 后期玩法内容匮乏,不仅是重复的地图,而且只有战役模式,后期消腐化疲于奔命。 ·队伍最多只能4人出场,刺客、无畏吃不到灰骑士的大量加成,如处决回行动点,集体传送…… ——后记: · 虽然游戏缺点很多,但也都可以适应或无视,因此还是很耐玩的。 · 后面要出续作《混沌之门:死亡守卫》了:数值改了,队伍规模扩大了,可用的兵种也增加了,敌人也多了(兽人、基贼、钛军),非常期待。 · 在本作的恶魔审判庭(灰骑士)和未来的异种审判庭(死亡守卫)都出了后,接下来就是更让人期待的异端审判庭了,因为,与其合作的战斗修女肯定会一起出场,For the emperor!!!
Warhammer 40KのXCOMです。それ以上でもそれ以下でもない。 翻訳は本当に素晴らしい。キレイにキャラクターの口調や専門用語まで訳してます。 原作のキャラクターも多々でてきており、Warhammer 40Kへの愛が十分に感じられます。 ただ難しい、とても難しい。XCOMだからそうじゃんと言われればそうなんですが、難しい。 オートセーブのみでやっていると、タイムリミットを迎えたら、戻せずにまた最初からです。 定期的にセーブデータを分けましょう。 とはいえ、タイムリミットになって心が折れそう。 となったら、NEXUSにセーブエディタがありますので、それをやればタイムリミット無くせますし、 キャラクターもチート級の性能にできますので、いざとなったら何とでもなります。カスタムしましょう。 惑星がケイオスだらけになっても、一切住民に興味がなくケイオスだけを狙うグレイナイトを忠実に再現している素敵なゲームです。
"We... are... the HAMMER!!!"
Hurry the bloom! Hurry enemy reinforcements! Hurry before this hurry before that!... annoying game, shame because its fun.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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