
The gameplay is inspired by famous last stands from some of history's deadliest conflicts, such as the Second World War and the Sino-Japanese War. A hybrid of Tower Defense and Real-Time Strategy with a lot of replay value.
Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
是的粉色水电费水电费是的
𝖪𝗂𝗇𝖽 𝗍𝗂𝗆𝖾 𝗈𝖿 𝗍𝗁𝖾 𝖽𝖺𝗒 𝗆𝗒 𝖽𝖾𝖺𝗋 𝗋𝖾𝖺𝖽𝖾𝗋𝗌! 𝖶𝖾𝗅𝗅, 𝗐𝗁𝖺𝗍 𝖼𝖺𝗇 𝖨 𝗍𝖾𝗅𝗅 𝗒𝗈𝗎 𝖺𝖻𝗈𝗎𝗍 𝗍𝗁𝗂𝗌 𝗀𝖺𝗆𝖾? 𝖨 𝗐𝗂𝗅𝗅 𝗌𝖺𝗒 𝗍𝗁𝗂𝗌: 𝖳𝗁𝗂𝗌 𝗀𝖺𝗆𝖾 𝗋𝖾𝗊𝗎𝗂𝗋𝖾𝗌 𝗌𝗍𝖾𝖾𝗅 𝗇𝖾𝗋𝗏𝖾𝗌 𝖺𝗇𝖽 𝖾𝗇𝖽𝗎𝗋𝖺𝗇𝖼𝖾! 𝖳𝗁𝖾 𝗆𝖺𝗂𝗇 𝗍𝗁𝗂𝗇𝗀 𝗂𝗇 𝗀𝖺𝗆𝖾𝗌 𝗂𝗌 𝗍𝗁𝖾 𝖼𝗈𝗇𝗍𝗋𝗈𝗅 𝗈𝖿 𝗒𝗈𝗎𝗋 𝖾𝗆𝗈𝗍𝗂𝗈𝗇𝗌! 𝖳𝗋𝗒 𝗍𝗈 𝖻𝖾 𝖺 𝖽𝗂𝗌𝖼𝗂𝗉𝗅𝗂𝗇𝖾𝖽 𝗉𝖾𝗋𝗌𝗈𝗇. "𝖣𝗂𝗌𝖼𝗂𝗉𝗅𝗂𝗇𝖾 𝗂𝗌 𝗍𝗁𝖾 𝗆𝗈𝗍𝗁𝖾𝗋 𝗈𝖿 𝗏𝗂𝖼𝗍𝗈𝗋𝗒." 𝖳𝗁𝖾𝗋𝖾 𝖺𝗋𝖾 𝗀𝗈𝗈𝖽 𝗐𝗈𝗋𝖽𝗌 𝖿𝗋𝗈𝗆 𝗍𝗁𝖾 𝖡𝗂𝖻𝗅𝖾 𝖺𝖻𝗈𝗎𝗍 𝗍𝗁𝖾 𝗅𝗈𝗏𝖾 𝗈𝖿 𝗍𝗁𝖾 𝖾𝗇𝖾𝗆𝗒. "𝖫𝗈𝗏𝖾 𝗒𝗈𝗎𝗋 𝖾𝗇𝖾𝗆𝗂𝖾𝗌, 𝖻𝗅𝖾𝗌𝗌 𝗍𝗁𝗈𝗌𝖾 𝗐𝗁𝗈 𝖼𝗎𝗋𝗌𝖾 𝗒𝗈𝗎, 𝖽𝗈 𝗀𝗈𝗈𝖽 𝗍𝗈 𝗍𝗁𝗈𝗌𝖾 𝗐𝗁𝗈 𝗁𝖺𝗍𝖾 𝗒𝗈𝗎 𝖺𝗇𝖽 𝗉𝗋𝖺𝗒 𝖿𝗈𝗋 𝗍𝗁𝗈𝗌𝖾 𝗐𝗁𝗈 𝗈𝖿𝖿𝖾𝗇𝖽 𝗒𝗈𝗎 𝖺𝗇𝖽 𝗉𝖾𝗋𝗌𝖾𝖼𝗎𝗍𝖾 𝗒𝗈𝗎." 𝖨 𝗐𝗂𝗅𝗅 𝗀𝗂𝗏𝖾 𝗒𝗈𝗎 𝖺𝖽𝗏𝗂𝖼𝖾 𝗍𝗁𝖺𝗍 𝗐𝗂𝗅𝗅 𝗁𝖾𝗅𝗉 𝗍𝗈 𝗉𝗋𝗈𝗀𝗋𝖾𝗌𝗌 𝗂𝗇 𝗒𝗈𝗎𝗋 𝗀𝖺𝗆𝖾! 𝖫𝖾𝖺𝗋𝗇 𝗍𝗈 𝗅𝗂𝗌𝗍𝖾𝗇 𝗍𝗈 𝗍𝗁𝖾 𝗍𝖾𝖺𝗆 𝖺𝗇𝖽 𝗋𝖾𝗌𝗉𝖾𝖼𝗍 𝗒𝗈𝗎𝗋 𝗍𝖾𝖺𝗆𝗆𝖺𝗍𝖾𝗌! 𝖶𝖺𝗍𝖼𝗁 𝗍𝗁𝖾 𝗉𝗅𝖺𝗒𝖾𝗋𝗌 𝖺𝗇𝖽 𝗍𝗁𝖾𝗂𝗋 𝗀𝖺𝗆𝖾𝗌 𝗂𝗇 𝗍𝗁𝖾 𝗋𝖾𝗉𝗅𝖺𝗒𝗌 𝖺𝗇𝖽 𝗅𝖾𝖺𝗋𝗇 𝖾𝗏𝖾𝗋𝗒 𝗆𝗂𝗌𝗍𝖺𝗄𝖾 𝗒𝗈𝗎 𝗇𝖾𝖾𝖽 𝗍𝗈 𝖿𝖾𝖾𝗅 𝗍𝗁𝖾 𝗀𝖺𝗆𝖾. 𝖣𝗈 𝗇𝗈𝗍 𝗌𝗎𝖼𝖼𝗎𝗆𝖻 𝗍𝗈 𝖼𝗋𝗂𝗍𝗂𝖼𝗂𝗌𝗆 𝖺𝗇𝖽 𝗂𝗇𝗌𝗎𝗅𝗍𝗌, 𝖿𝗈𝗋𝗀𝖾𝗍 𝖺𝖻𝗈𝗎𝗍 𝗂𝗍 𝖺𝗇𝖽 𝖺𝗏𝗈𝗂𝖽 𝗌𝗎𝖼𝗁 𝗉𝖾𝗈𝗉𝗅𝖾 𝗐𝗁𝗈 𝖼𝗋𝗂𝗍𝗂𝖼𝗂𝗓𝖾 𝗒𝗈𝗎, 𝗒𝗈𝗎 𝖺𝗋𝖾 𝖼𝖺𝗉𝖺𝖻𝗅𝖾 𝖻𝖾𝖼𝖺𝗎𝗌𝖾 𝗒𝗈𝗎 𝖺𝗋𝖾 𝖺 𝗉𝖾𝗋𝗌𝗈𝗇 𝗅𝗂𝗄𝖾 𝖺𝗅𝗅 𝗉𝖾𝗈𝗉𝗅𝖾. 𝖳𝗁𝗂𝗌 𝗀𝖺𝗆𝖾 𝗂𝗌 𝖿𝗈𝗋 𝗍𝗁𝖾 𝖺𝗆𝖺𝗍𝖾𝗎𝗋 𝖺𝗇𝖽 𝖨 𝗁𝖺𝗏𝖾 𝗇𝖾𝗏𝖾𝗋 𝗉𝗅𝖺𝗒𝖾𝖽 𝖺 𝗌𝗍𝗋𝖺𝗍𝖾𝗀𝗒 𝖺𝗇𝖽 𝖺𝗇 𝖬𝖬𝖮-𝖱𝖯𝖦. 𝖨 𝗃𝗎𝗌𝗍 𝗌𝖺𝗐 𝗍𝗁𝗂𝗌 𝗀𝖺𝗆𝖾 𝖺𝗇𝖽 𝗌𝗍𝖺𝗋𝗍𝖾𝖽 𝗍𝗈 𝗍𝗋𝗒 𝖺𝗇𝖽 𝗂𝗍 𝗌𝗍𝖺𝗋𝗍𝖾𝖽 𝗍𝗈 𝗐𝗈𝗋𝗄 𝗈𝗎𝗍, 𝖨 𝗌𝗉𝖾𝗇𝗍 𝖺 𝗅𝗈𝗍 𝗈𝖿 𝗍𝗂𝗆𝖾 𝗂𝗇 𝗍𝗁𝗂𝗌 𝗀𝖺𝗆𝖾 𝖺𝗇𝖽 𝗉𝗅𝖺𝗒 𝖿𝗈𝗋 𝖿𝗎𝗇. 𝖱𝖾𝗆𝖾𝗆𝖻𝖾𝗋 - 𝗋𝖺𝗍𝗂𝗇𝗀 𝗂𝗌 𝗇𝗈𝗍 𝖺𝗇 𝗂𝗇𝖽𝗂𝖼𝖺𝗍𝗈𝗋 𝗈𝖿 𝗒𝗈𝗎𝗋 𝗂𝗇𝗍𝖾𝗅𝗅𝖾𝖼𝗍𝗎𝖺𝗅 𝖽𝖾𝗏𝖾𝗅𝗈𝗉𝗆𝖾𝗇𝗍.
只做了一个地图?主要这节奏也太慢了,也没什么可操作性,画面拉进了也都是糊的。4/10
Omg, this game is not any good at all.
Gratis, se ve entretenido eso de destruir casas y encima tiene cromos.
不错的游戏
这个按键有点迷,右键选择右键框选,而且玩了半天不知道咋玩,应该是出兵守城的,但是特么怎么派兵我都不知道,一顿瞎按出来4个,算了,惹不起惹不起
Возможно, если бы игра обновлялась, то вышло бы что-то дельное, а так, по нынешним меркам - мобильный проходняк на час. Игра заброшена и если и брать, то только ради предметов. Играть же в это не хочется совсем, оно хоть и рабочее, но примитивное и скучное.
PROS - Setting is different than zombies or orcs, dramatic last stand. CONS - Unfortunately seems to be abandoned by developer, as single map is only(?) playable map. - Drag and dropping additional supplies is just bothersome. Why couldn't I drag them to soldier icons at lower part of screen? - RTS is somewhat clumsy and even worth of fortifications or cover is questionable as tactics are more like getting large bunch of soldiers to shoot enemies and avoid artillery fire from warship.
I read negative reviews and unfortunately did not believed the game could be that bad, but I was wrong - what a steaming pile of early access this is: - interface will take tons of work to make it usable, - micromanagement based on points just makes the game tedious, - there is no planning nor strategy elements, - I can hear the same "taking fire" sample over and over again, but there is no indication which soldier is actually under fire, - soldiers just die even when there is noone around to shoot them at this moment, - shooting through the walls is quite common, - shelling kills everyone in range, even if they had cover from the point of impact, - I put guy with LMG next to the wall, so he could shood every enemy that will cross the gate... unfortunately he died without firing single bullet, because he was staring at the wall and I can't (or don't know how to) point him in right direction, - interface often treats click on soldiers icons as selecting soldier that is close to the bottom of the screen, which in game depending on reflex actions is not a good sign, - I gave guy machine gun, so, of course, he shot two friendlies that were in front of him I could go on, but just like this game, it would be pointless
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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