
The gameplay is inspired by famous last stands from some of history's deadliest conflicts, such as the Second World War and the Sino-Japanese War. A hybrid of Tower Defense and Real-Time Strategy with a lot of replay value.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
un jeu de tower defense, je me suis ennuyé dès le 1er acte, rien que la musique est agaçante et si on coupe la musique, plus de son... c'est un jeu de smartphone ? dès le 2ème tableau écran noir, heureusement la musique entêtante est restée.... A fuir sauf si on est maso
Honnêtement, le thème et la palmette graphique m'ont attiré, j'ai testé le jeu, fait une vidéo Youtube et aussitôt après désinstallé le jeu...... Je n'ai même pas envie de perdre de temps à expliquer, voici la vidéo: https://www.youtube.com/watch?v=RxwrWZK0L_M
https://youtu.be/xX9IFR5GFWM Clearly left unfinished by the developers, there isn't much of a draw to bring players into this experience.
So bad
Pretty good game, should add a beach invasion. That would be pretty sick Really fun and kind of easy to play.
Мусор стим ради карточек
The Best Game
垃圾
Not a bad game, has some potential, but I can't recommend it at the moment.
AI蠢得一批,步枪兵比轻机枪兵都好使,重机枪兵贵又半点卵用没有。对面重机枪兵一来全部完蛋。为啥我的重机枪兵打不出这种伤害? 喷火兵是真滴秒杀我的步枪兵上去就白给。 我没发现路障的到底有啥用,透过路障打我的兵,就算没有路障他们也不会走过路障那个点,该对枪还是对枪。。。 狙击手是来开玩笑的??????????都能出门必死,还打个几把,战列舰炸墙,对按那个无解的狙击手视野范围变得那么大,我的士兵没有任何可以反制的方法,就看他在那里屠杀,一枪必杀,玩个鸡巴 楼进不了,碉堡自家小兵蠢得一批,打个鸡儿防守 炮击落点不在红色圆圈里,隔那么远把我炸死我都傻了 轰炸挺有意思,就连碉堡都特么炸烂了,楼没塌碉堡先没了,真牛逼 玩到狙击手出来我就玩不下去了。。。 这游戏。。呵,愿他长寿 不推荐这个傻B游戏
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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