
WARDOGS is a TACTICAL ALL OUT WARFARE FPS where one hundred players split across three teams fight over the control zone. Set in the derelict industrial mountains of Eastern Europe on a destructible battlefield where teamwork pays and cash is king.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

WARDOGS is an All-Out Warfare FPS that combines tactical gunplay and combined arms combat with building and destruction mechanics in a large-scale, up to 100-player militaristic sandbox.
The game mode - Inspired by ‘King of the Hill’ - has three teams fight for control of randomized 2x2km ‘Control Zones’ within larger maps. The team with the most players within the Control Zone earns points - the first team to reach 100 points wins the match. The variables in zone location and individual player tactics mean no match ever plays out the same.

In WARDOGS – Every. Decision. Matters.
Every player starts their journey with $10,000. Each life, you purchase a custom loadout from a wide selection of weapons, gear, utility, and vehicles to help your team win the match.
Every teamplay action you perform rewards cash. From reviving squadmates, transporting friendlies to the zone, or controlling the objective. We don’t just encourage teamplay; we reward it. It’s the player’s choice how they want to play, earn and spend their profits.
Cash persists from match to match, so spending big on better gear, equipment, or a vehicle at the right time has the potential to turn the tide of battle and could yield massive returns.


You Choose How You Want to Play & Profit.
There’s no one way to play, earn and progress. Instead, WARDOGS gives players the freedom to take on the Control Zone in any number of ways. Whether you’re a lone wolf helping out your team or part of a dedicated squad, how you approach the battlefield is entirely up to you.
You could chase the 'Hot Zone' to earn double the cash, purchase a ghillie suit and snipe from a distance, or ferry supplies to teammates by helicopter. Additionally, you could choose to fortify a strategic chokepoint by building your own forward operating base, or if you're feeling destructive... man an artillery tank and rain down destruction on the enemy.
There are no set rules of engagement. It’s ultimately your choice how you want to approach the battlefield.


Bring the Chaos to Tactical Warfare.
Destroy apartment blocks with rocket launchers or tear your way through towns in heavily armoured tanks. The world around you reacts to your presence. Conversely, strategize with your teammates to build upon and fortify key locations within the map for a tactical advantage.

Every Moment in WARDOGS is 100% Player Driven and tied together with local voice chat to either talk tactics with teammates or troll enemy players. This is not another ‘Battle Royale’. This is not another ‘Extraction Shooter’. WARDOGS is a new Tactical take on the All-Out Warfare FPS genre that rewards decision making, communication and teamwork – and allows you to play how you want within a modern militaristic setting.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 77.2Kreviews | 79% | #2 | $163.1M |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1306 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Awesome game! Had a lot of fun in the playtest as well as during a few matches at launch so I feel ready to leave a positive review. Game is really fun especially with friends. Don't mind the current bad reviews, there were a few hiccups during launch so people review bombed the game but that doesn't mean anything about the game itself. Funny enough my PC is below minimum specs and I'm running it on low at 50 fps which is very playable, so appearantly the optimization is top notch.
Nachdem ich als Battlefield-Veteran die Schnauze so dermaßen voll hatte und CoD mir seit Bo3 auf den Nerv geht, ist Wardogs eine wirklich gute Alternative. Allerdings ist es kein Spiel, bei dem man mal sagt: "komm, ich zock noch ne Runde, bevor ich los muss..." Ne Runde kann auch mal 2,5h dauern. Der Start war ein bisschen holprig, aber wir haben wir spät in die Nacht der Dinge geharrt und sind von Warteschlangenplatz 320.000 irgendwann endlich im Game gewesen und haben bis 3 Uhr gezockt. Nices Game, bisher nette Leute, interessante Idee. :)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best JP #1, worst PL #4 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Polish +2 more
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wardogs ist einer der besten Shooter der letzten Jahre. Das Gameplay zeigt eine schöne abwechslung zu der sonst tristen Shooter Auswahl. Besonders beindruckt es mich, dass dieses Spiel von einem Kleinen Publisher kommt, welcher viele Dinge bereits besser macht als AAA Studios. Ich würde Jedem Shooter Enthusiasten empfehlen, dieses Spiel zu Testen. mit den Worten der Entwickler: wenn es dir nicht gefällt gib es einfach zurück.
Been waiting for this game since BF2 in 2005.
Ig ore all the salty CoD players that couldn't wait a couple hours to play a game complaining about log-in and server issues. Game is amazing, feels amazing and for EA it is very polished; a lot better than other AAA released games... I've logged 200hrs from just months of playing closed tests and weekly private tests and I just can't get enough of this game.
Richtig geil!
Anti Review Bomb Review 17 Hours Closed Beta & 3 Hours Live Release (300k+ Queue) On launch it was rough. Most of us were waiting in queue for 100k, 200k, 300k... while simultaneously getting booted and having to requeue. When you got through and got to the menu some of us weren't able to join servers. The developers acted promptly, posted announcements, tried to get everyone in as soon as possible, and eventually I believe everyone were able to play. I haven't had this much fun in an FPS title in a long time. I personally don't like AAA trash anymore and this game was worth the $40. Direct game mode from Arma 3's KOTH but with Squad building mechanics. Gunplay, animation, UI, art, sound, maps, vehicles, and everything feels great especially since it's an early access game. I couldn't recommend it more if you enjoy Arma 3 KOTH and Squad. 10/10! 👍
very good
[b]4,5 Stunden Warteschlange. Und ich gebe trotzdem einen Daumen nach oben. 😂[/b] 18:00 Uhr: WARDOGS gestartet. Ich war bereit für Krieg. WARDOGS war bereit für eine Warteschlange. 300.000 Menschen vor mir. 💀 Also gut. Geduld. 19:00 Uhr: immer noch Warteschlange. 20:00 Uhr: Ich kenne mittlerweile jede Zahl zwischen 300.000 und 0 persönlich. 21:00 Uhr: Meine Familie fragt, ob ich heute noch mit ihnen rede. Ich: „Kann nicht, bin fast im Krieg.“ 22:30 Uhr: [b]ICH BIN DRIN.[/b] Nach viereinhalb Stunden hatte ich endlich das erreicht, wofür andere Menschen jahrelang trainieren: [b]Das Hauptmenü.[/b] Und wisst ihr was? Nach mehreren Stunden Gameplay kann ich tatsächlich sagen: [b]Das Warten hat sich für mich gelohnt.[/b] Natürlich war der Launch ein absolutes Server-Massaker. Riesige Warteschlangen, Login-Probleme, Server am Limit – teilweise hatte ich das Gefühl, die eigentliche erste Mission von WARDOGS besteht darin, überhaupt ins Spiel zu kommen. Aber sobald ich drin war? Verdammt, macht das Spiel Spaß. Ich habe jetzt mehrere Stunden gespielt und bin mit WARDOGS und meinem Kauf wirklich glücklich. Die Beta hat mir schon gefallen und nach dem heutigen Abend weiß ich: [b]Ich werde hier noch sehr viele Stunden versenken.[/b] Es ist jetzt fast 03:00 Uhr. Ich gehe schlafen. Nicht weil ich müde bin. Sondern weil irgendwo da draußen gerade ein Bruder auf [b]Warteschlangenplatz 250.000[/b] sitzt und auf seinen großen Moment wartet. [b]Mein Serverplatz gehört jetzt dir, Soldat. 🫡[/b] Nutze ihn weise. Wir sehen uns morgen auf dem Schlachtfeld. [b]Empfohlen. ✅[/b] P.S.: Wenn ich morgen wieder Platz 300.000 in der Warteschlange bin, nehme ich alles zurück. 😂
Great Game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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