
WARDOGS is a TACTICAL ALL OUT WARFARE FPS where one hundred players split across three teams fight over the control zone. Set in the derelict industrial mountains of Eastern Europe on a destructible battlefield where teamwork pays and cash is king.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

WARDOGS is an All-Out Warfare FPS that combines tactical gunplay and combined arms combat with building and destruction mechanics in a large-scale, up to 100-player militaristic sandbox.
The game mode - Inspired by ‘King of the Hill’ - has three teams fight for control of randomized 2x2km ‘Control Zones’ within larger maps. The team with the most players within the Control Zone earns points - the first team to reach 100 points wins the match. The variables in zone location and individual player tactics mean no match ever plays out the same.

In WARDOGS – Every. Decision. Matters.
Every player starts their journey with $10,000. Each life, you purchase a custom loadout from a wide selection of weapons, gear, utility, and vehicles to help your team win the match.
Every teamplay action you perform rewards cash. From reviving squadmates, transporting friendlies to the zone, or controlling the objective. We don’t just encourage teamplay; we reward it. It’s the player’s choice how they want to play, earn and spend their profits.
Cash persists from match to match, so spending big on better gear, equipment, or a vehicle at the right time has the potential to turn the tide of battle and could yield massive returns.


You Choose How You Want to Play & Profit.
There’s no one way to play, earn and progress. Instead, WARDOGS gives players the freedom to take on the Control Zone in any number of ways. Whether you’re a lone wolf helping out your team or part of a dedicated squad, how you approach the battlefield is entirely up to you.
You could chase the 'Hot Zone' to earn double the cash, purchase a ghillie suit and snipe from a distance, or ferry supplies to teammates by helicopter. Additionally, you could choose to fortify a strategic chokepoint by building your own forward operating base, or if you're feeling destructive... man an artillery tank and rain down destruction on the enemy.
There are no set rules of engagement. It’s ultimately your choice how you want to approach the battlefield.


Bring the Chaos to Tactical Warfare.
Destroy apartment blocks with rocket launchers or tear your way through towns in heavily armoured tanks. The world around you reacts to your presence. Conversely, strategize with your teammates to build upon and fortify key locations within the map for a tactical advantage.

Every Moment in WARDOGS is 100% Player Driven and tied together with local voice chat to either talk tactics with teammates or troll enemy players. This is not another ‘Battle Royale’. This is not another ‘Extraction Shooter’. WARDOGS is a new Tactical take on the All-Out Warfare FPS genre that rewards decision making, communication and teamwork – and allows you to play how you want within a modern militaristic setting.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 77.2Kreviews | 79% | #2 | $163.1M |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1306 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Slow Paste FPS we like
very goooooooooooood 🫶🏻 L to queue hater
Good fun loved it don't listen to the haters try it your self before you make a choice on it it's perfect for the TISM
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best JP #1, worst PL #4 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Polish +2 more
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
WAR DOGS: THE SECOND-WAVE STRATEGY Phase 1: Let the first wave deploy. Do not rush in on launch day. Allow the pioneers to absorb the server issues, broken metas, helicopter crashes, spawn camping, questionable keybinds, and 14-hour gaming sessions. They will call it “learning the game.” We call it battlefield reconnaissance. Phase 2: Observe from a safe distance. Watch streams. Read Discord. Study Reddit. Take notes while thousands of players collectively discover: * Which guns are actually good * Which vehicles are death traps * Where everyone camps * Which objectives turn into meat grinders * Which settings/controller setups work * Which strategies sounded great on launch day but absolutely do not work Meanwhile, we remain rested, hydrated, and completely unscarred. Phase 3: Allow enemy morale to deteriorate. By this point the launch-day warriors have: Played 37 hours. Missed several meals. Destroyed one controller. Blamed their squad 19 times. Sworn they are “done with this game” twice. Perfect. Phase 4: WE DEPLOY. Fresh coffee. Full sleep. Updated drivers. Optimized settings. Meta weapons already identified. Map knowledge acquired entirely from watching other people suffer. They have experience. We have intelligence. Phase 5: Exploit the exhaustion gap. While they’re saying: “Bro, I’ve been playing since launch.” We’re saying: “Excellent. You must be tired.” Then proceed to attack the objective with the enthusiasm of men who have not spent the previous four days staring at the respawn screen. THE DOCTRINE Never be the first mouse to the cheese. The first mouse gets the trap. The second mouse gets the cheese. And apparently the third mouse gets a helicopter and immediately crashes it into a tree. WAR DOGS SECOND-WAVE DIVISION We didn’t miss launch day. We strategically withheld forces.
Good
It was rocky for a couple hours because the servers were down, but the game is genuinely fun and relatively stable for me once I got it.
ignore the reviews complaining about queue times. poor launch, great game.
Amazing game from Devs that aren't tone deaf to what a community wants. From the marketing to the execution, they nailed it. Bravo, Bulkhead! "Play like you used to."
Has a long way to go but well worth the money right now (also don't let the negative reviews sway you, they had a shaky release with ddosing. Its fine now)
fix audio its worse than cod.... like the idea of the game but i play many games that are heavily audio influinced that i can not play until i can hear ppl running up stairs
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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