
WARDOGS is a TACTICAL ALL OUT WARFARE FPS where one hundred players split across three teams fight over the control zone. Set in the derelict industrial mountains of Eastern Europe on a destructible battlefield where teamwork pays and cash is king.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

WARDOGS is an All-Out Warfare FPS that combines tactical gunplay and combined arms combat with building and destruction mechanics in a large-scale, up to 100-player militaristic sandbox.
The game mode - Inspired by ‘King of the Hill’ - has three teams fight for control of randomized 2x2km ‘Control Zones’ within larger maps. The team with the most players within the Control Zone earns points - the first team to reach 100 points wins the match. The variables in zone location and individual player tactics mean no match ever plays out the same.

In WARDOGS – Every. Decision. Matters.
Every player starts their journey with $10,000. Each life, you purchase a custom loadout from a wide selection of weapons, gear, utility, and vehicles to help your team win the match.
Every teamplay action you perform rewards cash. From reviving squadmates, transporting friendlies to the zone, or controlling the objective. We don’t just encourage teamplay; we reward it. It’s the player’s choice how they want to play, earn and spend their profits.
Cash persists from match to match, so spending big on better gear, equipment, or a vehicle at the right time has the potential to turn the tide of battle and could yield massive returns.


You Choose How You Want to Play & Profit.
There’s no one way to play, earn and progress. Instead, WARDOGS gives players the freedom to take on the Control Zone in any number of ways. Whether you’re a lone wolf helping out your team or part of a dedicated squad, how you approach the battlefield is entirely up to you.
You could chase the 'Hot Zone' to earn double the cash, purchase a ghillie suit and snipe from a distance, or ferry supplies to teammates by helicopter. Additionally, you could choose to fortify a strategic chokepoint by building your own forward operating base, or if you're feeling destructive... man an artillery tank and rain down destruction on the enemy.
There are no set rules of engagement. It’s ultimately your choice how you want to approach the battlefield.


Bring the Chaos to Tactical Warfare.
Destroy apartment blocks with rocket launchers or tear your way through towns in heavily armoured tanks. The world around you reacts to your presence. Conversely, strategize with your teammates to build upon and fortify key locations within the map for a tactical advantage.

Every Moment in WARDOGS is 100% Player Driven and tied together with local voice chat to either talk tactics with teammates or troll enemy players. This is not another ‘Battle Royale’. This is not another ‘Extraction Shooter’. WARDOGS is a new Tactical take on the All-Out Warfare FPS genre that rewards decision making, communication and teamwork – and allows you to play how you want within a modern militaristic setting.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 74.3Kreviews | 79% | #2 | $157.1M |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1266 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Obviously the first hours of launch where insane and broken but over 300k players all logging in at the same time will do that at the best of times. After waiting for the hubbub to die down i had some great hours of gameplay during a crazy launch day, a first for me. But lets forget about launch day. The game is amazing, finally i dont have to play arma3 koth anymore to get my fix. Real stoaked to see how it developes
gud
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Same day: best JP #1, worst PL #4 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Polish +2 more
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Hell yeah! Brother!
LEGIT REVIEW – Není to uplakanej slop Než začnete hodnotit hru podle prvních pár hodin po releasu. Ano, launch nebyl úplně povedený. Hra čelila DDoS útokům a zároveň obrovskému návalu hráčů, který nezvládly servery ani Steam služby. To ale podle mě není důvod dělat z celé hry „unplayable trash“. Je to Early Access, takže nějaké problémy se daly očekávat. Bulkhead navíc servery poměrně rychle stabilizoval, takže bych tomu dal trochu času. PRO • Hra má co nabídnout prakticky každému. Kombinuje prvky několika žánrů a nabízí překvapivě zábavný mix gameplay mechanik. • Gunplay a sound design jsou na Early Access hru na velmi solidní úrovni. • Grafika je na rok 2026 decentní. Nečekejte AAA kvalitu, ale rozhodně to není žádná grafická katastrofa. • Gameplay loop je fakt zábavný. Doporučuju minimálně jednoho kamaráda do party, ale i solo se dá hra bez problémů užít. • Marketing a komunikace developerů jsou podle mě povedené. Devové působí pozitivně a pokud si hra dokáže udržet svou identitu, může z toho v budoucnu vzniknout opravdu zajímavý projekt. • Celkový „FUN“ faktor je asi jedna z nejsilnějších stránek hry. • Open mic pro všechny týmy. Ano, přesně tak – můžete řvát na enemy team, že jsou banda neschopných opic. A to je přesně ten typ chaosu, který téhle hře sluší a dává jí duši. • Optimalizace na Unreal Engine 5 je překvapivě solidní. Na UE5 Early Access titul rozhodně žádná tragédie. PROTI • Crashout serverů při launchi. Tohle se při tom obrovském hypu do určité míry dalo očekávat, ale zároveň se podle mě mohli vývojáři připravit lépe. Pár bugů se samozřejmě najde. Movement také ještě není úplně 100% smooth a některé přechody působí trochu kostrbatě. • Balanc bude potřeba řešit. Do budoucna nás určitě čeká rebalance spousty věcí a teprve čas ukáže, co je skutečně broken. Upřímně bych ale zatím nedělal žádné velké závěry – 99 % hráčů ještě pořádně nepoznalo endgame/top gear, ať už z closed nebo open bety. PS Nenechte se odradit negativními recenzemi. Launch nebyl perfektní, to je pravda, ale Bulkhead podle mě reagoval poměrně rychle a servery se začaly dávat dohromady. Teď je hlavní otázka, jestli si vývojáři dokážou udržet tempo a identitu hry. A hlavně – recenze typu „Hru už nikdy nezapnu, nefungovala mi první 2–4 hodiny po releasu.“ …jsou u Early Access hry podle mě úplně mimo pointu. Pokud jste si koupili EA titul a očekávali bezchybný launch, možná nebyl problém úplně v té hře Dejte tomu šanci. Hra má podle mě potenciál
i WENT TO WAR WITH MY DOGS *WOOF*
Yes.
Doesn't work on linux when I'm pretty sure it could
traded deaths with a diff mortar team lowk fun as hell
goated
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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