
WARCANA is a fantasy inspired base defence, RTS game with a deck-building mechanic. Face hundreds of thousands of unrelenting monsters in a battle royale between 30 other mighty magicians. Build your deck. Prepare your defences. Summon your armies. Survive the onslaught. Be the last one standing.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

WARCANA is a fantasy inspired real-time base defence strategy game with a unique deck-building mechanic. Take on the role of a mighty magician and face the challenge of surviving waves of unrelenting attacks whilst simultaneously summoning your own large armies. Lay waste to your rivals in either a battle-royale with up to 30 other players, or in a series of single player campaigns.
Build your deck. Prepare your defences. Summon your armies. Survive the onslaught. Will you be the last one standing?

All cards have their own tech trees, with abilities ranging from summoning buildings, units, or casting spells. More cards are unlocked from summoned economy buildings, so be sure to play your cards right and consider your tech tree route in order to have ferocious monsters, destructive spells and more at your command. Choose poorly however, and you'll be left vulnerable to being overrun with just the round timer to save your base.

Challenge yourself in a single player campaign featuring 30+ scenarios, or create your own using the in-game editor. The single player campaign makes it easy to learn the basics, understand how the devotions differ from one other and really hone the craft of a mighty mage.

Be the last one standing in a Battle Royale against up to 30 players, where at any given time each player faces off against two direct opponents. An additional Horde Mode has players race to get the highest kill score and in the Stream Sniper mode, players can experience epic social moments as part of an online community playing against streamers.

Summon hundreds of thousands of units to your army as a maelstrom of monsters simultaneously cause extensive destruction to your own defences. The different devotion and unit types add further considerations in breaking through to your opponent's bases.

Sow the seeds of mythical forces as a "Fay Caller", spread demonic dread as a champion of "Occultism", or unleash other cosmic horrors from the other selection of fantastical devotions. Each has their own unique devotion perk, gameplay mechanic and distinct theming. Selecting primary and secondary devotions for multicoloured decks adds further depth and variety to how the battles play out.


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Damn, this game’s UI is a complete mess. The graphics are cool, though.
不好玩,攻防都是一拥而上,玩着觉得很无聊,过了两关就再也不想玩了。
I'm at exactly 2 hours on record and I was about to click "refund" when I realized I bought this on steap sale of $6.24. I'll go back and start writing more reviews but allow me to go on to why this is unplayable. I get it there is supposed to be a learning curve, and maybe I just don't get it, but after a couple hours I should be able to figure out the first non tutorial mission. The idea is freaking amazing, and so is the art! but the execution just doesn't hold up. I was able to take out the top base, but the second one would swallow me whole, and I did get slightly better as I would play it, but the frustration of balance the juice isn't worth the squeeze. Even if I did win I don't think I'd want to play that another round after. It seems random in all the wrong ways. Again maybe I just didn't get it, but I loved Team 17's other games and wanted to like this one. Others have mentioned this games already abandoned. Maybe I'll pick it up again and give it more of a chance, but for now I'd rather play resident evil 4 for the 50th time before the next game comes out.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Italian, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
아 ...
THIS GAME IS DIFFERENT, _iam not into cards and decks but this is good very good you can see epic battle armies you build your defence and attack at the same time,so its army vs city defense, dev did a really good job, iam not into that type of game normally but i really hope people try it
Jogo muito bom, mas muito dificil. Costumo jogar jogos de Tower Defense, RTS, Turnos etc, e de longe esse veio como se fosse um "Elden Ring" de Tower Defense, algumas partidas são fáceis mas a difíceis levam tempo e cabeça pra resolver. Acho que um dos fatores que me fez achar dificil é o quão unusual as mecanicas e funcionamento do jogo é para mim, precisando de algumas boas partidas até entender, é uma curva de aprendizado demorada. Mas o jogo é muito divertido, e pra quem gosta de jogar jogos pra quebrar cabeça, é uma ótima escolha.
Finally got this game, after I saw Splattercat do a first impressions WAAAAAY back when. Too bad it's basically abandoned now, but I only got it for the single player anyway. While I also don't really like the gameplay, the real reason for the refund is the slideshow that is the main menu. It's literally like 5 FPS. I'm not the only one with this problem, yet there is no fix anywhere. I tried changing graphics to no avail, switched up the resolution, full screen, windowed, the whole shebang. Nothing works. In the levels itself the game runs buttery smooth, but if you can't navigate the menu, what's the point? I can barely click through the options, almost can't select any levels or god forbid scroll the map, and I also can't use the deck builder this way. Initially, I just wanted to uninstall and deal with it, because I didn't like the gameplay, either, buuuut since this is an honest to god technical issue, I want my money back. Now, for the gameplay. It's, unfortunately, rather dull. The UI is the biggest mess I've ever seen. The tutorial already kills any potential joy you might get out of this, but the longer a map goes on the messier everything gets with dozens of overlapping zones of fire ... You can't even rotate your buildings by design, so you're stuck with towers that are effectively useless if the enemy doesn't attack you head on, but from the side, which is almost always the case ... Great. Graphically, the game looked better when I first saw it. Now that I'm playing it it just looks kinda messy. Music is also pretty boring. Everything feels so ... barebones. The biggest issue, however, is that the game just drags on, and because it's designed around MP you have to watch the same battles unfold all the time. You basically just send your units, build some towers, then wait for everything to happen simultaneously. Then at the end of the round everything is rebuilt and restored to max HP, making any progress towards the enemy base's HPs irrelevant. I literally got them down to 34 HP, ONE more hit ... then the next round they were back to 60,000 HP ... the game might have worked better as an actual single player Horde game where you attack, then defend in turns. Have an actual economy, and not whatever this is, upgrade you units, make some permanent progress. As it stands it's just visual clutter, and you can't enjoy your armies smashing through their defenses, because you're always watching several other bases, including your own, as well, trying to find a strategy that somehow works for more than one enemy setup at the same time ... or just focus on one enemy, but after defeating them the pressure on YOU doesn't seem to let up in the slightest. So what's the point of focusing on ONE enemy at a time first? You're basically just slowly dying like that anyway. It needed way more time in the oven, sorry.
Interesting formula with great graphics and depth of strategy, tons of fun! Update later: This game does crash/freeze a lot. It's enticing enough that I've kept struggling through despite that; for now.
Abandoned game with a no balance campaign , no worth even for cheap
Players by region
Where this game's players are, estimated from review languages.
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