
War of Rights is a first person multiplayer game featuring massive 400 player battles with a focus on historical authenticity, teamplay and immersion. It is set during the perilous days of the American Civil War, in the Maryland Campaign of September, 1862.
Modeled estimate, not a reported figure. How we estimate →
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About
War of Rights is a multiplayer game set during the perilous days of the American Civil War, in the Maryland Campaign of September, 1862. Campfire Games is devoted to presenting the gruesome and glorious elements of the period, while maintaining the highest level of historical accuracy and realism as is possible with the wonders of CRYENGINE.
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- Massive battles: Take part in engagements consisting of 400 players.
- Tailored for line formation teamplay: Custom formation buff mechanic system rewards sticking together by lessening the suppression effects, the morale cost for the team when dying and the flag bearer respawn rate.
- Multiple army branches: Fall in on the line as an infantryman, saddle up with the cavalry to screen the army’s advance or shatter the fighting spirit of the enemy as an artillery crewman!
- Historical accuracy: Period correct uniforms, weapons, manual of arms animations, battlefields, objectives & drill camps.
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- Regimental pride: 135 researched and recreated regiments & batteries all supporting uniforms for all ranks (Private to Colonel) and player classes.
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- Immersive communication: In-game 3D voice system.
- Recreated battlefields: 47 historically accurate skirmish areas of the Battles of Antietam and South Mountain as well as the Siege of Harpers Ferry to play on and 3 Drill Camps to perfect your formation forming abilities or simply exchange battle stories at the campfire.
- Unique Game modes: Skirmishes, Picket Patrol, Conquest & Contention have all been built from the ground up to support teamwork on a massive scale.
- Player classes: Private, NCO, Flag Bearer, Drummer, Bugler, Fifer & Officer playable from every regiment & battery featured and covering all ranks from Private to Colonel. Each class and rank features historically authentic uniform customization in order for you to look the part.
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- Community focus: A strong company (player organized clans) focus with a dedicated forum sections devoted to in-game event creation.
- Powerful game engine: Powered by CRYENGINE V, War of Rights is capable of providing visuals unmatched by any other Civil War game.
- More than a game: War of Rights is a vision that keeps expanding its scale. The project is entirely crowdfunded and has been more than a decade in the making. We consider it more of an ever evolving artistic piece rather than a final product with a targeted release deadline with set features.
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Players in the game will be able to play on multiple battlefields of the campaign, from the confluence of the Potomac and Shenandoah Rivers where the Siege of Harper's Ferry took place, to the ridgelines of South Mountain, and to the meandering waters of Antietam Creek at the Battle of Antietam. Additionally, players will also be able to choose from a list of regiments that fought in each battle as well as what rank to fight as, whether they want to slog it out as a lowly private, or if you want to orchestrate the carnage and mayhem as a major general.
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Uniforms and bodily features will all be customizable for other players to see as you march and fight in the lines of battle according to the tactics of the period. As a General, you will operate in your headquarters equipped with a map of the battlefield and constantly receiving reports of friendly and enemy positions. Send out new orders to the regiments to move forward, or fall back - all in real time. The orders will move down the chain of command, to the Colonels, Majors, down to the Captains in charge of the individual regiments, all of whom have the option to follow the orders of their trusted commander, or rebel against his wishes and fight as you see fit.
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Each map contains a period reconstruction of the buildings, farms, forests, roads, and rocks as they were in 1862 so players can fight through the streets of Harper's Ferry, in the wooded heights of Fox's Gap at South Mountain, or in the cornfields and Bloody Lanes of Antietam. Players can feel the whiz of deadly shot and shell fly by their bodies, or hit their comrades or themselves as they scream in a bloody hail from their wounds. Limbs will fly and blood will be spilt once again as Campfire Games brings the fighting of the Civil War right to the player's computer screen!
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Will you heed the Union call against the traitors? Or will you fight to defend your family and livelihood with the Confederacy? You decide!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 114 reviews with recorded playtime.
Reviews
Themes across 114 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is one of the most exciting first person Civil War games I have ever played! Have only owned the game a few hours at the writing of this comment but the muskets, battle field smoke, artillery and tactics are incredible! Will spend many more hours playing this game for sure!
stay in Line you bloody noob
Añadieron los caballos 10/10
Bought the game back in 2019 and only briefly played. Fast forward to 2026 I found the game in my hidden folder and found myself relearning the game and I love it. This game's foundation is exactly what it says it is. "authenticity, Teamplay, and Immersion" you don't play this game for a kill streak although if you do its extremely lucky. This game focuses so heavily on organization and you haven't played if you haven't been part of a volley, rather on the receiving or giving end. I wish I spent more time on this years ago
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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