
Imperium BCE is a real-time 3D strategy game in which you can build cities, control armies, use both spies and diplomats to achieve different political goals, make technological discoveries, trade, and sign laws. The game is all about making the right choices, at the right time.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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This game looks really interesting and could potentially be a fun addition to the list of games of Roman times, but it isn't finished. This is an Early Access release that wasn't labelled Early Access. It really needs a lot of play testing and it should have had a public beta before its release. The reason I say that is that there are a bunch of unusual things in the UI that aren't conventional and just don't work well. For instance, the dev made the pause key ALT, so you cant Alt-Tab without unpausing. This is just one of MANY weirdnesses that prevent this game from being a successfully launch - again, should have been Early Access until this stuff is worked out. Additionally, there is a bunch of missing critical information from the game - like income! Several things you do in the game cost you gold over time or food over time, but there is nowhere in the UI where it shows you your current gold income or food production so you can't tell whether doing something might sink you or whether you can afford it. Likewise without any indication of income it is impossible to know what buildings to buy next. The UI is missing information in almost every dialog - many don't even tell you what they do - for instance, the tutorial says that Tasks can give you bonuses if you complete them but cost you if you don't, yet it doesn't show you anywhere what it will cost you. My advice, give this game a year, if the dev can get enough people playing to provide the Early Access feedback they need maybe this game could be really good!
I find this game pretty unique.For the time being,I haven’t played strategy games like this, and this I mean in the best possible way. This is the type of game that doesn’t hand you everything on the silver platter and requires of the player to search, read, and figure out what you need to do;as an old school gamer myself I wish more games today took this approach. Everything is interconnected, to build something you must first research appropriate thing which allows you to build what you wish, to conduct research you must acquire resources, and the one of the simplest ways to obtain resources(for people who are just starting the game) is to enact laws that grants you needed resource for a set period of time. Also,I really like how the spy and diplomacy system was made,because there is the option of taking over cities and states in different ways, and annexing worked well for me. And it's relatively simple to do with a little bit of gold. Of course, you have different options when it comes to conquering or annexing. The visuals, such as the sunlight and moonlight reflecting on the surface of the water and the changing colors of the clouds at dusk and dawn, were particularly appealing to me. I found myself staring at those for quite some time:D Overall, I recommend this game, even though some people may be put off by the slow pace at the beginning or the lack of hints and tips, but believe me, the game is a rough gem and 4 hours flew by for me. I enjoyed it and plan to keep playing it. Cheers :D
Very annoying in the early going. -there is no indication as to what may be making people not happy (a hover-over info would be more than helpful) -audio stops once I re-load a game (I have go back to the main menu and turn up audio and then reload...what?) -only 1 saved game allowed -constant struggle to figure out what to build or what to do next - tutorial is outside of game and very basic -seems like a guessing game as to how to play - there are lots of building and tech options, but very limited information as to what direction to take or what does what - I can make my own decisions, but everything lacks direction and information - yes, I know one reviewer says that this is fun, and I'm happy to have fun choosing my own direction, but there is too much to figure out on your own. I'm not 12 years old and don't have hours on end to figure out wtf is going on in this game -i've never played a game and been so clueless as to what the hell is going on -want my 30 bucks back
WIth heavy heart, but no. Promise and setup of the game is good. Lite 4X focused on Rome is good idea, and given uninspirational Imperator: Rome and older EU: Rome there is suprising lack of good games for the period. Even ancient Centurio stands well, so why not Imperium BCE? There is indeed area for such a game. Brief answer - unfinished game riddled by bugs (or poor decisions). This is early alpha at best, more like technological demo. Creating long list of what is wrong makes little sense, there is simply too much. Just the biggest faults: - sketchy, jumpy controls. Cursor is not moving fluently, but jumps - I have not noticed any AI implemented. Maybe it is there, but it does nothing. - There are 3 kinds "perpetual activity" ("resaearch", "academy", "kingdom activity"). Why? BTW, for research you get message when finished, for other 2 no - no minimap. We speak of full europe and north africa, and max zoom just so so fits sicily on screen - if you send spy or envoy for mission, you must have the target city on screen for mission to complete. Makes no sense - you cannot save game when spy or envoy on mission or war is underway. Only one save slot. No autosave even on exit game. - If being on mission, saving and loading resets mission. Furthermore, even if you complete mission objectives, you must wait until it runs out of time to get rewards. So if you do not have time for several hours sessions, you will never complete mission. But thats OK, half of the missions is "finished" when you start the game (even if in fact they are not) - general lack of information. I have researched Agriculture. The only information is that the crop return has increased. Great, thanks. - poor resource balance. You will have tremendous amounts of food - like 100.000 (hardcoded max) all the time. You can sell 100 each month, if you will not forget to open trade screen each month, click sell, click food and wait month to repeat. Maybe one, two years of development will turn this into surprisingly good game. Now, avoid.
Не рекомендую, такое ощущение что игру делали школьники, сеттинг вроде заманчивый древний Рим, но исполнение ужасное, только на вскидку, пробел это не пауза, всегда кликай мышкой в угол экрана, ресурсы не понятно как расходуются, никакой статистики только числа по факту, карта не маштабируется, все как то криво, как будто автор не видел подобных игр раньше и не знает как они должны выглядеть.
[quote][url=https://store.steampowered.com/curator/6142328/][b] With 1,300+ reviews, make sure to follow The Cpt Froggy Club Curator Page for plenty more![/b][/url][/quote] The year is 526 BCE in the Kingdom of Rome, the earliest part of history of the Roman Empire which became the Roman Republic in 509 BCE. From this earliest period of Roman history, you take charge of the small cities of Rome and Hadria which are currently under the control of the Kingdom of Rome. It’s up to you to take control of this small kingdom and turn it into the thriving powerhouse, the Roman Empire which will eventually control everything from Western Europe to the Middle East, some 1.9 million square miles at its height. To begin with you will require a Barracks to train your army, a Navy Port will allow you to build ships and an Artificer will allow you to build catapults so that you can siege other cities. These build options can be found in the Settlement Build Menu split into two categories Agriculture & Economy and Civic & Military, here you will find buildings which will help your city grow and keep your citizens happy. Such buildings as Bakery, Hunting Grounds, Fishing can bring in produce keeping your people fed. Baths and Fountains can help against sanitation which if not kept in check will spread disease and plague which will have an effect on the people and their overall happiness. Each of the buildings requires some resources although some will also require you to also unlock certain topics in Research. There are nine types of resources available for you, Gold, Iron, Marble, Stone, Wood, Food, Research Points, Reglious Points and Culture Points. You will begin with some resources to get you on your way but you will need plenty more, you can gain some from some of the buildings you’ve built or from cities paying tribute or under your control. You can also gain some from Decisions, here you can focus on what your kingdom needs for the next few years. Focusing on Trade for instance will give you one hundred and eighty gold and +4 for the next two years, whereas a focus on Research will give you one hundred research points and –2 gold for three years. Other decisions you can make are Military, Crops, Spirituality and Culture with each giving you some boost in resources. Once the time limit has passed on a decision then you can choose a new one, you can only have one decision at any one time. While you may now have all the resources you require you may still require some knowledge of how to build or apply those resources. You will need to unlock them from the Research page, here you can use your research points to unlock a topic. If you don’t have enough research points then you will need to make a Decision and select to Focus on Research. Once you do have enough then you can choose which research topic you want to unlock from the six research categories on offer to you. These categories consist of Agriculture, Economy, Civic, Military, Military Tactics and Navy Tactics. Unlocking a topic from one of these categories will take a number of years ranging from four to thirteen, depending on the topic. Just like making a decision you can only choose one topic to research at any one time, so you will need to decide which is more important to you now and what can you get away with until another time. While you take care of your citizens and grow your cities, sooner or later you’re going to have to expand out into the surrounding areas. These areas are under the control of other tribes, ruled by Kings or Queens. If you are to become the rulers of the known world you are going to have to spread your influence and convince these tribes that the Roman way is the way to go looking forward, if that doesn’t work then there’s always the use of force. You can influence tribal cities through the use of Agents who can learn new skills at the Academy. There are three types of skills an agent can learn at the academy, Diplomat (diplomacy), Frumentarii (secret agents) and Specualtores (aggressive hidden agents). These new skills will take some gold and, like research can take a number of years to complete. However, they will allow you to perform actions such as Reconnaissance, Sabotage, Invest, Extort, Assimilate, Promote Roman Culture and Religion, Make Peace or Declare War. It will take some resources and a bit of time to perform these actions and you will be informed on whether you were successful or not. Sometimes your agents get caught and are dealt with by the tribe in control of a particular place resulting in the loss of that agent. Using the agent to promote culture and religion if successful will then allow you to Establish Protectorate which is one step closer to you annexing that city under the glory of Rome. Annexing a city will cost some gold but once it has been annexed then you can start to upgrade the city and its people allowing you to bring in more food, gold etcetera. Your agents might not always be able to influence a city into becoming part of the Roman Kingdom, so going to war against that tribe and cities will have to happen if you want to take control of them. You might even have to deal with invaders attacking the cities under your control. Sending your army will take your units and siege machines to attack an enemy. Cities with a wall around them will take longer to beat but if you have siege machines this will help you to deal with them more quickly. You also have a navy which can patrol the waters around the area under your control and you can send your navy elsewhere. Both your army and navy when defeated can be replenished, however, you may have to return back to a city or naval port to replenish the ranks although if you have unlocked them in research, you can do it while out in the field. Creating an army will take time like everything else does and you will have to unlock new army and navy units by researching them. Once you have researched them you can, if you have enough resources, create the new units which will then join your army or navy. I was struggling to figure the game out when I first started to play the game and even restarted a few times. Eventually I did start to figure things out and while it does have a tutorial, I would have liked to have one which is more hands on than just reading a window explaining something. Doing anything in the game can take a number of months or years to complete before you can benefit from that action. You can only research one topic at a time, so if you want to be able to learn all army and navy units it is going to take you well over 100 years to learn each of them. However, it will be a lot longer than that because you need to have enough gold to pay for the units and you also have to build your city's infrastructure etcetera in the meantime. [quote]THE FULL REVIEW CAN BE VIEWED IN IT'S ENTIRETY [url= https://www.zeepond.com/zeepond-reviews/imperium-bce] HERE[/url] AS IT WAS TOO BIG TO POST HERE.[/quote] Positives + Nice graphics + Relaxing game (most of the time) + Has achievements Negatives - Defeated tribe kept respawning - Selling resources would be better - Not very n00b friendly in learning the game - No cards currently Lead the Kingdom of Rome from its early days of just a couple small city states to its conquest from Western Europe to the Middle East as they become the powerhouse of the Roman Empire in Imperium BCE 6/10 [quote]Key provided by developer/publisher for review purposes via THE CPT FROGGY CLUB! Any opinions expressed are entirely my own! [/quote] [quote]For more reviews, great game giveaways and much more. Come join us @ www.Zeepond.Com and [url=https://steamcommunity.com/groups/thecptfroggyclub]The Cpt Froggy Club[/url] Steam Group[/quote]
This game was recommended to me by a friend who is a big fan of Roman history and strategy games. As a fan of strategy games, I was eager to try this, and I must say that it is very decent. It depicts the Roman Empire and its surrounding cities, states and empires of the time. It heavily influences research, building, and spy/diplomacy systems to advance in the game, while trading can also be beneficial for some extra income, particularly since some resources are scarce at the start of the game. I don't think this is such a big deal; there are so many different ways to acquire resources; you just need to find it or check out the different things to see how everything works. Now, I understand that some people are conflicted about this issue (game is hard or not enough instructions). I must say that I agree at some point,but overall is not a serious issue at all, as one previous reviewer stated. I, too, enjoy discovering, checking everything, and figuring things out on my own. There is a simple tutorial that covers the main things you need to do to progress in the game. Overall, as I stated at the beginning, I find the game to be very decent; in the sea of Roman-themed games available, it is adequate and can easily consume your time.
The first time I spotted this game on Steam, I added it to my wishlist since it caught my attention. Here is my opinion after playing for a bit after I got it. It's not bad at all, but there is room for improvement, I like it because it reminded me of a mix between Rome Total War and Civilization, but it would be harder and more difficult for someone who has never played Victoria II to get into the game flow. Nevertheless, once you do, you will enjoy it, so I recommend it for strategy fans! Peace!
I'm totally in love with this game! It's the neat sweet spot between Imperator Rome and a more casual, user-friendly approach to 4x Strategy Games. The graphics are colourful and nice (Unreal Engine) and the game gets steady updates. A lot of things which users recommendated were already implemented in the game. For me one of the best roman strategy games out there, I also learned quite some history trough it :P
Gioco a strategici da 40 anni (sì dai tempi di Utopia sull'Intellivision) e direi che in genere me la cavo, anche quando i giochi sono in sviluppo e i tutorial sono ancora carenti o assenti. In questo caso devo dire che no, non ci ho capito nulla. E' assuro dover cliccare sul nome delle città invece che sulle città, le dinamiche della diplomazia sono lentissime e i denari finiscono istantaneamente, qualunque sia la mia azione, fra le limitate possibilità iniziali. Se aggiungiamo che la musica ogni tanto scompare, che non si capisce quali icone siano attive e quali no (il colore ingrigito è praticamente uguale a quello naturale), che il computer non fa assolutamente nulla, direi che di questo gioco, allo stato attuale, resta ben poco. Volendo essere un po' pignolo non si capisce neanche perché gli Appennini siano tagliati a metà, il Vesuvio sia nell'entroterra e di tanto in tanto compaiano icone di risorse che non è possibile utilizzare. Direi di aspettare un po', forse un bel po', prima di prenderlo a 20 euro.
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