
War for the Overworld is an unholy union of Dungeon Management and Strategy that rewards all those villainous thoughts you’ve been having. Craft your own perilous dungeon and defend it against pesky heroes who keep exploring it and taking your stuff.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 22 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Tired of invading dungeons? It's time you built your own!
Do you feel you’re in a slump, monotonously disembowelling evil guys in endless quests for gold and a slightly better pair of boots? Are you starting to wonder if heroics really are your calling? Then welcome to the War for the Overworld!


Excavate and build your dungeon beneath the overworld, in the modern dungeon management game that’s most faithful to the genre’s original DNA. Keep your dungeons, slap your minions, and forge underground fortresses filled with all the dastardly rooms, traps and heinous minions you desire. Do it all under the mentorship of the original and best voice of evil: Richard Ridings!


Evil loves options, and within the Veins of Evil there are plenty to go around! Choose from over sixty rooms, spells, potions, rituals, defences and constructs as you progress through the game. Deploy your fiendish tools against the goodly heroes of the overworld, and teach them the price of trespass.


With six game modes to choose from you can conquer your enemies in your own unique way. Choose from Campaign, Skirmish, Scenarios, Multiplayer, Survival, and the My Pet Dungeon expansion (free 2-level demo included in the base game), and discover what it truly means to be the bad guy.


Build your own maps and campaigns with the intuitive and powerful Map Editor, complete with scripting support, then share them on the Steam Workshop to join the ranks of thousands of custom maps already created! Meddle further, and change the very rules themselves to your liking with dozens of mutators. Being evil has never been so creative!


War for the Overworld is developed by an independent team of fanatical developers, each with a true love of the dungeon management genre. We have continued to update the game since launch, with countless patches, balancing, polish, and many new features. Our community has been vital to our success, and we couldn’t have made the game what it is today without their help. We thank them sincerely.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 8.1Kreviews | 86% | — | $8.1M |
| $29.99 | 263ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 830 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good successor to Dungeon keeper 2
晕枪晕3D的玩不了,可能帧频或者画质存在问题(比如让人感觉比较晃或刺眼),晕友慎买
Well, I was sceptical of buying this at first, mainly just because of the Year it is, and how there have been a lot of Games being released which look like something good at first, and turn out to be not what they are cracked up to be. So, is it basically Dungeon Keeper, but without the IP Label that EA Stole from the Community... YES. IF EA didn't just hog the Intellectual Property that is Dungeon Keeper, this would be a SOLID Entry for Dungeon Keeper 3. Any Good: YES, SOLID Entry Rating: 18+ (Combat, Graphical Detail when Zoomed In) Graphics: Wide Range > Got a Toaster, use Lowest Settings > Got a 4090 RTX, use Highest Settings CPU Load: My AMD 7900X didn't notice even on High Settings Note: So, I've only checked out the Pet Dungeon thus far, but that was what I liked from Dungeon Keeper 2 anyway, and the Pet Dungeon is a DLC in this anyway. However, I can tell, this is a SOLID Entry (I know I've said this 3 Times, it's that good). OK, to the Review's Details: I will admit, I set my Standards very low here, since most Games releasing this Decade are basically All Looks and No Substance. So, maybe I'm just still in stock by the fact I've run into something that is actually Good for once (it's been a while). For those who've playing Dungeon Keeper (I started with DKII), you will remember the Quotes, and the funny lines that were narrated to you while you were playing. While I haven't heard any Copy and Pasted Lines, I'm sure that is more to do with licencing. That said, we've got a whole bunch more lines instead. Funny, and very in line with everything we liked about Dungeon Keeper 2. So, if you came for the Funny Quotes, you're in the right place. Gameplay: Having come from playing Dungeon Keeper 2, I wasn't left clueless about what everything was. The Settings do have Tutorial set to 'Default' Mode, but there is an 'Advanced' Mode listed too. There is also a, what I can only assume is a 'Cryptic' Mode, likely for additional Comedy, I've not checked it out yet though. All of the UI Elements are in similar enough places for a Player to not be entirely lost. That said, they added a few things too. Not too much as to be overwhelmed though. They added what looks like a Tech-Tree Skill-Tree thing, that you spend 'Sins' (yes, that's what they called them) in order to Unlock whatever you like. This means you can unlock various Spells OR Construction Options as and when, and if you know what you want, you can buy the Skills you want, and leave the ones you don't want to save cluttering up your UI. I did notice a few Classic Spells being changed: Sight Of Evil, is now split up into TWO Spells, and both do different things. First of all, they are now Rituals, so you need the corresponding room in order to use them. One Scans for Gold, and Neutral Gateways. The other Scans for Enemy Territory owned by whomever. Create Gold, again, this has been changed, and now works very differently. Again, it's now been turned into a Ritual, and will Deplete your Mana Pool to ZERO over 30 Seconds, in exchange for giving you Gold. I think it's Percentage Based to 25% of your Capacity, but I might be wrong. I had a Capacity of 100K, it gave me 25K. Your Mana will replenish after a very short delay after the Ritual is completed. New Additions we always wanted: So, there is now a Spell for Building. Yes, you no longer need a Foundry worker to Build Defences. Obviously, the Spell is there to act as a Quick Tool, or as an Emergency Measure. It can be a bit costly. It's not meant to be efficient, thus, it encourages you to have a Foundry. OOPS, I didn't mean to Destroy that Wall... No need to worry, you can now Replace Walls. So now, you can build your Dungeon how you want it. There are two Skills that do this, one appears to be Unlocked automatically. 150 Gold + 1 Imp to place it = Earth Wall. There is an Improved Version that you can use, but this is deployed using the Defence TAB. Thus, you use Defence Parts to build it. Building a lot of them will need a Foundry, OR, a lot of Mana. What I haven't seen yet: Magic Door, maybe the way things were changed has meant, there is no need for one now. You can get a Glacial Door though. the Glacial Door, when set to 'LOCKED' will increase its HP several times over, and will 'FREEZE' the connected Walls and thus give them more HP too. Worried about Gore? Just zoom out, and you won't see it. You can set your Settings to use a MAX Zoom Level of 50, which can see a large portion of the Map. That said, if you like Graphic Details, you can Zoom right in, and watch... Anyway, it is able to cater to those who like Graphic Detail, and those who really don't want to see it. Though, the design of the Gateways, I personally would like to see a Customisation MOD that changes them from the Default floating Bones, to something less Graphic. Don't like it, just Zoom out to 50 Zoom. Summary: It's on offer frequently enough, I got it at the Discounted Price. It was worth every penny. Get the DLC Complete Version, and you won't regret it. £20-£25 GBP when on Offer. Though, if Money is really Tight, the Base Game without the trimmings is less than £5 GBP when on Offer. Great Game, especially considering the times. Better than ANY AAA Titles this Decade so far. Less Pricey too.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian, Simplified Chinese, Traditional Chinese, Italian, Spanish - Spain, Polish, Japanese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 835 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is pretty much the best DK game since the first one. In some ways, it's even better. There's build orders, skill trees, more units, more traps and the campaign has some pretty cool challenges. Sadly, there just isn't all that much to do and some of the missions are just a chore to get through. My biggest complaint is that you're always struggling for real estate. You can never really make the dungeon you wanna make because there just isn't any space. To top it all off, the narrator is constantly rushing you towards objectives which really defeats the purpose of a dungeon management game. Why am I giving this a positive review? Because it's still fun as hell and these downsides occasionally work in the game's favour. It's more about completing objectives than it is about creating a dungeon. That's not exactly what I want out of a game like this but it's still a lot of fun.
[h1] Что такое War for the Overlord? [/h1] [h2] Моё впечатление от игры [/h2] Ну что ж, пришло моё время! Я, как истинный фанат серии игр Dungeon Keeper РЕАЛЬНО заценил эту игру. Сначала я не особо хотел как-то признавать тот факт, что делать новую графику и немного изменять геймплей - это хорошая идея, но после второго/третьего уровня моё мнение изменилось. Мне прям затянуло всё это! Столько механик, юнитов, возможностей и даже неплохой такой сюжет правда меня удивили. Разработчики мало того, что оставили некоторые механики, так они ещё и изменили их в лучшую сторону. То есть, если вы когда-то играли и проходили DK2, то вы точно сможете быстро привыкнуть к управлению, качу и прочему (Да и на особый случай, в игре есть подсказки икнопка помощи прямо как в DK2) [h2] Геймплей [/h2] Сюжетка мне зашла, правда я остановился на предпоследних уровнях из-за повышения сложности и некоторым другим проблемам. В игре всё так же есть герои, а так же другие повелители. Набор юнитов неплохой, но всё же скудный, хотя с механикой пыток, кладбищ, вызова титанов за очки зла позволит немного расширить вашу колоду юнитов! Рогатого из DK2 заменили на трех крутых титанов, мне лично понравился Лич. [h2] Строения и прочее [/h2] В игре появились алтари и сектанские обряды, хаххззпаз. Ещё были добавлены зелья с баффами и дебаффами. Это прикольные нововведения, но лично мне будет сложно освоить это и использовать в матчах. Как никак, это всё тот же микроконтроль, а его в игре и без того хватает. [h2] Способности [/h2] Из способностей особо ничего выделить не могу. Я либо не помню чего то нового и удивительного, либо там реально ничего такого нет. Большинство способностей и одноразовых айтемов повторяются из DK2, поэтому я ничего не могу здесь добавить. [h2] Что-то реально годное и интересное [/h2] Помимо обычных и геройских порталов, в игре появились интересные нововведения ввиде портала из преисподнии, а так же несколько видов идолов которые, например, могут раскрыть вам несколько клеток в определённом радиусе или же создавать компоненты для ловушек/защиты. Довольно неплохо и очень даже интересно! [h2] Редактор карт и Режим Бога [/h2] Редактор карт здесь намного удобнее и продвинутее. Так же добавлен так называемый "Режим Бога", в котором вы можете изменять вашу карту буквально во время игры! Это открывает новые возможности для кастомок. [h2] Онлайн игра [/h2] В игре, разумеется, есть и онлайн сражения. Это очень здорово, ведь можно поиграть с друзьями или против них (Но мне пока не удалось протестить онлайн, т.к. этой игры нет ни у кого из моих друзей). В общем. Игру можно описывать ещё очень долго! В ней куча контента и есть платные DLC, которые (как я понял) добавят вам больше сюжета. Есть какая никакая кастомизация подземелья и импов, чего разумеется не хватает в DK2 (согласитесь, все же хоть раз хотели сменить цвет подземелья с красного на, например, фиолетовый?). [h2] Краткость [/h2] Пройдёмся по основным категориям: Графика - 10/10 Звуковое сопровождение - 8.5/10 Сюжет - 9/10 Контент - 10/10 Разнообразие - 10/10 Оптимизация - 7.5/10 (Не знаю как у вас, но у меня игру потянул даже полудохлый пк, которому лет 20 минимум, но иногда происходили микрофризы) Настольгия - присутствует На этом я с вами не прощаюсь! Возможно, этот обзор будет обновлятся по мере того что я найду и выделю лично для себя и вас. Спасибо за прочтение!
It's just not good enough. The theme is there, the voice acting is amazing, the character design is fun, but the game isn't good enough. The rooms are messy, so this isn't for people who like to manage neat and tidy things. "Fighting" consists of putting down a single banner and watching all your minions go to there by themselves which is either a steamroll or watching the stupid pathfinding and them being picked apart one by one. Maybe in another timeline, this wasn't some strategy game made for kids to play on consoles, but that's what this game is. Pretty and quirky, but not fun enough.
Spawn counts are too unpredictable. Spawn rate is low, and rises with number of minions of that type previously spawned. This means a failed attack with losses means that rebuilding becomes so slow it becomes a slog. If minions see an enemy, the storm into it, regardless of odds. Retreat is impossible because you can't pick up on enemy territory, and you can't recall because the recall spell will be interrupted whenever the minion is hit. You *may* be able to save KO minions with a spirit worker, but you have only two. Minions are idiots. They won't find their way to the lair, or to the slaughterpen, or to the tavern if it's not near enough (for some unknown definiton of "near enough"). Training is so slow it's almost useless. Arena is faster but you need the space and the money. The graphics is hard to discern. Tabs aren't arranged according to the order you'd need them but haphazardly; I keep misclicking the spell and defense tabs because there's that other tab between them. And the icons on the tab don't have a discernible outline (first thing a human discerns is the outline, not the color and not the brightness). The game does not deal well with hi-res monitors (on Linux/KDE, anyway): Either you use fullscreen, then everything is pixelated, making things harder to discern. Or you use windowed mode, but then the screen resolution is limited to 1024x768 or lower, which gives you a micro-window where you can't see a darn thing. This game needs a big, fat round of playtesting, UX polish, and balancing. What's most infuriating is that it misses so many little things that DK did well, and does not improve on the things that DK did not do well. I consider this a waste of 60 EUR (unfortunately, I bought the full pack, believing I could trust the existing reviews.)
Definitely close to the spirit of Dungeon Keeper games, which I loved. Real good continuation for when you want to play something from that genre.
I highly recommend Dungeons 3 and Dungeons 4 to scratch the dungeon building itch. This game is a wave defense game with building elements, half-assed instructions, and a ♥♥♥♥♥♥♥♥♥♥♥ tech tree.
第二关直接给我整蒙了,第一次见到没有操作提示就让玩家完成特定操作目标的教学——开发商是担心新玩家买游戏不退款吗?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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