
From the creator of The Stanley Parable and The Beginner’s Guide comes Wanderstop, a narrative-centric cozy game about change and tea.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 22 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Genres
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 3.2Kreviews | 93% | — | $3M |
| $24.99 | 721ratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I wish I could stay and do more. It was delightful.
I miss Zenith...
Wanderstop é um ótimo jogo para quem está passando por uma fase em que não sabe mais lidar com as próprias emoções. Acompanhar a história de Alta é interessante porque ela representa algo muito humano: em algum momento da vida, todos perdemos o controle da nossa própria rotina ou dos nossos objetivos. O jogo mostra que parar por um tempo e se afastar de um sonho não significa desistir, mas criar espaço para refletir. Essa pausa pode ser essencial para reconhecer hábitos e pressões que prejudicam a nossa saúde mental antes que a cobrança e o esgotamento nos levem à autodestruição. O mais bonito em Wanderstop é a mensagem de que descansar também faz parte do crescimento. Nem toda batalha se vence insistindo em seguir em frente; às vezes, a coragem está justamente em saber parar.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Korean, Portuguese - Brazil*languages with full audio support
| $24.99 |
| 100ratings |
| 96% |
| — |
| not modelled |
| $24.99 | — | 91% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A sweet and beautiful exploration of what it means to relax.
I could not get away from this game. Simple gameplay, but the story... Truly amazing. I was on the brink of crying. If you have ever felt burnout, you will surely relate to the story. Now I will go and make myself some tea
Яркая игра с замечательной музыкой и психологическим сюжетом и расслабляющим геймплеем, но местами скучная, и с некоторыми вычурными и надоедливыми персонажами не хочется взаимодействовать, а деваться от них некуда. Философия игры заключается в том, что отдых важен, и что всё течёт и меняется, но при этом есть постоянство. Встроенная в игру "скука" сделана для того, чтобы расслабить нас, и в этом изюминка. Рутина может придавать сил, особенно тем, кто истощён и нуждается в точках опоры. Психологический аспект игры про преодоление профессионального выгорания. 3,5/5,0
Just a cute lil' tea shop sim where you talk to silly NPCs and zen out doing what ever. It's not a whole lot, but that's the point.
[h2]Wanderstop is a story game, not a farming game.[/h2] [h1]7/10[/h1] Originally appeared on my radar because I heard that C418 composed all the music for the game, even though the music isn't the same sound as the original Minecraft soundtrack, I still enjoyed it. I had my fun with Wanderstop while I played it, if you just follow the story it's pretty short. and can be completed in under 12 hours. However, the story felt like it didn't really have a conclusion? I thought there was going to be some sort of big reveal at the end where we actually find out what was happening to the main character. If they said what the conclusion was, I didn't catch it. felt like most of it is chalked up to "because of magic" which is a lame conclusion in any kind of story driven game. the mystery doesn't remain, if you say because magic, it was never there to begin with. regardless, it was relaxing and an interesting twist on Growth/Tea Brewing mechanics. [h2]Pros[/h2] > Great Soundtrack that fits the atmosphere of the game. > The Artwork is so beautiful. I am an addict for the painted digital aesthetic. > Actual interesting, and sometimes personable protagonist. > Many unique characters and story beats. > Fascinating take on farming mechanics. > Recommends use of controller, but Mouse and Keyboard control works really well. [h2]Cons[/h2] > The game was really short, and the story was inconclusive despite being a story driven game. I have too many questions, if a second game isn't going to be released then the answers should have been in this first game. I'm not sure if we're going to get one though, this feels like a one off. > There's little else to do other than the main story, checking out all the plant Hybrids, and seeing what the protagonist has to say about every tea that's brewed. wish there was more content really. > The play space is really small, this is because it's a story driven game and not an open world farming game :))))))))))))) but is all seriousness, I do wish the play space was larger and had more to discover. what would be there? maybe some more conclusive answers in the form of lore about the world? I didn't read any of the books in the game. after the first one I basically assumed that they'd all be filler and not really have anything to offer in terms of answers about the place I am currently in. [h2]Neutral[/h2] > I'm not a fan of the [spoiler]"Lose everything when you enter the next chapter" system. the only thing that stays after moving on is the pictures you keep in the picture frames[/spoiler]. I get why it's there, it's suppose to convey a fresh start but. I play survival games where building up my wealth in the wilds is something I look forward to. if you're not ready for it, it might throw you off. again, story game, not a farming game. > I know there's a lot of different dialogue options in the game, I'm curious how much it actually effects the story depending on your decisions. maybe the answers for the inconclusions are in those. but I really don't feel like doing another playthrough and trying to be polar opposite of the person I was last time. [h2]Conclusion[/h2] I liked the game. it was relaxing and fun. the story was really enthralling till the end when I realized I wouldn't be getting answers for most of the questions.
I tend to not leave reviews but this game got me, got me on another level. I thought it would be too complex but it was the perfect combination of making tea, story content and side objectives, beautiful ART design and just downright wonderful to play, didn't feel stressed at all. What I would suggest is maybe in the future, add more chapters, it didn't feel long enough :( Would suggest anyone who enjoys this sort of game to purchase and play. Thanks to the developers/publishers for the demo, if it wasn't for the demo I don't think I would have purchased the full game. Beautiful!
I loved this game so much, it came in a time in my life where I really needed this reminder that is okay to rest
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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