
From the creator of The Stanley Parable and The Beginner’s Guide comes Wanderstop, a narrative-centric cozy game about change and tea.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 22 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Genres
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 3.2Kreviews | 93% | — | $3M |
| $24.99 | 721ratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A game about doing nothing, and that's alright. There is no climax in Wanderstop, all of the action is explained in the intro, and the game itself is about taking a break from that. Nothing has a time limit, or a solid objective, or even a reason really. Every chapter almost everything you've done is wiped away, but that doesn't mean the things you did have no purpose. That is the lesson of Wanderstop, sometimes you need a break, and to just roll with what life throws at you instead of trying to force things. A great short experience if you just want to chill.
Lindo, lindo jogo. É daqueles jogos com potencial para mexer com seus sentimentos. Os personagens são muito carismáticos e dá vontade de ver mais deles. A gameplay é um looping, mas ela se repete de um jeito aconchegante. Estive meio ansiosa esses últimos dias e esse jogo ajudou a me acalmar. Os diálogos têm muitos momentos que me fizeram pensar, refletir. é uma boa alegoria pra quem já passou por uma crise de "burnout" ou, em algum momento da vida já se sentiu insuficiente, incapaz, sem rumo e sem direcionamento (quem nunca? ainda mais nesse mundo que não deixa a gente pausar). As vezes uma pausa da loucura que é essa vida para que possamos recarregar, nos recuperar e colocar a cabeça e a saúde física no lugar é tudo o que nós precisamos! Essa foi uma mensagem que se conectou profundamente comigo e com os desafios que venho enfrentando! Me identifiquei muito com a protagonista e, além disso, o personagem Boro me lembrou bastante o acolhimento que eu recebi de algumas pessoas que cruzaram a minha vida quando eu mais precisava. Todo mundo precisa de um apoio digno e respeitoso, é isso que o Boro representa nesse jogo! Apesar de ter ficado meio emotiva, o jogo tem lá seus defeitos: o sistema de inventário não é o mais agradável de lidar (a navegação é lenta, alguns itens não ficam empilhados para facilitar a sua vida, e você fica cheio muitas vezes); Alguns barulhos são incomodos (eu não curti tomar meu chá perto da lava-louça e toda vez que você começa um capitulo todo aquela jukebox liga novamente); tiveram alguns bugs (as vezes não conseguia cortar algumas ervas daninhas por exemplo) e o raio para interagir com alguns itens poderia ser maior (a corda que você puxa pra liberar o chá e os vasos que ficam em cima da estante são meio ruins de interagir, por exemplo)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Korean, Portuguese - Brazil*languages with full audio support
| $24.99 |
| 100ratings |
| 96% |
| — |
| not modelled |
| $24.99 | — | 91% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A lovely narrative game layered on management sim. A soft and enjoyable art style mixed with colourful characters gives a fun aspect to the gameplay, though the story may not click with everyone. Big focuses on change, patience, burnout and acceptance but with a capability to argue against it give a nice natural means for working through some of these aspects, though this does also mean the ending may not be as fulfilling as you may hope.
vraiment enuyeux, compliqué pour rien , un peu grotesque.
我以为我已经很随和已经能接受发生的一切了,但玩Wanderstop居然还能学到新的。还没通关但估计还有很久,先写着,少量剧透。 这是一个让人们学会不要再对成功有着病态的痴迷的游戏。主角是一个非常高傲的战士,从未失败,直到她终于落败了一次并且从此再也拿不起自己的剑,误打误撞来到这家茶馆当了做茶的员工。说真的场景变化而我失去了所有的物品时我真的很吃惊,全都没了,很少有游戏会这么做,但后来我发现其实也没什么的,我们总会失去东西,如果我们能够获得它们,以后想要的时候也能再获得。之前的顾客也消失了,尽管我以为我们的故事才刚刚开始,社会化很差没有恶魔可杀的nerd猎魔人?走了。和儿子关系微妙试图成为骑士而且受到诅咒影响结果到最后几乎失去了神志的父亲?我想也许我们再也见不到了。尽管按照一般游戏的套路我似乎应该帮助对方,让对方重获新生的同时自己也学到什么然后突破困境什么什么的,但这些都消失了。茶馆老板是我们的引导者,他说这是别人的人生,我们也许能参与,但不能永远干预,别人有自己的路,而且要由祂们自己完成。刚好我是一个对于失去一段人际关系非常焦虑的人,尽管我们可能根本不熟。但是我想也可以吧,也许我们永远不会再相见了,但我不可能帮助别人解决所有问题,那是别人自己的人生,我们终究不能干预太多。如果还能遇到那些人,当然很好,如果不能,我想也没关系,总还会有新的人。我不知道这个游戏是怎么做到的,但玩它的时候我真的会不再焦虑,放松下来。在焦虑的时代,这真的很困难,我完全明白作者为什么要做这个游戏,而且这是一个伟大的游戏。我曾希望改变世界,让世界变得更好,这样的东西大概就是我想做的,这样就很好 除了成就太谜语人了,跳成就的时候我真的不知道发生了什么,明明我好像什么也没做呀,不过也可以吧,也许以后我会明白的
So far it's a fairly basic farming sim and rests on the story, the quirky characters and the dialogue. But it's entertaining, and the visuals and audio are atmospheric and well made.
Si vous voulez quelque chose de différent, de neuf, de calme. C'est ici.
Great game that really resonates with our burnout culture. If you are the type of player who likes to min/max or have the best shop/farm/etc, this game is probably not for you, but if you like slower paced introspective games with a little bit of management sim attached, this is a great one. Good palate cleanser after a bigger experience.
It's a lovely game. Very cosy, very slow, very relaxing. The message is quite blatant, but then again - I think the people who need to be reached by it might benefit from that. Gardening and taking care of the shop can begin to feel somewhat repetitive, and I think it's personal preference here whether you enjoy or hate that. Sadly, I ran into so many massive bugs that kept me from progressing that Wanderstop has become the most frustrating experience I've ever had with ANY game. One forced me to start a whole new save, one causes me not to be able to put down the birds once I pick them up, and, as I wrote this, one of the characters was stuck behind a pole and unable to get out. Their quest did continue, luckily, but the possibility that it might break my save once more made the rest of the game insanely stressful. I'd still recommend it - apparently, many other people have not had any problems with it, and, apart from these bugs, I've been enjoying it a lot. Great for anyone pushing burnout or a mental breakdown, honestly.
About acceptance, in a nice way.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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