
From the creator of The Stanley Parable and The Beginner’s Guide comes Wanderstop, a narrative-centric cozy game about change and tea.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 22 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Genres
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 3.2Kreviews | 93% | — | $3M |
| $24.99 | 721ratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 824 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really beautiful game. Visually pleasing, emotive and calm paced. If you aren't into slow paced games, this wouldn't be the game for you, but if you don't mind a game that makes you slow down and pace yourself I very much reccomend this game!
Touching cozy game about making tea for quirky strangers. Nearly all of the characters are worth getting to know and Boro, the tea shop owner, is one of the most charming characters I’ve encountered in quite some time. Wanderstop is almost worth playing for Boro alone. Throughout, the game subtly (and Boro, less subtly) encourages players to slow down and enjoy their time in the forest, boring bits and all. Wanderstop does feel slightly overlong, but given the game’s theme, it’s likely intentional. Wanderstop may disappoint those looking for a bold new experience like The Beginner’s Guide from the same designer. While the light farming and shopkeeper gameplay may seem conventional, the game has something to say and the message is well delivered to those willing to stick with it. Also, Boro.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Korean, Portuguese - Brazil*languages with full audio support
| $24.99 |
| 99ratings |
| 94% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 827 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not good.
Chill and soft… I choose this game after a burn out… This game was like a therapy for me … sometimes it was hard for me to continue to play because it touched my heart and soul deeply.
"I keep trying to rest, I swear! I keep telling myself to just settle down! But I can't. She doesn't let me. Even relaxing feels like a job." - quando eu li isso eu me senti como se tivesse sido observada. Wanderstop, em termos de mecânica, é um cozy game/cooking sim como qualquer outro: você pega os pedidos dos clientes, faz a combinação correta, entrega e é recompensado. Só isso é legal por si só pra dar uma distraida (não é a toa que já joguei vários jogos assim), mas o que marca esse jogo na minha memória é a existência de uma protagonista facilmente identificável, a Alta. Se eu comprei esse jogo após terminar a demo, não era porque eu estava interessada nas combinações possíveis de chá, mas porque eu queria acompanhar a jornada dela, uma guerreira que quer ser a melhor de todas, mas o corpo e a mente não conseguem acompanhar esse desejo, já levados ao limite. A sensação de paranóia, frustração, culpa e esgotamento mental trazidos pelo "desejo nobre" de querer ser produtivo acima de tudo é TÃO bem feito e passado através da história da Alta, que se você estiver passando por algo parecido e conseguir se conectar o suficiente, pode conseguir uma sessão grátis de terapia através da gameplay. Recomendo!
Davey Wreden had done it once again with Wanderstop. Like his previous works, the game conveys a metamessage, though unlike his previous works, the expression of the commentary is slower and less whimsical. The message is expressed through this cozy game. This game's message is ultimately about change, though more specifically, it is about how one addresses the issues within one's life: for the protagonist specifically, it is about addressing her burnout. Unlike many modern games, this game's UI is very minimal; for instance, there are no clear objective markers for many requests in the game, there is no minimap, etc. This is also reflected in the gameplay in that you don't have to do many objectives to progress the story, but the game will not tell you which ones will, and at the same time, the game also tells you that you can just do whatever you want -- including and up to just idling and relaxing. The game also will only tell you, minimally, on how to do certain things but not others. The achievements in the game do not have clear descriptions: they will randomly pop as you progress through the story, and their own text is to have an additional metacommentary layer on top of what is already going on within the game. The hands-off approach is meant to express on how one can self-heal -- if even with a little bit of guidance. Almost everyone else in the game struggles with their own issues, and game explores or lightly hints at various angles to look at one's self and future. The game itself has come onto an interesting point of my life since I went through a layoff, so I understand how the protagonist feels. I, myself, am in my own forest, and I contend with what to do and what direction I must go when I leave my own Wanderstop. But for now, as the game suggests, I should also relax for a bit and take my time.
This game is beautiful, and hit me at a thematically good time. Thank you, Boro.
This game held up a mirror to my mind, and asked me if I wanted to talk it out over a cup of tea.
Music by C418
Дыши. Всё будет хорошо.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — |
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