
Drive your Castle on Wheels into battle in this minimalist medieval roguelike of roaming fortresses! Devour entire villages, build your modular arsenal of siege machinery and break the game as you grow with every stronghold you crush.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best DE #11, worst UK #100 · 14 markets collected
US · last 30 days
About
Castles weren’t built to move. Now they do.
Wanderburg is a fast-paced, minimalist roguelike set in a medieval world of roaming fortresses. Castles hunt, Villages flee. And only the biggest stronghold survives. What begins as a modest moving fortress quickly becomes a growing, devouring war machine that reshapes the battlefield with every run.

Roll forward and consume everything in your path. Fleeing villages, wandering flocks and smaller fortresses all feed your growth. Defeat powerful enemy castles to push your evolution further. Your castle does not just upgrade - it expands.
Steam-powered siege engines roll beside arcane artillery. Knights ride bicycles into battle. Massive strongholds fire broadsides like warships on land. And somewhere beyond the hills, something bigger is already on the move.

Build your modular arsenal piece by piece. Break the game while you're at it. Mount cannons, raise arcane towers staffed with wizards, deploy explosives, and experiment with wildly different builds each run. Between runs, unlock new modules and vehicles that open up fresh strategies and game-breaking combinations.
A modular progression system lets you expand your moving fortress with new siege modules and structures, while unlockable vehicles, artifacts and captains between runs steadily widen your strategic options and build variety.
Fully playable with mouse, keyboard, or controller and highly optimized for almost anything you throw at it.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 496 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is the epitome of an Early Access game, but one that at least starts fun. The basic gameplay loop is fairly enjoyable, but the weapon variety, character variety and difficulty balance are way off. First level okay, 2nd and 3rd levels onwards, you start being less of a castle and more like you're made of paper. Enemies get faster, very difficult to avoid, and soak damage. You grind and unlock new items and weapons, and find they're all pretty mid, feel exactly the same or worse, and wonder if they're all just skins. Not really a bad thing, these are the exact areas you'd expect a game to fix early access. But if they aren't addressed, you've got about 2 or 3 hours of fun and then that's about it. I'll definitely play more once they're addressed, and I'll update my review post updates or launch.
2eme jours d'early access quand j'écris ce commentaire. Jeux incroyable, addictif, ça annonce que du bon pour la suite. (oui il y a des bugs et tout n'est pas parfait)
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese +4 more
Hours played at review time, across 498 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
simple but addictive
1.升级给的数值太保守,前期坐牢,后期也很难爽的起来; 2.大部分指挥官的负面效果都太恶心了; 3.后期怪伤害过高且极度缺乏回复手段。
初玩确实很上头,参考《掠夺城市》世界观,各种中世纪风格的战争巨兽轮番上阵别有一番心意,美术设计也很赏心悦目,但往后打你会发现极其坐牢,玩家的属性没有局外上升,而敌人能几下把你当陀螺抽死,回血手段低的吓人,以及各种花活多样的舰长。好歹魂游还能背板,这玩意就不好办了,敌人数量与属性激增,个个是跟枪高手,很容易把你的小破城打成磁力棒 期待后续官方能不能让玩家加强自身吧,比如推出局外养成,肉鸽给的属性更大方一些,敌人降智,敌军友伤以及后退键
i like it but is the menu awful, keybindings are awful...
a fun game to spend time with.
BOMBE
在其他设备上云同步游戏进度可能会导致存档丢失。 概念和美术都非常不错,游戏给到6/10,扣的4分全部因为武器需要解锁,解锁需要大量银币;而赚银币的方式是刷,做愚蠢的关卡任务,还有,居然还有每日任务!甚至在前几个游戏小时里,需要大概3天的每日任务收益才能解锁完一组能开始把他当rougelike玩的装备 那你现在吞我一个8h存档我可要急了 【补充】:修好了,但经验不一定可复制。需要一个没下载同步过的本地存档,断网玩一轮,联网执行云同步,用本地文件覆盖云端。如果你看到这篇评论的时候还没回老存档所在的机器确认一下是不是真丢了的话,那还有救。或者你和我一样在第三个操作系统上还有一份存档……
Tedious and repetitive
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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