
Drive your Castle on Wheels into battle in this minimalist medieval roguelike of roaming fortresses! Devour entire villages, build your modular arsenal of siege machinery and break the game as you grow with every stronghold you crush.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best DE #9, worst US #98 · 14 markets collected
US · last 30 days
About
Castles weren’t built to move. Now they do.
Wanderburg is a fast-paced, minimalist roguelike set in a medieval world of roaming fortresses. Castles hunt, Villages flee. And only the biggest stronghold survives. What begins as a modest moving fortress quickly becomes a growing, devouring war machine that reshapes the battlefield with every run.

Roll forward and consume everything in your path. Fleeing villages, wandering flocks and smaller fortresses all feed your growth. Defeat powerful enemy castles to push your evolution further. Your castle does not just upgrade - it expands.
Steam-powered siege engines roll beside arcane artillery. Knights ride bicycles into battle. Massive strongholds fire broadsides like warships on land. And somewhere beyond the hills, something bigger is already on the move.

Build your modular arsenal piece by piece. Break the game while you're at it. Mount cannons, raise arcane towers staffed with wizards, deploy explosives, and experiment with wildly different builds each run. Between runs, unlock new modules and vehicles that open up fresh strategies and game-breaking combinations.
A modular progression system lets you expand your moving fortress with new siege modules and structures, while unlockable vehicles, artifacts and captains between runs steadily widen your strategic options and build variety.
Fully playable with mouse, keyboard, or controller and highly optimized for almost anything you throw at it.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 576 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As of right now early access, it's a fun concept but is lacking content in castle builds. Most builds feel about the same. I'm excited to see how this project grows and have no hate on the game. But, unless if you want something short term to burn through quickly, I'd recommend waiting until it has more features.
FUN GAME. WOULD LIKE SOME INFO. ON WHAT ALL THE PIECES DO.
I like how well polished this game is. I expected it to feel more like a cheap free-to-play game, but it surprised me with excellent content and beautiful graphics.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese +4 more
Hours played at review time, across 578 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is such a fun game and has the potential to go further, cant wait for more castles to run with.
Macht Laune, der Stil passt und das typische "noch ein Run" funktioniert. Was jetzt noch an Komplexität und Kombinationen kommt wird wohl darüber entscheiden ob Spieler nach einer Woche genug haben oder nicht. Der Tiefgang eines Deadcells oder etwa in der Art ist natürlich nicht drin.
fun to play
ta way
Just intensely fun. I mean, it's a castle that swans around and eats people, and occasionally punches other castles in the face. What more could you want?
catchy soundtrack, easy to get lost in core loop and challenging late game. sure balance isn't perfect and to be honest doesn't need to be, some combinations should feel OP to make it interesting. all canon and all arrow combos certainly are up there at the moment. a few weapons are way higher skill than others, the front canon clearly take the lead there so far. one (maybe strange) request: the additional maps get unlocked too quickly early on, I played 3 rounds and had 5 maps unlocked, thats too fast IMHO! what would help with the challenges is some indication what can be found where. Like I should eat 300 cows, sure, but which maps did spawn cows again?
Pretty fun. Just need to sort out the janky controller controls please.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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Related
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