
Drive your Castle on Wheels into battle in this minimalist medieval roguelike of roaming fortresses! Devour entire villages, build your modular arsenal of siege machinery and break the game as you grow with every stronghold you crush.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best DE #11, worst UK #100 · 14 markets collected
US · last 30 days
About
Castles weren’t built to move. Now they do.
Wanderburg is a fast-paced, minimalist roguelike set in a medieval world of roaming fortresses. Castles hunt, Villages flee. And only the biggest stronghold survives. What begins as a modest moving fortress quickly becomes a growing, devouring war machine that reshapes the battlefield with every run.

Roll forward and consume everything in your path. Fleeing villages, wandering flocks and smaller fortresses all feed your growth. Defeat powerful enemy castles to push your evolution further. Your castle does not just upgrade - it expands.
Steam-powered siege engines roll beside arcane artillery. Knights ride bicycles into battle. Massive strongholds fire broadsides like warships on land. And somewhere beyond the hills, something bigger is already on the move.

Build your modular arsenal piece by piece. Break the game while you're at it. Mount cannons, raise arcane towers staffed with wizards, deploy explosives, and experiment with wildly different builds each run. Between runs, unlock new modules and vehicles that open up fresh strategies and game-breaking combinations.
A modular progression system lets you expand your moving fortress with new siege modules and structures, while unlockable vehicles, artifacts and captains between runs steadily widen your strategic options and build variety.
Fully playable with mouse, keyboard, or controller and highly optimized for almost anything you throw at it.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 536 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Honestly got it on a whim because it looked fun. I was totally right!! its a blast no pun intended. For what it is, its a great time.
Es gibt nur eine Burg, das ist die Wanderburg!
[h2]Good Approach (Could Be Better)[/h2] There are plenty of other action roguelike driving/building games out there, some that do it well, and some that are just passable at best. Wanderburg feels like a mix of good ideas with even better potential, considering it’s still in Early Access. I really enjoy the aesthetics; there’s a lot to love about the medieval vibe. The game offers a variety of playstyles, from auto to active, hands-off to hands-on, defensive to offensive, including, of course, an endless mode which isn't being restricted by some silly walls of needing to do this or that, it's right there. My main issue is that I wish I could build my own castle from scratch? Like, if you’ve played They Are Coming or Castle Away, you’ll know the concept, being able to gather resources and customize your own castle would add a lot of freedom, outside of what you can simply choose for frontal, back and top/side mounts. Imagine platforms stretching outward, placing and leveling up units, or constructing supportive structures. That kind of customization would let you really lean into your preferred playstyle. While I doubt this will be realized, it’s a feature I’d love to see. Wanderburg is fun, but it can get a bit stale after the first few hours. The replay value on earlier stages drops quickly, making you want to jump straight to the more challenging content, unless you’re really into leaderboard chasing. Still, the foundation is great, and the game could become something special as development continues. [b]Video Review TBD[/b] [quote] Please consider following my [url=https://store.steampowered.com/curator/41005226/]Curation page[/url]. I cover a wide range of genres both paid and unpaid, providing unbiased opinions as well as regular giveaway events. [/quote]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese +4 more
Hours played at review time, across 538 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不错
好玩好玩,很有趣的Roguelike游戏,之前玩demo版本没有汉化,耐不住游戏的新鲜,只能硬着头皮一张一张拍照翻译着玩,现在上正式版有汉化了,先前特效太多导致的略微卡顿也没有了,玩起来很舒服。
Vorsicht: Cloud-Saves werden bei Quota-Überschreitung stillschweigend aus der Cloud entfernt – Spielstand-Verlust möglich Ich spiele auf zwei Geräten (PC + Notebook) und habe gestern einen kompletten Session-Spielstand verloren – nicht durch einen Crash, sondern durch einen klaren Steam-Cloud-Bug im Spiel selbst. Was passiert ist: Beim Beenden meiner Session hat Steam für die Save-Dateien von Wanderburg "over quota. Removing from cloud" gemeldet und sie komplett aus der Cloud-Synchronisation entfernt (nachvollziehbar im lokalen cloud_log.txt von Steam), anstatt sie einfach nur nicht hochzuladen. Mein Spielstand existierte danach nur noch lokal auf diesem einen PC. Als ich kurz danach auf dem Notebook weiterspielen wollte, fand die Cloud dort logischerweise nichts Aktuelles zum Herunterladen. Als ich heute wieder den PC gestartet habe, hat Steam beim Start automatisch den (älteren) Notebook-Stand heruntergeladen und meinen eigentlich neueren lokalen Spielstand damit überschrieben – noch bevor das Spiel selbst gestartet war. Die spieleigenen lokalen Backups (LocalBackups/SaveData.backup.json) sichern in diesem Fall auch nichts, weil sie erst NACH dem Überschreiben angelegt werden. Kurz: Die Steam-Cloud-Quota für dieses Spiel scheint zu knapp bemessen zu sein, wodurch Save-Dateien aus der Cloud fliegen können und beim Gerätewechsel ältere Stände neuere überschreiben – ohne Warnung, ohne Konfliktdialog. Für ein Spiel mit Fortschritt, der Stunden kostet, ist das ein ernstes Problem, besonders im aktuellen Early-Access/Playtest-Status. Das Spiel als solches ist trotzdem zu empfehlen. Ich hoffe, dass die Entwickler sich diesen Bug genauer anschauen und ihn fixen können.
Deeeeepressing. Was a fun game till it randomly crashes after unlocking the Spider Leg tower. Not getting it. Just the ability to unlock. I tried the other versions to run and each one will let me go to nearly completing the level then it crashes. All that currency lost each time. So I made ZERO work in the past hour...
So much fun! A truly original idea in the roguelike space. Well worth the money.
Ein absolut überzeugendes Rougelike! Das Spiel läuft perfekt ohne Bugs, Fehler oder Abstürze. Einfach geil! Die klare Kaufempfehlung ist mehr als berechtigt: Mega gut gelungen und preislich unschlagbar. Zwar war die Demo etwas holprig, aber im Early Access wurde das Spiel deutlich verbessert und schießt jetzt nur so ins Ziel. Besonders hervorzuheben ist die einwandfreie Performance auf dem Steam Deck sowie die hohe Benutzerfreundlichkeit. Wer hier Probleme hat, sollte vielleicht erstmal seine Grundlagen auffrischen. 😉
Gutes Game aber stürzt immer gegen Ende der Runde ab. Sehr frustrierend!!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 17 | 47% | — | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $5.2M | 14.1K | 91% | $14.99 | |
| $2.2M | 6.4K | 69% | $10.39 | |
| $108.1K | 470 | 85% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 3.7K | 86% | $14.99 | |
| $1.4M | 7.7K | 84% | $4.99 | |
| $1.4M | 3.6K | 94% | $15.99 | |
| $1.4M | 3.8K | 75% | $9.99 | |
| $1.4M | 1.9K | 71% | $19.99 | |
| $1.4M | 8K | 81% | $7.99 |