
Drive your Castle on Wheels into battle in this minimalist medieval roguelike of roaming fortresses! Devour entire villages, build your modular arsenal of siege machinery and break the game as you grow with every stronghold you crush.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best DE #11, worst UK #100 · 14 markets collected
US · last 30 days
About
Castles weren’t built to move. Now they do.
Wanderburg is a fast-paced, minimalist roguelike set in a medieval world of roaming fortresses. Castles hunt, Villages flee. And only the biggest stronghold survives. What begins as a modest moving fortress quickly becomes a growing, devouring war machine that reshapes the battlefield with every run.

Roll forward and consume everything in your path. Fleeing villages, wandering flocks and smaller fortresses all feed your growth. Defeat powerful enemy castles to push your evolution further. Your castle does not just upgrade - it expands.
Steam-powered siege engines roll beside arcane artillery. Knights ride bicycles into battle. Massive strongholds fire broadsides like warships on land. And somewhere beyond the hills, something bigger is already on the move.

Build your modular arsenal piece by piece. Break the game while you're at it. Mount cannons, raise arcane towers staffed with wizards, deploy explosives, and experiment with wildly different builds each run. Between runs, unlock new modules and vehicles that open up fresh strategies and game-breaking combinations.
A modular progression system lets you expand your moving fortress with new siege modules and structures, while unlockable vehicles, artifacts and captains between runs steadily widen your strategic options and build variety.
Fully playable with mouse, keyboard, or controller and highly optimized for almost anything you throw at it.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 536 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Simpel aber geil, Ich liebe es. Besser als die Demo. sorry muss wech, Burgen wegbomben....
Driving around in a shooting castle is just fun
Super Game, serh kurzweilig und das game ist erst in der Early Access
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese +4 more
Hours played at review time, across 538 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tedious and repetitive
Me gusta mucho, pero tiene muchas , y digo muchas actualizaciones, como que no pensaron en todas las computadores, escenarios etc, no lo probaron y ahorita lo estan testeando, le pongo que me gusta, porque el juego me encanta, pero llevo creo que mas de 6 actualizaciones, en la última el juego me crashea y no puedo seguir jugando, así que tu decide si le entras o no.
BOMBE
refunded, no midgame save. will upvote if its patched
awesome game! proper time steal ;)
Witziges Spiel mit tollen Ideen.
玩这游戏能给我打红温我是没想到的,技能build点了跟没点一样,只有少数的几个牌有用,高难度平衡性像史一样,炮弹喜欢预判走位就算了,一炮打三分之一血也算了,小兵伤害高的一比是什么意思,打着打着走位躲炮弹莫名其妙被小兵打没血了,你是说开着个城堡创小兵然后被小兵创爆了? 以上说的还只是小兵的问题,实际上游戏内刷怪也是一坨史,前期你脆的不行的时候给你刷一堆炮塔,吃一发掉三分之一血,然后你伤害又没办法快速解掉这些炮台,场上还刷新一堆小兵,没走位空间就只能跑,然后场上就堆一堆炮塔,同时屏幕外还会突然冲出来一个冲撞车撞你半管血,boss刷新还是按时间刷,结局就是一堆炮塔+冲撞车里混个boss,一靠近就是十几发炮弹直接秒杀,终于在吃了几斤史以后你发现近战玩法有盾可以很好的度过前期,结果他后期给你刷一堆钻头车和自爆车,然后你升级拿各种牌只加伤害,伤害还加的不多,坦度纯靠打boss进化提升的那点,回复回复也没有,全靠场上那几个有限的血包加上吃10个兵回一滴血这种蚊子腿,实际上你冲兵堆掉的血比回的还多,导致你完全不敢跟这些钻头车打,然后你解不掉这些钻头他就在场上堆积越来越多,直到boss出现继续跟boss混在一起导致你完全无法接近,然后就拖到加时被刷出来的变态小怪秒杀,顺便一说近战也是一坨史,城堡进化了体型会变大,但是近战的攻击距离和杀伤范围却没什么变化,前期小城堡盾锤攻击和范围还算可观,结果升级以后砸地上的坑还是一样大,近战的数值给的也是低的不行,我要冲到别人脸上打人结果那个锤子跟大炮一个伤害你说合理吗?又没有什么减伤手段,也没有回复手段,还要贴脸打我玩个锤子,前期坐牢完了我后期还要坐牢是吧?那我升30多级拿一堆牌有什么用啊?要回复没回复,要伤害没伤害,连防御也没有,你们制作组到底玩过游戏没有?
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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