
Ride brooms, cast spells and transform your enemies into chickens in this intense magical sport
Modeled estimate, not a reported figure. How we estimate →
About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I wish I had friends so I can enjoy this
Simple yet fun and beautiful game where you bounce a ball with your magic wands. There are several modes, including story. You can only begin with one character; others will be unlocked when you complete the previous story, but each takes it a step further. The plot is light and not very interesting because it has just a few lines before battle, but it's still a nice effort. The gameplay is simple. Aside from flying around on a broom, you possess three vital abilities. The basic strike sends the sphere flying in the opposite direction. While you can aim while holding down the button, the time window is quite small due to the sphere's tendency to move. The goal is to send the sphere into opponents, eliminating them from the round. A single game has numerous rounds. A sphere is harmless if it matches your color, but lethal to everyone else. However, the opponents will hit the sphere with their own color, so you need to be cautious. A sphere cannot be lost since it will continue to bounce off the sides of the screen, moving faster the more it is hit. Unfortunately, the mechanic becomes unfair as it reaches crazy speeds. Computer opponents tend to catch the fastest sphere because they have reflexes most people don’t have. Another issue is that you never know when they will release it throughout the charging time. It usually surprises you, but they don't seem to have that problem. The second useful ability is the arrow spell. It flies towards an opponent, transforming him into a chicken for a few seconds. The spell's duration increases as you charge it. It even works on the sphere because it removes the color and leaves it neutral. The final ability is only available when you grab a spell gem. It varies depending on the spell, and it can activate immediately when you grab it, as with shields, or when you push a button. New spell gems are unlocked when you fill up the bar with enough experience points. You get some after each combat, so you're always making progress. Stages are another thing you can unlock with experience points. These are really interesting and look fantastic in pixel art. Although they are simple enough not to detract from the gameplay, practically all of them have a distinct method of creating spell gems. It can float in a bubble on a water stage, drop from a receptacle when hit with a sphere, or just spawn in the center of an arena. The other fun mode is trails that comes with a roguelite element. You progress through arenas and gain perks after each victory. You get to choose between three, and some options are shorter cast time, faster broom, shield, etc. There’s also a special ability that recharges after use. You have three lives, and the goal is to get as far as you can. The problem are bosses, which have a health bar and use the unfair advantage of always catching the fastest sphere.
好玩 可惜最多只能遠端遊玩
this game is a must have. it's great for parties, it's great for solo, it's easy to pick up. there are literally only 3 buttons to use even my grandma could play it, yet it really gets your adrenaline pumping, it's even fun to just watch. There are still different mechanics so it's great for expert players too. 10/10 one of my fav games, a simple game but a great one.
Great multiplayer game if you have at least two controllers !!! Merlinball versus is a ton of fun if both players have similar level the game is overall simple but really effective, really worth its price
This game reminds me a lot of Lethal League (also great). This one is couch multiplayer only, so if you regularly get together with friends IRL and like quick/brutal fun indie games, I highly recommend you pick this one up. 10/10
This game is one of the best party games I've played in a long time. I love the concept, the art, the execution, and especially appreciate the co-op mode. It's a shining shimmering example of couch competitive mayhem at its best. Highly recommended!
Nagyon jó kis party játék.Gyorsan elsajátítható, szóval hamar bele lehet merülni.
Wand Wars was a game that flew right past most of our radars, but is absolutely a wonderful hidden gem. The raw mechanics of the game are simple, but the skill ceiling is extremely high. I went in completely blind, and have spent over a dozen hours so far enjoying the wonderful experience that this game holds. There are many fun game modes, all with a distinct feel in the way they play. Some are straight death match modes, using only hexes and power-up spell gems to destroy your opponent. The main mode is Merlin Ball, where you try to destroy the opponent by hitting them with a ball last struck by you. This makes the basis for most of the game. As you hit and charge the ball, it gains size and speed. Eventually, it shoots around the screen at lightning speed. The ball can be deflected back, grabbed and charged and released, or stopped with a "chicken hex" spell, which neutralized the ball or turns the enemy into a harmless chicken for a short time period if it hits them. The balance between getting managing the field, ball, players, and special spell gem power-ups, can seem overwhelming, but you begin to adapt and learn. Each match is an individual challenge with every moment depending on how you and your opponent play. You have to be good at timing, parrying, catching, angles, and have quick reactions. The game feels like playing dodgeball crossed with billiards, but on brooms. It truly is something special and unique. On top of the witty and enjoyable single player campaign and local coop, there is also the Trails mode, which is a rouge-like experience where you advance one Trial at a time. There are regular Merlin Ball matches, as well as boss fights with bullet hell attacks. Between each Trial, you get to choose a card that allows new abilities or buffs. Building a successful deck takes strategy and some luck. It has been a very fun experience climbing the Leader Board there! The later Trials get more insane than pretty much any game I have ever played, and take a great loadout and near-perfect gameplay to advance. The team who developed this game cares about their work, and even fixed an issue with the Leader Board years after the game has been released. There is love and dedication oozing out of this game. To anyone who loves skill-based arena matches, this game is a must-play. It's mechanics are solid beyond belief, and let's not forget that is has one of the most bangin' Soundtracks I have heard in my 20 years of gaming. Each song is catchy and really pulls you into the experience. Wand Wars is a fantastic hidden gem, and deserves much more recognition than it has received! I can't wait to see the future of this wonderful development team!
Wand Wars is easily one of my favorite local multiplayer titles, and it easily earns a spot in my rotation alongside Samurai Gunn 2 and the Jackbox Titles, thanks to its collection of varied modes, high skill ceiling, and easy to learn nature. Presentation-wise, it's a slam dunk. The backgrounds are beautiful, the visual effects convey a real sense of power, and the soundtrack is excellent. Every action you take in this game just feels [i]juicy[/i], and the game really benefits from this. Singleplayer works great too! They're far from an afterthought, as the campaigns (as mundane as their stories might be) are challenging and plenty cute, and the endless gauntlet mode offers yet another varied experience. (That one's playable in co-op, though I haven't tried it like that) Plus, hey, chicken TF! As if it wasn't already ticking all my boxes, haha.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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