
Ride brooms, cast spells and transform your enemies into chickens in this intense magical sport
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 218reviews | 97% | — | $62.1K |
| $11.99 | 32ratings | 95% | — | not modelled | |
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I wish I had friends so I can enjoy this
好玩 可惜最多只能遠端遊玩
Simple yet fun and beautiful game where you bounce a ball with your magic wands. There are several modes, including story. You can only begin with one character; others will be unlocked when you complete the previous story, but each takes it a step further. The plot is light and not very interesting because it has just a few lines before battle, but it's still a nice effort. The gameplay is simple. Aside from flying around on a broom, you possess three vital abilities. The basic strike sends the sphere flying in the opposite direction. While you can aim while holding down the button, the time window is quite small due to the sphere's tendency to move. The goal is to send the sphere into opponents, eliminating them from the round. A single game has numerous rounds. A sphere is harmless if it matches your color, but lethal to everyone else. However, the opponents will hit the sphere with their own color, so you need to be cautious. A sphere cannot be lost since it will continue to bounce off the sides of the screen, moving faster the more it is hit. Unfortunately, the mechanic becomes unfair as it reaches crazy speeds. Computer opponents tend to catch the fastest sphere because they have reflexes most people don’t have. Another issue is that you never know when they will release it throughout the charging time. It usually surprises you, but they don't seem to have that problem. The second useful ability is the arrow spell. It flies towards an opponent, transforming him into a chicken for a few seconds. The spell's duration increases as you charge it. It even works on the sphere because it removes the color and leaves it neutral. The final ability is only available when you grab a spell gem. It varies depending on the spell, and it can activate immediately when you grab it, as with shields, or when you push a button. New spell gems are unlocked when you fill up the bar with enough experience points. You get some after each combat, so you're always making progress. Stages are another thing you can unlock with experience points. These are really interesting and look fantastic in pixel art. Although they are simple enough not to detract from the gameplay, practically all of them have a distinct method of creating spell gems. It can float in a bubble on a water stage, drop from a receptacle when hit with a sphere, or just spawn in the center of an arena. The other fun mode is trails that comes with a roguelite element. You progress through arenas and gain perks after each victory. You get to choose between three, and some options are shorter cast time, faster broom, shield, etc. There’s also a special ability that recharges after use. You have three lives, and the goal is to get as far as you can. The problem are bosses, which have a health bar and use the unfair advantage of always catching the fastest sphere.
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Languages: English**languages with full audio support
| $19.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
OK, 5 stars.
best game ever
This is the game I would show as an example when talking about visual feedback in video games.
This game reminds me a lot of Lethal League (also great). This one is couch multiplayer only, so if you regularly get together with friends IRL and like quick/brutal fun indie games, I highly recommend you pick this one up. 10/10
Best local multiplayer game ever
Unfortunately, this little title didn't get the spotlight it deserved. The pixel art is gorgeous, soundtrack is amazing and its local multiplayer is insanely fun.
très bien mais en anglais (c'est seulement dérangeant pour les explication)
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Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $62.1K | 105 | 59% | $22.99 | |
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