Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
Wall Rush is a fast 1v1 wall game: race your pawn to the other side while you build walls to block the way of your opponent. Simple to learn, hard to master — a modern take on the classic Quoridor game. Some call it WallRush, some call it Wayblock — we call it Wallz. HOW TO PLAY Every turn you decide what to do: move your pawn one step, or place a wall. Walls block the path, but you can never close it completely — there is always a way through. Make your rival take the long road, save walls for the end and find the shortest route yourself. The first to reach the opposite side wins the Wall Rush. WHY PLAYERS LOVE WALLZ - Wall Rush 1v1 online — quick matches against real players from all over the world - Ranked mode with leagues, ratings and a global leaderboard - Play with friends — add friends, send a challenge and start a private wall battle - Play offline against the computer: from beginner to tough AI - Local mode — two players, one phone, pass and play - 4-player mode — four pawns, four sides, total barricade chaos - Daily puzzle and a puzzle path full of wall block puzzles - Rush mode: three minutes, three mistakes, how far can you go? - Replays of your games, achievements, wall skins and themes A STRATEGY BOARD GAME IN YOUR POCKET If you like Quoridor, Barricade, Blockade or Way Block style games, Wallz is made for you. Each match takes only a few minutes, yet every wall changes the whole board. Block the way, open a new path, trap your opponent behind a barricade — then rush to the finish line. TIPS FOR YOUR FIRST WALL RUSH - Don't spend all your walls early — the endgame is where walls win games - Count the steps: the shortest path decides who wins the race - Use a wall block to force a long detour, not to stop a pawn for one turn Wallz is a free wall block app for phones and tablets. Download Wallz, join the Wall Rush and become the master of the barricade game!
Wallz: Wall Rush & Barricade has grossed an estimated approximately $61.8K on Google Play.
About approximately $61.8K gross, estimated range approximately $15.5K to approximately $247.3K — roughly approximately $45.4K net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $15.5K – $247.3K. Not checked against reported figures. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $61.7K | 1.8K | 97% | Free | |
| approximately $61.7K | 167 | 79% | Free | |
| approximately $61.7K | 308 | 87% | Free | |
| approximately $62K | 1K | 78% | $1.99 | |
| approximately $61.6K | 3.9K | 97% | Free | |
| approximately $62.1K | 303 | 74% | Free |
Related
Not enough data to name similar games: no other game shares enough of this one's tags.