
Your best friend wants to cheer you up, so he tries his best to make a dungeon for you to explore. Explore his wholesome, weird-as-heck, scrappy rogue-lite oozing with charm and humor for 1-2 Players.
Modeled estimate, not a reported figure. How we estimate →
About






Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Another user (currently named Skyleaf) posted a negative review on 11/11/21 which is very similar to my feelings - go read that review. Beyond that, considering WFP seems to be the first game developed and published by Oscar Gonzalez, it's a decent experience. Unfortunately it has too many flaws for me to recommend, particularly since it doesn't do anything unique or interesting to set it apart from similar games in the genre.
I don't usually play dungeon crawlers but I think I'm about to get into a serious obsession with this game. Seriouly, this game is so good, from the gameplay to the art is just amazing!
It's fun for about as long as the novelty of the cool visuals and quirky humor lasts, then you realize it's honestly kind of a mess and you'd rather be playing something else i really wanted to like it because there's CLEARLY a heck of a lot of love and effort that went into it, but it's just not that good a roguelite. also you can't edit controls for some reason? or you could but now you can't anymore???? idk it's weird. this game's weird. at first it's funny but then it just gets annoying
It's a big mess, to be honest. The hub world is really cluttered, there are all these confusing systems trying to grab your attention at the same time, and enemies & bosses have a lot of unfair attacks that rarely feel like you made a mistake as a player, rather than being given no time to react etc.
Incredibly hard initial game. Main problem is that it isn't hard through being challenging at the start, you'll use precious bombs to harvest your way to a chest and the reward is losing all of your money. Otherwise all initial loot rewards are very flat and it seems like it's forcing you to play for a while to unlock options that will allow you to try different builds. Enemies are interesting and work with each other which is cool. Unique areas limiting movability or visibility are great ways to inhibit singular strategies. Chests stealing from you isn't a good mechanic IMO. The dev left a rambling character explaining that they think that beating a game is only valuable if it was incredibly hard when you start it and I get where they're coming from but as a Noita lover I love challenging roguelites -- I just don't feel the hook. I understand the points but their investment is "I'll play this because it's my baby". As someone who didn't code it I wasn't hooked by the mechanics. I think this is for a niche kind of gamer who wants a punishing experience.
best rogue like
furslop? no good video game do not be dismayed by the anthro fox mc this is a good roguelike
Ну такое, игр данного жанра много и Уолли если и выделяется то только в плохом смысле.
This is much, much better than you think. I was expecting yet another Nuclear Throne clone however there is a lot more in it than you expect. Whilst the graphics look quite cute, like a kids game, it is pretty difficult and not one that you will beat in a few hours. Lots of unique ideas and definitely one of the better underdog/underrated roguelike games I have played.
It's cool. Fun to shoot stuff
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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