
Wallsurf is a game that combines elements from CS:GO's Surf minigame, Jumps, and the beta release of Karlson. This game is a fast paced 3D racer based on the movement mechanic of sliding down walls.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Unfortunately, the gameplay itself does not reflect what is shown in the promotional material, even though the gameplay shown is so basic. No wall-running is taking place in this game, instead, you can gain a boost (jump) when your character touches the wall component in the game. The player does not interact with the wall in any way. There's just a collision check, and if you're touching the wall component, and press space, you will get a boost. You can literally just hit the wall head-on, press space, and suddenly gain as much momentum as you would if you were to pass by it. It's crazy how little attention was put on the only game feature in this game. It's a mechanism that can be implemented in Unity in literally 10 minutes. The movement is very annoying and uncontrollable. Not in a fun "rage-game" way, just in a bad way. It's relying on the built-in unity physics system, with the in-air controllability reduced to barely a minimum. It's just not fun at all. I played this game due to a post on Reddit from the creator complaining about lack of sales. I put more effort making this review, than the dev made in creating this. My initial thought was “oh it's just a simple running game, but the art-style is primitive, I'll give it a go”. But it's not even that. The core mechanism is annoying, uncontrollable and sometimes broken. Speaking of broken: — The script for wall-jumping is applied to the legs of the walls also, so you can jump off them too. — The wall jumping is only registering under certain conditions, the back of the wall does not always register jumps. — Because the game relies on built-in physics system of the unity engine (player is a rigidbody), you sometimes get glitches, where if you approach the wall you will completely stop. No idea why using physcis engine for this game, given that player is the only thing that moves on the map. — There are no movement sounds or any other audio effects in the game save for an annoying loop of some techno song. - There is an effect in the main where, if you switch between map options, the music changes mood. Very nice, but next time focus on the gameplay before spending time adding stuff like this. More heart and dedication is needed. Refunded.
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Concurrent players on Steam, sampled daily since tracking started.
amazing job, fun mechanics, i would love to help create your next game, if not that's totally understandable
10/10 movement I love it, optimized asf, got a few world records, just lovely <3
W game
If i can 5 stars plus Love the Trailer! Wall Sliding Perfection! This game is an absolute gem! The wall sliding mechanics feel super smooth, and every level is crafted with care. The level design is chef’s kiss—challenging, creative, and perfect for speedrunning. I found myself replaying stages just to shave off a few seconds and it never got old. What really blew me away were the Easter eggs—so many hidden surprises that reward you for exploring off the main path. And the art? Stunning. Every environment pops with style and personality. You can tell a lot of love went into making this game. If you're into fast-paced platformers with slick movement and awesome secrets, this is a must-play.
Ain't gonna lie, I was gonna buy beer and a pack of Newports until my ex wife (Stacey) told me our son (Jordan) wanted to buy a new video game for his PC. I immediately started getting aggressive towards the both of them by yelling since my ex wife (Stacey) always wants me to buy stuff for my son (Jordan). I've told her countless times that she’s s the reason I can't get ahead in life since she makes me spend on our son (Jordan) when I could be using that money on beer, Newports, scratchers, and my other ex wife (Lucy). I ended up locking myself in my restroom to release my anger. When I had calmed down I decided to do some digging on the game my son (Jordan) wanted. I ended up buying the game on the family computer and after spending around 5min on the game I fell in love with it. Definitely worth the $2 and very glad that I spent those $2 on the game that day instead of spending it on beer, Newports, scratchers, and my other ex wife (Lucy). Highly recommend this game to everyone no matter their race or orientation.
big speedrun potential
good game. felt smooth and fast paced at the same time. it is quite challenging but i think it adds to the fun. looking around is a bit glitchy but its not that big of a problem. keep making games, dev!
amazing would recommend to the mister epic and trooper also java needs to play if not already
ts game so tuff I lowk creamed a little from a 10s time
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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