
3D physics-platformer where you are an egg! Roll, hop and slide your way back home.
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Roll home, little egg! <3
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Трёхмерный физический платформер на точность и реакцию, где ты — яйцо! Катись, прыгай и скользи, чтобы вернуться домой в верх. Странно. Два раза подряд вместо респавна мне просто закрыло игру. Через несколько минут попробовал повторить эти вылеты и не удалось (в запись не добавил. временно пока осталось на записи трансляции твич). Оба варианта запуска игры попробовал которые предлагала игра "если есть проблемы с графикой" и обычный. https://youtu.be/2ojqU5aYmpk
This is not intended to assess the quality of Oeuf as a game. I am answering the question of whether I would recommend this game to anyone. Oeuf is a fundamentally negative experience in that it is best defined by what it takes more than what it gives. It subverts the typical default position that games should be inherently pleasing to control, which perhaps has some value in contrast to other games but less so on its own merits for me. There is, of course, a Stockholm syndrome effect that will occur with any control scheme eventually where it becomes satisfying to gain understanding and execution skills, but I nonetheless found the game innately unwieldy and unpleasant to control throughout its duration. That being said, the level design is perfectly laid out to consistently test your ability to control this unwieldy, off-center character. My biggest criticism would actually come from the severe reliance on camera movement to determine what output results from the same stick input again and again. There were many instances where constant camera adjustment felt forced where simple adjustment of the movement stick ought to have sufficed, but just didn't. The appeal of the game will essentially depend on the extent to which you enjoy the idea of playing a game that prioritizes going against the grain over being enjoyable to play. To achieve satisfaction it provides pain almost exclusively, and then offers release of that pain as a substitute for pleasure or joy. The game is worthy of attention, but just know what you are getting into.
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Basque*, Arabic*, Danish*, Greek*, Japanese*, Portuguese - Brazil*, Russian* +10 more
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The second Getting Over It style game with an egg as a main character that I'm aware of, but this one stands out for being made by the Stephen's Sausage Roll creator. Well, it stands out for other reasons, but that's what I thought going into it. Oeuf is a meditative platformer that gleans its difficulty predominantly from the player's own patience. The egg's movement is complex in the sense that you can jump from pretty much any part of the egg and most of these jump points can impact the ease of doing a jump. The way you move also impacts your capacity to make larger jumps, so combining these two things makes a movement system in which no one jump is that hard to do provided you are patient enough to set up for the jump. As such, most of my deaths came from impatience rather than mechanical difficulty, which I liked as a style of design. The game is meditative for its simple control scheme that allows you to be more an extension of the egg rather than the egg being an extension of you, but what really sells it is the well done soundtrack in combination with the generally pleasing visuals. It's a subtle looking game, not really detailed but does a lot with the little that it has. There's this great sense of isolation: hanging in the void amongst scattered fragments of places, just you and your home that you were cruelly blown out of. What also makes the game stand out from other games of its ilk is the checkpoint system. Instead of being designed in a way where failure loses progress, it's instead such that you have spots throughout the stage from which you proceed, each little sections that you master in and of themselves. This makes Oeuf a lot more forgiving than this genre tends to be, which makes it also a more welcoming entry into the genre. The only section that feels like it goes against this welcoming nature is the last one, which I didn't personally like for the fact of it being generally uncomfortable and frustrating to play. It's not inconsistent or badly made or anything, just designed around jumps that I didn't enjoy doing. Nevertheless, what's important to say about this section is that it's by far the hardest, having taken me two hours or so to complete, more than most of the other sections took combined. This is not a bad thing by any means and, thankfully, it's challenge really just comes from the fact that it's the first area which really demands of you some level of mastery over the egg, necessitating good working knowledge of nearly all the tricks you'll have learned throughout the game. In that way, the game leaves you with the sense that you learned most of what you could do with the egg. It doesn't feel like much was unexplored, and that makes it satisfying to finish. Should you enjoy platformers designed around unique movement systems, Oeuf is a game worth checking.
Amazing precision platformer with elaborate physics and nuanced movement. Learning to control the egg is a tough, occasionally frustrating, but ultimately rewarding journey. The atmosphere is chill and contemplative, just the right kind of immersive for reading the environments and executing tricky jumps. And workshop support means you can continue to explore the intricacies of rolling and hopping in a number of great community maps.
Honest to god precision platforming. Painful at first then really good and precise eggular movement. Weirdly fun multiplayer. Bangin level editor. Probably my game of the year.
Oeuf (aka Stephen's Eggroll) is a game for a specific kind of person... and I happen to be that person. The post-credits Victory Screen informed me that I died ~1,500 times in ~8.5 hours. Increpare (aka Stephen Lavelle) is known for his challenging, unhinged puzzle games - and now he's made a challenging, unhinged platformer to match. You control an egg with consistently realistic (read: consistently annoying) physics - but if you practice and stay determined, you'll eventually conquer the interconnected trials of this rainy, atmospheric world. The level design isn't for the faint of heart - but it's also my favorite thing about the game. The single-player campaign is well-paced and punishing, with a strong variety of memorable environments. You'll guide your egg through tree-stumps, broken-down buildings, and even a chapel roof while previously-cleared levels leer up at you from far below. Increpare's ambient soundtrack pairs nicely with his simple rainy-Minecraft aesthetic. It's a similar challenge to Bennett Foddy's Getting Over It... but thankfully with a checkpoint for almost every level. Don't worry about losing hours of progress when (not if) your egg flies over a cliff - just hit "restart" to instantly-retry a specific area. However... despite the single-minded focus and purity of its design, this game is undeniably annoying. Prepare to sweat, groan out loud, and facepalm at the logical answer to: "What would a platformer with realistic egg physics actually feel like?" Forcing the egg to do your bidding can feel like a losing battle at times, especially with certain devious jumps - but with enough practice (and patience), you will improve over time. I played on mouse and keyboard, which gave me enough control to beat the game in a reasonable amount of time without completely losing my sanity. Level-checkpoints were absolutely the right call here, and ensure compelling progress (however slow-and-steady). As a longtime fan of difficult platformers (Celeste, Crash Bandicoot, The End Is Nigh etc.) I was satisfied with Increpare's contribution to the genre. The asking price is low, and includes multiplayer + a level editor. It's not for everyone - and WILL irritate or even infuriate you - but for me, this was a well-rounded scramble through a protein-rich world (pardon the puns).
This game taught me a lot about momentum and gravity and friction and how all those things would be affected if I were kind of round but bigger at one end than the other
Deceptively great game from an obviously great game designer. Oeuf is a simple 3D precision platformer/ unorthodox marble game, in which you play as an egg that can roll around and hop a little. You don't have a lot of discrete movement tech at your disposal, but you do have physics, and an egg turns out to be a very interesting physical object. The focus here is on large, continuous maps with a good amount of checkpoints, and there's a level builder utility, online multiplayer, and workshop support built right in. Oeuf is elevated minimalism, and one of my favorite games of the year so far. All my trans friends had a laugh about me playing the egg game though... oh well.
Oeuf has been my chill cozy game of the year. It's an eggcellent game that deserves more attention! I can't believe it's taken me this long to write a review. I guess I've been busy enjoying the game. Oeuf is a 3D Platformer wherein you play as an egg. The difficulty has a nice gentle curve, and the longer you play the more comfortable you become with being an egg. There are generous checkpoints, the music is serene, and the atmosphere is very calm despite the harrowing climb you're making. The game comes with multiplayer mode, which is lots of fun and introduces a new way to surmount obstacles via pause-freezing for your friends. There is a robust level editor, as well as Steam Workshop support. In addition to the main campaign (which take between 3-6 hours depending on skill level) increpare has been releasing workshop levels of his own, and includes a 100-level "obby" in the base game. 10/10 ... would recommend.
I can't remember the last time I loved a 3D platformer so much. The controls and nuances of driving the egg are fantastic, I would say more enjoyable than most, if not all, driving games :) Graphics, music, ambience -- everything is delightful.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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