
Wallachia Reign of Dracula is a retro-styled action platformer/shooter game.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, Spanish - Spain, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Très bon jeu qui propose une expérience arcade mixant des éléments de deux licences phares pour un résultat explosif, avec de magnifiques visuels et une bande son à réveiller les morts.
What a beauty. Solid difficulty and lovely artwork. What's not to like?
This is a really fun game to me. Really reminds me of a few SNES games I played back in the day. It's a little punishing when you get hit or die vs if you're doing well it gets very rewarding to you but otherwise this was a nice throwback game that I enjoyed playing and beating.
Game is good. Hard, yes, but damn good.
Really nice games, a semi-metroidvania
Recommended if you enjoy oldschool Arcade-style games, otherwise you'll probably find the difficulty very frustrating. It's a bit rough around the edges, but still fun to play.
[h1]🧛♂️ Resenha: Wallachia: Reign of Drácula[/h1] [b]Wallachia: Reign of Drácula[/b] é um jogo que surpreende pelo preço e entrega uma experiência divertida e desafiadora para quem curte ação retrô. Os [b]controles são fluidos e responsivos[/b], com tiros de arco rápidos e satisfatórios, ainda que limitados às direções da rosa dos ventos (vertical, horizontal e diagonal). Isso dá um charme clássico, mas também exige atenção na distância em relação aos inimigos. O personagem já começa com várias habilidades que tornam a jogabilidade dinâmica: [i]pulo duplo[/i], [i]dash rasteiro[/i] e até uma [i]espada secundária[/i] para lidar com inimigos próximos ou rastejantes. Às vezes, um pássaro cruza o topo da tela e, se você acertá-lo, ele dropa um item de ajuda — [u]é uma covardia atirar num animal silvestre, ainda mais um que te ajuda 😂[/u]. Me pergunto se encontrarei algum [spoiler]upgrade ao estilo Metroidvania[/spoiler] ou se os itens seguirão o esquema clássico de drop, como em Contra. A [b]variedade de inimigos[/b] que surgem de todas as direções mantém o ritmo intenso e lembra bastante os Castlevania mais antigos — só que com controles mais refinados. É um prato cheio para os [b]amantes dos jogos retrô[/b], especialmente quem curte [i]games de plataforma com gráficos pixelados que dão um charme nostálgico[/i]. A história é [i]previsível[/i], mas tem seu valor em [b]peso e medida[/b], funcionando bem dentro da proposta e reforçando o clima clássico. Joguei com um [b]controle Wireless Xbox 360 original para PC[/b] e a resposta foi excelente, perfeita para esse estilo de game. A trilha sonora, os efeitos e a arte gráfica são bonitos e nostálgicos, remetendo diretamente aos tempos de [i]SNES e Mega Drive[/i]. Há ainda várias opções de configuração de tela, incluindo uma versão menor que ficaria ótima em mobile. [b]Vale destacar[/b] que o jogo possui [u]idioma português[/u], o que facilita bastante a imersão. No fim das contas, [b]Wallachia[/b] é aquele jogo que dá vontade de [i]zerar pelo desafio[/i] — lembrando que [u]não há sistema de salvamento, apenas vidas e sem continues[/u]. É simples, direto, cheio de ação e com uma atmosfera retrô que conquista e desafia. [spoiler]📝 Observação: esta resenha foi escrita após alguns minutos de jogatina. Pretendo atualizar minhas impressões conforme avançar mais no jogo e explorar melhor sua proposta.[/spoiler]
EL MALDITO SALTO Y SU INERCIA: - Me sorprende que NADIE haya caído en que el personaje da unos saltos ridículamente cortos, cae como una piedra siendo una mujer que hipotéticamente fue entrenada y era cazadora (según la historia). ¡SI!, se que puede hacer un doble salto, pero salta menos que "Zangief". Esto, ESTO, ¡ESTO! arruina completamente todo el juego. No puedo saltar enemigos básicos ni bosses, encima en el 2do stage, te vienen ¡DOS bosses a caballo de cada lado!. + Tiene una muy buena calidad técnica, tanto en gráficos como en música, pero no importa si no vas a disfrutar del juego como se debe. He jugado hasta los "Haunted Castle" fans, los "Lecarde Chronicles" y no siento lo mismo que con este juego, presumiendo que lo hizo el mismo creador o uno de los creadores. Una frustracion terrible. > Vean mejor "Chronicles Of The Wolf" que por lo que jugué en la demo, al menos se implementaron mejor cosas que acá no se hicieron bien. - Por cierto, hay un bug cuando elegís Stage que si lo pones en CERO, EL JUEGO NO COMIENZA. Este bug a día de la fecha, NO HA SIDO CORREGIDO. -------------------------------------------------------------------------------------------------------------------------- THE DAMN JUMP AND ITS INERTIA: - I'm surprised NO ONE has noticed that the character makes ridiculously short jumps, falling like a stone, even though she's a woman who was hypothetically trained and a hunter (according to the story). YES! I know she can double jump, but she jumps less than "Zangief." This, THIS, THIS! completely ruins the entire game. I can't jump over basic enemies or bosses, and on top of that, in the second stage, you get TWO bosses on horseback! + It has very good technical quality, both in graphics and music, but it doesn't matter if you're not going to enjoy the game properly. I've played even the "Haunted Castle" fan games, the "Lecarde Chronicles," and I don't feel the same way I do with this game, assuming it was made by the same creator or one of the creators. Terribly frustrating. > Check out "Chronicles of the Wolf," which, from what I played in the demo, at least implemented things better that weren't done well here. - By the way, there's a bug when you select the Stage: if you set it to ZERO, the game won't start. This bug has not been fixed to date.
[h1]A reminder of why old platformers sucked.[/h1] You play the whole level, get up to the boss, die, [b]start the whole level all over again[/b] and repeat until you get it right. Some people seem to like it but that's a hard no from me, Chief.
After playing the excellent Lecarde Chronicles 2 I had high hopes for this game, what a shame that they were almost immediately dashed by bewilderingly bad controls. I can't quite put my finger on what exactly is to blame, perhaps a strange combination of some moves being instant and highly sensitive while others are not. Even using the D-pad your character occasionally decides to aim in a different direction than you told it (not by a slight angle either, more like left instead of right), and sometimes it seems to just ignore your input altogether. Less than 5 minutes into this game a boat appears that requires you to jump and angle shots down, but more often than not this results in you sliding off the ledge and into the water. I wanted to like this, I really did. I'm always excited when someone responsible for a great fan game creates a proper release like this, it feels like they will finally get the credit they deserve, but this game is somehow a massive downgrade from earlier work. What a shame.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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