
W!LiB! is an interactive psychological thriller about suicide, based on personal experience. This is a story about a void in the soul, about search and loss of the life purpose in trying to save oneself and others. This is a life that can be lived your own way. For any life is beautiful... isn’t it?
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好久没玩,专门下回来准备达成死神成就,在放任14个人自杀之后带头大哥出现,所说的论点我还是无法同意,不否认每个人选择死亡的权力,但做出选择时的境遇导致的决定,不应该是他们自杀的理由。对话完后选择拒绝加入劝导自杀的团伙,我暂停游戏选择退出,还是做不到仅仅把内容作为游戏来看啊
I have played the prologue before and as much as I liked it, I do not like the mechanics of this game. I cant skip the dialogues and as much as dialogue is important in the game, it doesnt matter much once you replay the game, which I did. I tried getting through the beginning restaurant scene but I just cant. its painfully slow.
моя первая игра в стиме. это крутая игра, смешнявая. своих денег стоит 8/10
one of the most testful games to you as a human being, also pretty sad
This game has an intresting premise but it lacks depth on so many levels it's infuriating. Almost every ending feels rushed, and it completely fails to "make you think". i don't understand what went trough the head of the devs
나도 그렇듯 남을 구하는건 어려웠다.
meh its ok ig
Food for thought
steam打不了中评 但是我纠结了一会还是不推荐了 游戏性比较弱 能看出来作者尝试想要讲述什么 但是真的有些boring了 故事比较致抑 玩了几分钟之后心情很差
[h1] Если ты привык брать вину на себя, то эта игра, кажется, могла бы ослабить хватку [/h1] Игра интересная, в какой-то мере терапевтическая: вроде варианты ответов похожие, но результаты дают почувствовать разницу в [b] словах-стимулах [/b]. В то же время каждому пришедшему на мост нужен разный подход, исходя из их стиля речи, эмоциональных реакций и, как мне показалось, даже внешнего вида Нравится жестикуляция Уилла: на спасение он реагирует [spoiler] сжатым у сердца кулаком :((((((( [/spoiler], а при прыжке визуализируется физический ужас в виде сиюминутного шума, потери координации и зрения Хотелось бы при следующем продолжении обратить внимание на [i] мини-игры [/i] : их короткий формат рождает какое-то беспокойство, и все они тематически связаны с повторным переживанием травматического опыта (и самого Уилла, и знакомых) Ты не можешь принимать решения за других, в том числе мысленно выбирать за них то, как они оценивают тебя и мир.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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