
Nothing beats the excitement of playing against friends. In Wacky Wheels, you can do just that. Play with a friend in split-screen mode, play head-to-head using a modem connection or play via serial (null-modem) cable. Race against challenging computer opponents with adjustable difficulty settings.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This was the first PC game I ever played. It's a kart racing game inspired by Super Mario Kart, but honestly I always preferred this one. It has great theme music as well, which you can hear in the second trailer on the store page (and also see what the gameplay looks like). My favorite character was always Peggles the duck, but I like the rest as well. This game is over thirty years old now, but I think it has aged well, and it remains one of my favorites.
Brings back good ol' memories of the early 90's. I used to play this with a friend by connecting our PCs with a null-modem cable. Fun times! It was, and still is, not so fun to play in singleplayer, which is the only working mode here unless you want to play split-screen. The game is decent, but the frames and handling is very rough. You will absolutely hate it if you're playing this for the first time. My recommendation: If this was your childhood, then GET IT if even just for the nostalgia! If you've never played this game before, SKIP IT!
Gráficos WHACKY WHELLS ✅Aceitável 🔲Bom 🔲Ótimo 🔲Horrivel Requisitos ✅Um PC Básico Atende as especificações 🔲Um i5 com uma GTX 750TI 🔲No minímo uma GTX 1660 🔲 RTX 4090 História 🔲Tem uma historinha 🔲Uma história bacana ✅Uma história digna de prestar atenção 🔲Somente Multiplayer Jogabilidade 🔲Aceitável 🔲Jogabilidade bacana 🔲Jogabilidade excelente ✅horrivel Complexidade ✅Fácil de entender 🔲Fácil de aprender 🔲Zuado demais Dificuldade 🔲Você escolhe a dificuldade ✅Fácil 🔲Médio 🔲Dificil Recomendações Finais Jogo 3d com uma pegada retrô , vale a pena pegar em promoção, apenas passa tempo nada de mais Nota 4/10
10/10
Just picked this up in a bundle - so make of that as you will as to my general sentiment. But...I have to say this still plays really well. It actually feels like a fully-rounded kart racer - albeit a little simplistic. It's obviously a DOSBox wrapper but it's configured to support Xinput out of the gate so no messing about. The major drawback in my opinion is the framerate. It looks like the devs back in the day had limited it to 10 fps (honest!) instead of cranking out the max frames from whatever hardware it was running on. I guess that was the quick and dirty optimisation back then - target a 386SX and lock it that! Still - it does give you an 'authentic' experience. A proper remake would be most welcome (calling Nightdive...!)
Fun look back if youve played it as a child. its just kind of ironic to get the shareware version, when there is a full version, when it literally ask you not to redistribute the game everytime you exit. still a great game, and im not complaining, just saying
[h2]An ancient genre classic.[/h2]
Wacky Wheels, developed by Beavis Soft and published by Apogee Entertainment in 1994, is one of the most charming examples of early PC kart racing. At a time when console players were already enjoying the likes of Super Mario Kart, PC gamers had few comparable options. Wacky Wheels filled that gap with enthusiasm and humor, adapting the kart-racing formula to DOS computers in a way that felt both familiar and refreshingly eccentric. It replaced plumbers and mushrooms with animals and hedgehogs, giving players a roster of cartoon creatures to race around colorful, hazard-filled tracks. It wasn’t just a novelty for PC users—it was a vibrant, fast-paced, and surprisingly well-crafted title that helped bring a console-style experience to an audience that rarely got it. The game’s setup is simple but delightfully whimsical. Players choose from a cast of animal racers that includes a tiger, a raccoon, a shark, an elephant, a pelican, and others. Though they don’t differ mechanically, their quirky designs add personality to the races, giving each match a sense of playful character. The visuals are bright and lively, with pseudo-3D environments that use a clever scaling effect to simulate depth—a feat that was impressive for its time on DOS hardware. Each track bursts with color, featuring winding roads, ramps, and obstacles that encourage players to take risks and discover shortcuts. The sound design reinforces the cheerful tone, with bouncy music and expressive sound effects that punctuate the chaos of racing. It’s a presentation that captures the spirit of ’90s arcade fun while maintaining the slightly offbeat charm that defined Apogee’s catalogue. The core gameplay is instantly accessible. Much like its console inspirations, Wacky Wheels focuses on quick reflexes, item use, and lighthearted competition rather than realistic driving physics. The controls are tight and responsive, allowing for satisfying cornering and quick recovery even on the game’s trickier turns. The various items scattered across each track introduce a layer of strategy and slapstick. Hedgehogs act as projectiles to knock out rivals, oil slicks cause opponents to spin out, and bombs can turn a tightly packed race into chaos in seconds. These power-ups give each race an unpredictable, competitive edge, and though they’re less elaborate than those in Nintendo’s series, they deliver the same sense of mischievous fun. The inclusion of jumps and ramps also gives the tracks a sense of motion and excitement, keeping every lap dynamic and engaging. What made Wacky Wheels particularly appealing at the time was its range of game modes. Beyond the standard Grand Prix-style races, it featured several creative alternatives. The “Wacky Shoot-Out” mode turned the game into a vehicular battle, pitting players against each other in arenas where the goal was to hit rivals a set number of times with projectiles. There was even a duck-shooting mini-game, a light diversion that reinforced the game’s carefree personality. Most impressive for its era, Wacky Wheels offered multiplayer options through split-screen and network play, allowing friends to compete head-to-head long before online racing became standard. This variety gave it longevity that many PC titles of its day lacked, ensuring players could enjoy it beyond just single-player tournaments. The game’s difficulty curve is well-balanced for casual players but doesn’t offer much complexity for veterans. Early tracks ease players into the mechanics with forgiving turns and wide roads, while later circuits demand tighter control and better timing. However, because all characters handle identically and the AI behaves predictably, experienced players may find the challenge plateauing quickly. The higher difficulty classes add speed but not necessarily smarter competition, which limits the long-term depth. Yet in the context of its era, Wacky Wheels was never meant to be a deeply technical racer—it was about spontaneity, humor, and easy replayability. Its simple design ensured that anyone, regardless of skill level, could jump in and start having fun within seconds. Technically, Wacky Wheels was a standout on PC. The smooth frame rate, responsive controls, and fluid sprite scaling demonstrated impressive optimization for DOS systems. The developers took inspiration from console design while still working within PC limitations, resulting in a game that looked and felt polished despite the platform’s constraints. The colorful pixel art and catchy MIDI soundtrack give it a timeless appeal, and even today the game retains its personality and playability through modern re-releases. The Steam version preserves the original’s look and feel, offering a nostalgic window into a period when creativity and charm mattered more than high-end graphics or complex physics engines. While Wacky Wheels is often labeled a “Mario Kart clone,” that description undersells its place in PC gaming history. It was one of the first titles to successfully translate the fun of arcade-style kart racing to computers, paving the way for other developers to experiment with similar concepts. Its lighthearted humor, cheerful aesthetic, and chaotic gameplay helped it stand out in a market dominated by shooters and platformers. More than thirty years later, it remains a delightful snapshot of mid-’90s game design—a reminder of a time when creativity often trumped technology. In the end, Wacky Wheels endures not because it was the most advanced racing game, but because it was crafted with sincerity and joy. It’s fast, funny, and full of personality, a game that never takes itself too seriously yet delivers exactly what it promises: good, old-fashioned fun. For retro enthusiasts, it offers a nostalgic thrill that still feels fresh; for new players, it provides a glimpse into how developers once stretched limited tools to create experiences bursting with life. Wacky Wheels is more than just a relic—it’s a testament to how charm, humor, and solid design can make a simple concept unforgettable. Rating: 6/10
I remember watching my brother play this game when we were kids. And playing for myself, I see why he liked it so much.
Fun piece of history if you want to see how PCs in the early '90s tried to compete with console hits despite the extremely different tech. And it's also an alright kart racer I guess.
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