
A dynamic hack-and-slash adventure that mixes procedural generation with hand-made scenarios and a darkly humorous story. Featuring heavy-hitting deliberate combat, robust stealth mechanics, threatening enemies with unique movesets and a vast array of game-changing items to discover.
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Strategic heavy-hitting combat: Skill, timing, and good positioning are key to your survival.
Double the fun in the co-op mode. Click the orb in your tent and play with your friend!
Robust stealth elements: Sneak, peek around corners, with the help of the dynamic field-of-view system and learn where enemies are patrolling to catch them off-guard. Or hack-and-slash your way through them all!
Procedurally generated dungeons: Randomly generated areas and a mix of hand-made scenarios makes each campaign unique and interesting.
Huge amounts of loot to find and equip: Mix and match gear, potions, and curses to find your preferred playstyle.
Risk/Reward management: Choose between retreating to rest or venturing onwards for extra rewards.
Extra challenges: Enable many different extra challenge modifiers for even more rewards, but don't get too greedy!
Prepare yourself for battle: Food, ingredients, and provisions help you stay in top shape during battles. Gather resources during combat, and manage how much to spend during preparations.
No permadeath: Progress is saved while advancing through the campaign. And just like real life, death can still be very costly.
Optional Ironman mode: In this game mode, if you die, everything is lost! Only for the toughest Knights!
Become the one and only - extremely honorable, brave and … a little bit sleepy Knight of the Holy Divers. The ancient evil has been banished, the princess rescued and the Knight retires - but something is wrong. You awake falling to your death - probably - from the top of the mysterious underworld spire. Regain your memories and save the world - most likely - again. Go forth Holy Diver it’s - definitely - all up to you.
Good Night, Knight is a humorous twist on stories you likely already know from fantasy books and games, set in a pixel medieval world. With a range of unique and peculiar knights, creatures and many different story events Good Night, Knight offers a truly unusual experience.
This charming 16-bit sneak-and-slash adventure is a mechanically-deep dungeon crawler featuring robust stealth, stamina management, a dynamic field-of-view system, versatile items, resource management, and much more to discover!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
no new updates in over a year. abandoned. it's been another year. still no new updates. very much abandoned give it up for threeeeee yearssssss
Game was last updated in Jun 2021... so it looks like this game has been abandoned and will never leave Early Access. I really wanted to like this, but I couldn't even get used to the controls - tried both controller, as well as keyboard+mouse, the latter of which felt better. But even then, the control still didn't feel responsive... it felt more like I was fighting the controls in trying to get the character to face the direction I wanted. I would had still recommended this if the developer was at least still actively working on this, but alas. I know I haven't spent that much time with the game, but the thought of going back into it and having to wrestles the with the controls again... I much rather uninstall the game. Personally I think it wasn't worth the asking price... am quite glad I got this as part of a cheap bundle.
i love this game but it is abandoned. don't buy it unless you really like exploring abandoned games.
abandoned. boring. plain. repetitive. publishers that dont finish their games should refund money, or get punished imo.
all i can say is its a disappointment, not because its not well made, but the potential went to waste, and the visuals really fooled me, too good to be true, just like any other rogue like, it looked like it was promising something fresh and new, but it was just art, the mechanics and its style doesn't fit it, if you really want a good rogue like, then try spirit of the abyss, if you cant find game, just message me here and I will give link etc, but yeah, im not promoting the game im just saying it does it better and it is much more captivating. it would be good to learn from.
Game was last updated in Jun 2021... so it looks like this game has been abandoned and will never leave Early Access.
Super interesting roguelike with some things new! First and foremost - items _will_ change your run, a mark of a good roguelike. Second, in this one - you get to pick your items by yourself. You are only limited by weight. This is the new mechanic: you craft dozens and dozens of items, and most are very heavy - so you can only carry 3-4 maximum. As you gain experience by kills, when you go to sleep (every few rooms) - this experience is equally distributed to all items you carry, and it levels them up. Leveling items up - brings their weight down, often down to zero - so you can just equip them and keep them forever. Crafting is done with materials, which are dropped by certain mobs, but the catch is - drop rates are pretty low, so to mitigate that - you are supposed to cast a portal spell on the floor, and then sneak close to the enemy, grab them, and carry them to the portal. This will guarantee ingredients drop. If you hate sneaking - there's a certain item which allows you to grab enemies after successful parry, and another one that increases the parry window. There's about 5 "biomes", and you're free to explore each as you see fit. Every time you find an elevator (ie. a "resting place"), it is marked as your progress and you can return exactly to that floor. All in all - I paid this game on special for about 5$ - imo, it is worth easily 15$. Get it, its worth it!
This game should have more visibility. I haven't gone super deep yet, but the fact that we're sitting at <30 reviews is criminal considering the degree of polish that's been applied here. Right now, the feeling I have is Link to the Past dungeon + Dark Souls combat + a bit of humor, which is all good. People should be playing and talking about this game.
Tradução para português de Good Night, Knight em meu github (https://github.com/Roveri-21/Good-Night-Knight-Pt-br-) caso encontre alguma problema pode me informar, estrei a disposição para ajudar
I like Good Night Knight. I Recorded My Progress with Relevant Commentary Please watch if you prefer a more Audio / Visual experience, I do try to make it fun and enjoyable: https://youtu.be/-nBs3Q8Lq5A Good Night Knight is an Indie, Twin Stick Action RogueLike / Roguelite RPG Dungeon Crawler with Pixel Graphics and Procedural Generation. It is good. [h1]Legend of Zelda: A Link to the Past + Procedural Generation? Kinda! But Tougher! [/h1] Think of the dungeons of Legend of Zelda: A Link to the Past, with Procedural Generation of the dungeons, an interesting and bold use of lighting and fog of war, and a stealth system that encourages backstabbing, if that is your style. I personally prefer to run in and cut em down, but to each their own. Unlike Legend of Zelda: A Link to the Past, I have yet to see hearts drop from containers and defeated monsters, making the dungeons far more dangerous here than in that legendary influence. Good Night Knight is tough! [h1]You Have No Eyes In The Back Of Your Head Hero! [/h1] The use of Lighting is interesting, as Good Night Knight remembers that you don’t have eyes in the back of your head, and your character cannot see anywhere they are not looking, and certainly not directly behind them! Your character sees in a 180 degree arc in front of them, and sight is blocked by obstacles like dungeon walls, pillars, and corners, encouraging the player to play attention to where the monsters last were, and where they could possibly be, as they make their way towards you. Pay special attention to the objects they disturb on their path towards you, as they can be a vital clue to avoid getting got! Beyond the excellent and innovative use of Fog of War and visibility, Good Night Knight has a stamina system, that feeds the attacks, sprints, and dashes of your knight, and intelligent use of your stamina is vital to avoid taking damage, which is difficult to heal absent an elevator back to base to rest up with a meal. I like Good Night Knight, but I do have some Suggestions / Critiques for the game. Let me know if anyone thinks I’m off base with any of this, or if you think I missed anything. [b]Good Night Knight Suggestions / Critiques:[/b] [h1]1. Game Needs Different Sliders for Music and Combat.[/h1] The loud music drowns out the very faint weapon connection and use sounds, which sound very weak in comparison. [h1]2. Drops Disappear, and it Makes Players Feel Cheated. :([/h1] The ones you need for the upgrades in order to increase the abilities for most players to be able to handle a boss, drop rarely. Making it so drops don’t disappear would help address this, and reduce potential player frustration. [h1]3. Stamina Bar, Come Out And Play! 🎶 [/h1] Good Night Knight would really benefit for a more centrally located stamina bar, like how Rogue Heroes: Ruins of Tasos presented stamina as a little pie chart right over the character, which prevents the divided attention resulting from the constant looking up problem that Good Night Knight combat presents. I like the flashing yellow on the character when you run out of stamina, more of that please. [h1]4. HP! Get Down To Me! [/h1] Same issue for the HP, maybe consider showing some blood streams or gradually tinting the main character increased shades of red to roughly indicate health status, as the current bar doesn’t give exact values anyway, so why include it as a distraction drawing attention away from where the action is occurring? I’d say don’t. Maybe include it as a ‘legacy’ option in the settings for those who HAVE to have it, but I’d say it should not be the default option, as the game would simply play better with a more player character located, more immersive system. [h1]5. Heal Me! [/h1] Not fully healing when you restart is another odd decision, as it feeds into a failure spiral that starts when you die. Good Night Knight is hard, and a full heal helps get the player back into the action fast, and is expected followed a wipe. You could say the knight has enough iron rations stashed in their tent anyways to provide at least a “paltry” meal, so they are NOT at -50% hp, which is absolutely BRUTAL in this game. While still retaining the use of food for the 125% and 150% hp boost. Anyway, in spite of my well-intentioned suggestions / critiques, I really enjoyed my time with Good Night Knight. It is a good game in the making; I look forward to seeing how it develops in the future. Did I mention that Good Night Knight has local Co-op? Or that it has good music? Or that it has Meta Progression, tied to acquiring and lvling up items you find or buy? If any of this interests you, you’re likely like it. A Dungeon Delving Twin Stick Slasher that massively encourages taking fights intelligently; Good Night Knight is an interesting choice for Twin Stick Shooter Rogue Like / RogueLite fans who want to wield a sword instead of a gun. I like it. Note: Good Night Knight might be Early Access, but early access often means early fun. Care to observe the fun with me?
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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