
Select one of four protagonists, and resolve the spiriting away incident plaguing all of Gensokyo! There are over 100 allies called "shikigami" to recruit. Combine shikigami however you like and bring the incident to its resolution!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
They gave Reimu's sprite a pose with a raised arm with an actual armpit. 10/10 The game is also good.
2択ならおススメすますが、すべてのダンジョンをやった感想として限りなくおススメしないに近いおススメです。 本編からEX途中まではそれなりにバランスがとれており、こちらに戦略を取る余地があります。問題は後半にいくにつれてバランスという概念がなくなります。 まず、EXからは道中は即死付与ゲーです。そうしないとこちらのMPがなくなります。また、相手が動くと大体崩壊します。(しかもかなり素早い) よって、相手より早く行動して如何に即死させるかの道中です。 その次にボス戦。物理攻撃はほとんど意味がないといってもいいです。ダメージ計算式の問題で敵の防御ステが2種ありますが、遥かに高すぎてデバフをかけたところで雀の涙です。防御無視攻撃という文字に騙されてはいけません。あくまで、"防御"を無視するだけでVITというステは無視していないので。よって、魔法攻撃役が一人、壁4人がほぼ最適解でしょう。なぜかボスは魔法防御がほとんどないからです。 そしてWから追加されたダンジョンはもうクソゲーといってもいいと思います。とにかく敵のステが高すぎる。魔法しか通らない。物理攻撃(笑)という感じです。デバフももちろん非常に入りにくいです。動かれたらよくて半壊、悪ければ1ターンキルです。 そしてそんなダンジョンを駆け抜けた最後のダンジョンはなんとボスがいません。何のために武器を作り、仲間を集め、ラストの追加ダンジョンにいったのか ここで全てが無に帰します。 もし楽しみたいなら本編まででいいと思います。そこまでは良作だと思います。
Really good. I like when games give you fun tools to work with and then expect you to use those tools to their full potential and this one certainly meets that criteria. Even if ultimately it's a bit leaner/easier on the combat side than the prequel, Genius of Sappheiros, there's plenty of fun to be had mixing up your shikigamis, party members and their formations and roles against both extremely deadly random encounters and bosses in this SaGa x Persona inspired JRPG.
Romancing SaGa 3 but Tōhō
Great, challenging RPG. Don't know much about Touhou but the witty banter is amusing enough even if you don't know all the references.
Absolutely stellar turn based RPG. The systems of the game result in a flexibility that makes it feel like you can adjust to anything, but still just restrictive enough that you have to make real choices with building your party for any given part of the game. This does result in a potentially unavoidable side effect that as you get later into the game you have to readjust large parts of your party to adequately deal with each boss.
Boring. Maybe there's something I'm missing, but this game feels like a watered-down version of Genius of Sappheiros (their previous entry). GoS made every playable character feel unique and good for their own scenarios, DoD makes every character feel the same. The shikigami system is cool in concept, but kinda just feels like additional equipment that adds generic skills. The addition of a map and updated graphics is nice, but its not enough to save this game.
Hard ass RPG but SUPER FUN
Awesome game
Touhou
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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