
Select one of four protagonists, and resolve the spiriting away incident plaguing all of Gensokyo! There are over 100 allies called "shikigami" to recruit. Combine shikigami however you like and bring the incident to its resolution!
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Si.
面白かったが 神綺戦最終形態になる時に何をどうしてもフリーズして先に進めなかった
コマンドRPG。ただし敵の情報は一度倒すまで見た目と種族で判る範囲しかわからないし、ヒントとなるような中ボスはステージごとにいるが、それに対応するための式神を育成するのが手間。装備していない式神には経験値が一切入らない。そしてボスは中ボス以上に死にゲーだし、状態異常はなかなか入らない。探索も同じことの繰り返しで数時間で飽きた。クソゲーとはいわないけど3000円の価値があるかというと・・・。
this is the pinnacle of Touhou RPG. so much expansion from the first pc release. this is more of a gensoukyou experience; the music, the art, the story, it will create a sense of fulfillment, without even leveraging ''play with your touhou waifus''. like i said this is the top of the line for Touhou, and will stay so until Zun approves franchise. I played this back in 2010-ish when it first released, for like 2 or 3 runs, then again when its ps4 released for a complete run, no death, 100% collections, so you can imagine how long that took. but it was still worth it.
Played back in the day when there was no English translation, basically progressing through trial and error. Game is hard but not unfair. Time to grind another 200 hours.
Having played through what I feel is a reasonable chunk of the game, I sadly have to say that this game is a bust. The shikigami system, while amusing at first glance, being able to equip a bunch of girls onto your main characters, are basically just levelable equipment. The only distinct difference between "main" characters are the spellcards they have, which have few uses, and they're otherwise a slurry of shikigami skills, indistinguishable from one another. It's basically a dull unlockathon, which I'm especially disappointed by due to how unique the characters felt in Genius of Sappheiros, their previous entry.
Nearing the final boss of the game, I can say for certain now that Devil of Decline has been an extremely worthwhile journey. I had come into contact with Genius of Sappheiros Comiket release in my early days of being in the fandom and had always heard that first game had a better reputation. Yet I had still run somewhat out of breath and patience after the Iku bossfight in Genius. Perhaps it's the better circumstances that I've started this game in now, but Devil of Decline clicked and kept on clicking as I played. What I liked especially is how open the world feels. You can explore the shattered Gensokyo in several directions and sequencing happens only at very few places. Often, it's the difficulty of encounters that might persuade you to go the other way. Or they might not and you'll somehow brute force your way through those enemies. Very rarely does this game tell you not to go somewhere because it said so. The result is that the world feels big and the quest to save Gensokyo becomes grand and exciting as a result. I also really appreciate the SaGa influences of the game: The many actions you take during combat all add up to minor boons that keep you motivated. A weapon proficiency level here, an elemental proficiency there, learned a new weapon skill, improved an existing skill...finally, level ups for your shikigami and most impactful: Your own characters. A negative that I did notice is unfortunately that it's not too attractive to exchange a current party member with a newcomer, as they come as blank slates with no already developed proficiencies. To get them up to speed, a lot of investment and temporary loss of your group's power would be required. Oh how I would love to bring along the adorably pathetic Kogasa, but she's just too late to the party. Maybe one day after she's leveled up a lot as a shikigami... The difficulty curve of the game has been very sensible so far. Amusingly, it seems to grow sharper for monster encounters than the actual bossfights. I'm constantly surprised how often I lose against a somewhat overtuned and unlucky "trash" encounter, only for the boss of the same zone to be perfectly manageable after some buffing and debuffing. Overall, I expected Devil of Decline to be a pretty solid RPG with some flaws. Those flaws ended up being quite tiny and those positive expectations were greatly exceeded.
2択ならおススメすますが、すべてのダンジョンをやった感想として限りなくおススメしないに近いおススメです。 本編からEX途中まではそれなりにバランスがとれており、こちらに戦略を取る余地があります。問題は後半にいくにつれてバランスという概念がなくなります。 まず、EXからは道中は即死付与ゲーです。そうしないとこちらのMPがなくなります。また、相手が動くと大体崩壊します。(しかもかなり素早い) よって、相手より早く行動して如何に即死させるかの道中です。 その次にボス戦。物理攻撃はほとんど意味がないといってもいいです。ダメージ計算式の問題で敵の防御ステが2種ありますが、遥かに高すぎてデバフをかけたところで雀の涙です。防御無視攻撃という文字に騙されてはいけません。あくまで、"防御"を無視するだけでVITというステは無視していないので。よって、魔法攻撃役が一人、壁4人がほぼ最適解でしょう。なぜかボスは魔法防御がほとんどないからです。 そしてWから追加されたダンジョンはもうクソゲーといってもいいと思います。とにかく敵のステが高すぎる。魔法しか通らない。物理攻撃(笑)という感じです。デバフももちろん非常に入りにくいです。動かれたらよくて半壊、悪ければ1ターンキルです。 そしてそんなダンジョンを駆け抜けた最後のダンジョンはなんとボスがいません。何のために武器を作り、仲間を集め、ラストの追加ダンジョンにいったのか ここで全てが無に帰します。 もし楽しみたいなら本編まででいいと思います。そこまでは良作だと思います。
Absolutely stellar turn based RPG. The systems of the game result in a flexibility that makes it feel like you can adjust to anything, but still just restrictive enough that you have to make real choices with building your party for any given part of the game. This does result in a potentially unavoidable side effect that as you get later into the game you have to readjust large parts of your party to adequately deal with each boss.
Boring. Maybe there's something I'm missing, but this game feels like a watered-down version of Genius of Sappheiros (their previous entry). GoS made every playable character feel unique and good for their own scenarios, DoD makes every character feel the same. The shikigami system is cool in concept, but kinda just feels like additional equipment that adds generic skills. The addition of a map and updated graphics is nice, but its not enough to save this game.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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