
VVVVV is a colorful, dynamic platformer action with puzzle elements, made in retro style.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game feels like its unfinished If you dont have bullets left you need to restart the game because without killing enemies you cant go far movement is actually not that bad There should be new controls as the game is now i would not recommend buying it
VVVVV is yet another of literally thousands of 2D retro pixel platformers infesting Steam and lowering the average quality of all video games everywhere. This shovelware platformer is an extraordinarily lazy effort with simplistic levels and platforming, it's basically a shovelware minimum viable product slapped together with a Java template. The name tells the whole story, this is an attempt to trick people into thinking it was VVVVVV, a completely different 2D retro pixel platformer. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. While there are options to change the resolution for the game, all this does is scale up the simplistic low quality art assets used to make the game, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the mediocre 2D visuals. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. Comically, the game was written in Java (I'm not making this up). Talk about not using the right tools for the job. Might as well try to bake a cake with a screwdriver. The extremely poor choice of game engine here is a major contributing factor to the defects with the game. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected in the general public reception. At the time of this review, SteamDB shows the game only ever reached a peak player count of 6 confused players wondering why VVVVVV had gotten so bad. This is a pitiful enough number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam, the overwhelming lack of interest in the game is remarkable, but also to be expected. This complete and utter rejection of the game from gamers should be a keen information point for anyone considering buying shovelware like this. Gamers just didn't take this seriously, and for good reason. [quote][url=https://mmofallout.com/valve-bans-titles-for-review-manipulation/]Warning: Review Manipulation![/url][/quote] This game features a number of fake positive reviews from accounts known to be in the business of review manipulation/paid reviews. They're all written in either Russian or broken English, appear at almost exactly the same time, very shortly after the game launched on Steam, all have a direct Steam purchase of the game, and the accounts are used consistently to write fake reviews for asset flips and other cash grabs/scams. The "Positive" review score on this game should be disregarded due to this blatant, unethical review manipulation. This is done to deceive and scam gamers into paying for a bad product. VVVVV has an overly optimistic price of around $6 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
cool pixelated platformer game to be honest, just really difficult and sometimes stages get a bit annoying, which is probably the charm of this game. negative reviews on this are mostly because the game has a very similar name to another game called VVVVVV, don't take those seriously
VVVVVV, developed and published by Terry Cavanagh, is a puzzle platformer that builds its entire identity around a single, brilliantly simple idea and then explores that idea with remarkable depth. Instead of relying on traditional jumping mechanics, the game allows players to flip gravity, sending the protagonist, Captain Viridian, either to the floor or the ceiling. This one mechanic defines every moment of the experience, transforming what could have been a basic platformer into something far more inventive and demanding. The gameplay revolves around navigating a large, interconnected map made up of individual rooms, each functioning as its own self-contained challenge. Players move left and right while switching gravity to avoid hazards, primarily spikes, that instantly result in death upon contact. The controls are extremely simple, but the level design ensures that mastery is anything but easy. Precision and timing are critical, as many sections require carefully planned movements and quick reactions. Despite the high difficulty, the game remains approachable due to its generous checkpoint system, which places players right back into the action after each failure. This design keeps frustration in check and encourages persistence, turning repeated attempts into a natural part of the learning process. One of the game’s greatest strengths lies in its level design. Each area introduces new variations on the gravity mechanic, constantly challenging players to rethink how they approach movement and space. Some rooms require tight timing to pass through moving obstacles, while others present more puzzle-like scenarios that demand careful observation and planning. The game frequently introduces new twists, such as shifting screens or unusual layouts, ensuring that the experience remains fresh from start to finish. This consistent sense of variety prevents the central mechanic from becoming repetitive, even though it never fundamentally changes. The difficulty is a defining aspect of VVVVVV, and it plays a major role in shaping the overall experience. Many sections are designed to test the player’s precision and patience, often requiring multiple attempts to complete. However, the game strikes a careful balance by making failure quick and recovery immediate. This approach creates a rhythm where players are constantly learning from mistakes and improving their performance. The sense of accomplishment that comes from overcoming a particularly challenging section is one of the most rewarding aspects of the game. Visually, the game embraces a retro-inspired style that uses simple shapes and bright colors to create a clean and readable environment. The minimalist approach ensures that players can easily identify hazards and navigate each room without confusion. While the graphics may appear basic at first, they contribute to the game’s charm and reinforce its focus on gameplay over visual complexity. The consistent aesthetic gives the game a timeless quality that complements its design philosophy. The soundtrack is another standout element, featuring energetic chiptune compositions that enhance the intensity of the gameplay. The music plays a crucial role in maintaining momentum, especially during difficult sections where players may be retrying the same sequence multiple times. Each track adds to the atmosphere, creating a strong connection between sound and action that keeps the experience engaging. The narrative is light and secondary to the gameplay, but it provides just enough context to give the player a sense of purpose. The story revolves around rescuing crew members scattered across the map after a teleportation accident, and while it does not delve deeply into character development, it adds a layer of motivation that ties the experience together. The dialogue is brief and often humorous, serving as a welcome break between intense platforming segments. Replayability is enhanced by the game’s open structure, which allows players to explore different areas in varying orders. Optional challenges and collectibles provide additional goals for those seeking to fully complete the game. The inclusion of extra content, such as custom levels in later versions, further extends its longevity, offering new challenges beyond the main campaign. Despite its many strengths, the game’s high difficulty may not appeal to everyone. Players who prefer more forgiving experiences may find certain sections frustrating, particularly when precision is required. Additionally, the minimalist presentation, while effective, may not satisfy those looking for more visually detailed or modern designs. However, these aspects are closely tied to the game’s identity and do not detract from its overall quality. In the end, VVVVVV is a standout example of how a simple concept can be expanded into a deeply engaging and memorable experience through thoughtful design. Its challenging gameplay, inventive level structure, and strong audiovisual identity make it a highly rewarding game for those willing to embrace its demands. It remains a defining title within the indie platformer genre and a testament to the power of focused, creative design. Rating: 8/10
game sucked
meh...its ok... the controls are little weird... but playable.
VVVVV est un jeu pétri de bonnes idées, mais entaché par un nombre excessif de détails qui font en sorte de bien pourrir l'expérience de jeu. Que la manette ne soit pas supportée passe encore, mais qu'il soit au moins fait en sorte que les changements de touches sois pris en compte dans ce cas ! Sur mes 30 premières minutes de jeu, 20 ont été dédiées à essayer de paramétrer les contrôles en ZQSD sans que le Q ne soit également associé à "next item", et je n'ai même pas réussi ! D'autre part, le compteur a FPS affiche des valeurs erronées, il est commun de se retrouver bloqué à un endroit après une mauvaise manip' et donc de devoir recharger le dernier checkpoint, impossible d'associer les boutons de la souris dans les contrôles... Et pourtant la bande son est très réussie pour le peu que j'en ai entendu, les mouvements sont fluides, le level design bien pensé et les graphismes pixel apportent un réel charme au tout. C'est pourquoi je recommande tout de même d'acheter ce jeu, en soit, il vaut bien son prix et malgré de nombreux défauts, parcourir les niveaux est toujours amusant...
if you're into games that look like they're from the 90's i 100% reccomend this game.
This game is NOT VVVVVV with 6 V's This is VVVVV WITH 5 V's. The name is similar to a much better and older game in order to deceive people.
Хорошая игра, но покупать только по скидке
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Players by region
Where this game's players are, estimated from review languages.
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