
VRACER HOVERBIKE is a fast-paced futuristic racing game in VR (any headset supporting OpenXR).
Modeled estimate, not a reported figure. How we estimate →
Media

About
Race through neon cities, alien worlds, and orbital circuits. Lean into every turn using intuitive chest-based controls designed for comfort and immersion. Outrun missiles, drop mines, and blast your way to victory—this is VR racing at full throttle.
Solo, competitive, or chaotic—choose from Time Trial, Weekly Challenge, Combat, Survivor, Neon Runner, Multiplayer, and Career.
Race with up to 6 players in cross-platform online multiplayer. Choose your avatar and meet up in a social lobby between sessions.
🌌 30 TRACKS ACROSS THE GALAXY
Race through highland valleys, desert colonies, neon-lit cities, and orbital spaceways. Each circuit offers unique challenges, visual styles, and hazards to master.
Use missiles, drones, EMPs, and more in fast-paced battles where every second counts.
Design custom bikes, suits, and helmets in full VR.
Design custom tracks, play hundreds of them in all game modes, including multiplayer.
Pause time mid-race, fly through your replay, and capture your best moments from any angle
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is the most fun racing ive had in VR so far, fast paced lots of tracks and options just great riding fun
really fun game... VR controls are very good, way better than gamepad or keyboard. I like the tracks and gamemodes. difficulty is a bit odd, started with the easiest and was kinda too easy, but timetrials or neon was way too hard for beginning, but was managable later and not frustrating. easy recommanded!
好上手,有繁中,有台灣國旗好評。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English*, French*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is very good. It's got great game feel, and it gives me the vibes that I want. Unfortunately, I'm awful at the leaning mechanic for driving. I don't think I'm ever going to see all the content in the game or get good at the leaning controls, sadly. I recommend this game to anyone who rides motorcycles already. You'll do great.
Pretty flow state gameplay.
VRacer Hoverbike is, IMHO, the finest VR-native sci-fi racer on the market. Immersive controls, amazing speed and varied thrilling environments make this game a great time every time you fire it up. I have owned VRHB since the Early Access, pre-multiplayer days when I played on my Rift CV2 and have watched its development closely. These devs have worked diligently on steadily improving VRHB over the years, implementing about every feature standard to a top-tier racer (MP, leaderboards, playback/photo modes, livery editor, etc.). The full version is a testament to that hard work, and a real gift to VR racing lovers! I'm glad to see VRHB is getting more love since the excellent Meta Quest version was released. I have it there as well, but the sharper PC visuals always bring me back to my PC version if I'm home.
Without a doubt the best VR racing I've played by a long shot. Beautiful racetracks, tons of race variety, incredible graphics, WEAPONS, and no need for accessories.
I'm not really one for anti-grav racers (or their physics based learning curves), but giving this one a try as I was intrigued by the lean steering mechanic because it's like a call back to arcade moto racers. Because of my lack of experience with the genre I'll stay away from aesthetic/feel talking points. Rather, some settings to make the game feel better: personally I keep the steering sensitivity/lean-camera sensitivity all the way up because I feel it helps keep up with demanding tracks while feeling more natural. Like although it might help some folks and is default having my head gyroscopically always pointing straight rather than leaning with the bike made me feel more sick in than if the bike leaned as I turn (Might also just be the console "tilting the control to steer harder" placebo lol) General Racing game player tings: Only gripe so far is the race lines are finicky and "overly optimistic" so it's better to leave them off and follow your gut on trail-braking. Also the bike shows you what gear you're in but there's no manual mode as far as I can tell, which would be a nice addition to making me feel like I have more agency in acceleration/turns. All in all pretty decent, there's an extensive cosmetic livery customization, little career, quickplay, and online modes, having fun so far! I always try to check out all the new VR racing games and see what people are up too, since it's a much smaller community these days, this ones pretty solid/realized.
In the absence of WipeoutVR, this is the closest thing.
fun to play
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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