
Dagger Directive is a tactical FPS that allows you to approach each mission in your own way. Select equipment, decide the time of day, then move methodically to complete your mission. Enjoy the modern mechanics and old school graphics as you fight across a variety of missions and environments.
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About
You are a member of Task Force Dagger, an elite international special forces unit. Your missions take you across the globe—through frozen coasts, dense jungles, and war-torn cities. In Dagger Directive, tactical freedom is everything: pick your loadout, choose the time of day, and decide whether to strike hard and fast or move like a ghost.
Every mission is yours to shape.
Fight across three full campaigns, each set in a distinct region with its own atmosphere, enemies, and tactical challenges. Disrupt an eco-terrorist operation in the frigid Bering Sea. Battle organized crime across the volatile South Pacific. Crush an extremist uprising in Eastern Europe.
Each mission offers a different tactical sandbox, with objectives you can approach from multiple angles.
Gear up from a robust arsenal of 25+ weapons, each customizable with a wide range of attachments. Whether you're breaching doors with an underbarrel shotgun, clearing angles with suppressed SMGs, or picking off targets at extreme range, the armory has you covered. Supplement your firepower with drones, tripwires, grenades, and mines, and experiment with combinations that suit your style.
Dagger Directive blends modern game feel with grounded mechanics. Every bullet and piece of shrapnel has weight, velocity, and trajectory—simulated in real time. Adjust your scope for distance, lead moving targets, and respect the chaos of ricochets. Even grenades scatter deadly fragments that obey real physics.
This isn’t just spray and pray—it’s precision under pressure.
Each mission takes place in a large open area with multiple entry points, dense foliage, and tactical verticality. Control the environment by shooting out lights, hiding in tall grass, or stalking through shadows. Select the time of day before each op—just don’t forget your NVGs if you’re going in after dark.
The battlefield is a tool, if you know how to use it.
The Early Access version of Dagger Directive is already packed with depth and variety:
A 15-mission campaign that spans all three global theaters, offering replayability through multiple tactical approaches.
Full co-op multiplayer, so you and your squad can coordinate, flank, and execute missions together.
Over 25 weapons, dozens of attachments, and a wide variety of tactical gear—already giving you the tools to play your way.
A broad range of tactical equipment including deployable drones, anti-personnel mines, and multiple grenade types, adding layers of strategic options.
Post-launch development will expand both depth and customization:
A mission editor with full Steam Workshop support, allowing players to build and share their own operations.
An expanded tutorial system that dives deeper into advanced weapons, tools, and stealth mechanics.
A powerful Free Play Mode, where players can spawn enemies, allies, vehicles, and gear to experiment or create their own combat scenarios.
Modding support for weapons and gear, empowering the community to add entirely new content to the sandbox.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Ukrainian, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I bought the game because of its similarity to Delta Force 2, one of the games I played tons when I was a kid. While it does grant you that old-school, sandbox, delta force feel, it falls short in some aspects. Mainly the AI. It's hard to plan any engagements, try to be sneaky, when shooting an enemy instantly aggros everyone else withing a 50 meter radius and all of them will know your position right away and start shooting at you. Close range and mid range engagements are a bit meh, and you'll end up sniping most of the targets from 500 meter away then go in CQC style.
The game is fun... sorta. Enemies know exactly were you are the moment you shoot regardless of distance or suppression. You can get them to attack the other direction by using drones to circle first. You can use smoke to distract them. But the moment you fire your next shot, the enemy immediately swarms your position again. I've played several missions, some are more fair about this than others because the AI can get a little lost in buildings and such. They can absolutely snipe you from the middle of a wheat field... so grasses do not block their view. Smoke, buildings, terrain can. But if you move and shoot, they'll shift immediately. The game would be more fun if the AI did not have such detailed knowledge of player location.
theres potential but the AI seriously needs some work, they know where you are at all times. so theres no sneaking. Even if you have suppresors they still know where you are as soon as you shoot.
The AI is just incredibly frustrating. You can shoot someone with a suppressed rifle and a bastard 100m behind you heard it and comes running and beams you through a bush. CQC is basically non-existent as the AI once again react and beam you instantly. I love the idea of this game, but really this AI just isn't is at least for me. Ground Branch, a game bundle with this one, doesn't have perfect AI, but I VASTLY prefer it to this
Советую пока не покупать, так как игра очень сырая, боты палять через стены, да и видят тебя везде, стелс не работает, что с глушителем что без, разницы нет. Оптимизация на дне, с моим железои приходится играть на минималках.
Great throwback to the style of Delta Force 2. There's a lot to love but it's not perfect. Don't let the few negatives put you off, this one is a hard recommend. The 3 official campaigns took me just shy of 10 hours to beat on normal difficulty and have a variety of environments but typically revolve around you getting to place and killing everyone or blowing up whatever you're supposed to blow up then moving on. It would be nice to see more variety in objectives such as holding against counter attacks, escorting vehicles, CAS from the Blackhawk, exfiltrating under pressure, etc. More interesting events in-mission would go a long way too, perhaps a patrolling HIND or causing too much of a ruckus resulting in the enemy calling in a QRF for reinforcements. Similarly weather effects would go a long way to making missions more dynamic and replayable. For example; a snow storm, rain, or sand lowering visibility, or lightning providing momentary visibility/blinding night vision would be interesting. Strong wind that adds a horizontal offset or changes ranging of shots could be interesting too. The guns feel good to use and are mostly all functional as you'd expect but lack things like ammo variety (there are mags marked tracer but they just turn into normal rounds when picked up) and some sights just downright feel useless compared to others. The red dot sights for example are only really useful at ranges where pulling up your sights isn't worth it anyway, there are no holographic sights, the night vision sight isn't compatible with night vision goggles (in fact none of them are, making night missions a pain in the arse), and we can only hold one grenade in a 4 or 6 slot pouch despite the grenade being single slot. Gun variety could use some work, there's the usual lump of M4 clones and AK variants you'd expect plus MP5s, UMP, MAC10, and the usual sniper rifles and LMGs you'd expect. A few guns stand out for being more unique like the OICW (with proper airburst functionality), G11, and Calico but it'd be nice to see the armoury expand into more interesting options with attachments and weapons. Enemy behaviour has been a mixed bag too. For every one that I've found running into a tree or doorframe I've found three doing something actually intelligent. Whether the following behaviours are incidental or intentional by the devs is irrelevant, they were still cool - I've had AI squads have a point man and cover entry roads to towns, throw up smoke walls using multiple grenades from multiple units. Sniping with a suppressor is a little overpowered even at relatively short ranges (200-300 meters) but the AI don't immediately know where you are and will often get confused or look in completely the wrong direction. The way they respond to you with semi-accurate fire is cool but it'd be nice to see more experienced units capitalise on their numbers and organization rather than acting like every other enemy. For example, engaging a 5-man group could result in them laying down a base of fire while initiating a pincer attack, or attempting to suppress you with volume of fire while their sniper takes you out. Similarly it would be cool to see AI communication between groups, radio/vocal calls for backup, or taking defensive positions and calling for support, or attempting to retreat/run away to alert another nearby group for example. Right now the AI response to your attacks feels semi-organized, enough to be a minor threat to a solo player but strictly an amateur-hour response like every NPC got all their experience on an airsoft field. If you have even a basic understanding of fire and manoeuvre or setting up a killzone you'll slaughter every encounter with relative ease. Really looking forward to seeing where this game goes. What we have is fantastic and I can't wait for more.
Это странно. Это весьма странно. Давайте начнем с главного. Мы вот вроде имеем такой тактический шутер который должен походить на классические игры вроде Rainbow Six старой школы, или первых частей Delta Force, ну или на худой конец Spec Ops, то есть, мы имеем примерно графику вот такого же уровня, и плюс минус такой же геймплей с некоторыми современными фишками, но что по факту? По факту почему то игра с графикой такого уровня имеет просадки по кадрам и работает нестабильно на железках среднего уровня сейчас, это вообще как то неправильно, как так? Такая игра должна просто летать на любых системах. А получается совсем наоборот, что бы играть в это, ты должен иметь ПК уровня NASA. По геймплею, какие вещи сразу можно отметить? - Абсолютно пустые карты - Местные деревни выглядят как после бомбежки, или я не знаю как сказать, как будто пятилетний ребенок в песочнице понаставил домиков - На этих местных объектах шляется местная гопота, которая обладает каким то непонятным интеллектом. Стреляют эти проходимцы метко, но реагируют на глушители странно, ведут себя так же, вообщем с их поведением есть явно какие то проблемы. - Тебе вроде дают задание зачистить эту деревеньку, и ты вроде всех убиваешь, о чем тебя оповещает оператор, и тебе тут же прилетает между глаз, от какого то вьетконговца который в это время где то прятался, нормально так... - Система инвентаря, и система надеваний приблуд на стволы это все конечно очень весело и прикольно, но неужели было нельзя сделать нормальный брифинг, с нормальной менюшкой, и нормальными настройками, чем делать вот это вот подобие....собирать манатки на броненосце " Потемкин ", дабы выдвинуться на великое задание, в коттором злобные рюззкие везли куда то свои боеголовки, боже....кто писал сценарий? Этот человек пересмотрел Американских фильмов 90х годов? По технической части: - Я не знаю как работает кооп, я не пробовал, но другие люди говорят, что не очень - Настройки. Как бы я с ними не манался, на FPS это не очень сильно влияет, кроме того, некоторые настройки просто не сохраняются. Как я понимаю, сделано это на Unreal Engine 5 ( Это вообще надо додуматься до такого....но да ладно ), так и вот, кроме рендеринга экрана тут ничего нет, нет нормальных апскейлеров, ни FSR, ни DLSS, поэтому работает все через задницу, и производительность находится в том же чудном месте. Остальное упоминать даже не буду, достаточно и этого. Это максимально убого, максимально сыро, и пытается сыграть на чувстве ностальгии, но просто если ты делаешь что то, делай это нормально, а не спустя рукава, но автор видимо просто сделал игру в стиле: " Накидал моделек и нажал Compile и все " Я так понимаю, что большинство вот этих проблем, авторы исправлять не будут и этот кусок УГ останется таким на релизе версии 1.0, поэтому, даже не вздумайте брать эту дичь. Сейчас бы кормить бездарей и дармоедов, которых развелось в геймдеве, к сожалению, как тараканов в монгольском ауле. Однозначный рефанд. ( Это уже 5й рефанд очередного низкосортного поделия на Анрыле пятом, без шуток, ребят, будьте внимательны когда покупаете )
A hardcore retro tactical FPS that pulls no punches with it's difficulty. Charming old school graphics/aesthetic, tight gunplay. AI for enemies on normal mode are adept at gunfighting and are increasingly lethal the closer you are to them, spot you from believable distances under reasonable circumstances, and adept at searching for you near your last known position. They use cover, smoke grenades and frag grenades to break line of sight and flush you out. been caught in several flanking maneuvers when I got complacent about my movement. Light and very simple inventory management. Without friends to play with, you are lone wolfing the missions. Very tense gunfights, esp. without friends. Some odd directional audio mixing from time to time and the odd visual bug occasionally. 9.5/10 stars. Highly recommended for anyone looking for a challenging singleplayer or coop tactical fps. I want more guns!!!
It's simple. If you've missed the old Delta Force games, Dagger Directive has you covered! This brings back the DF vibe 100% and adds a lot more to it than that. The game is super easy to learn, and yet the missions will challenge your skill and patience. I randomly stumbled over this, and I'm really glad I did.
Completely and utterly broken. Stutters heavily in ship and will not let me start a new mission. It will endlessly load up a previous save. I really liked this game/demo :(
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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