Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 30 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 8.5/day in the week to Jul 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 256reviews | 85% | — | $206K |
| $6.99−80% | 556ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Love and own this game on all platforms! Quest, PCVR, PSVR2. Do yourself a favor and pick this one up. The learning curve is very steep, but after a few hours you'll get the hang of it and it'll feel great. It's nice to be able to go for a skate and not worry about breaking my arm!
BE CAREFUL! - after playing this game for a short time, and doing pretty good, i went to my local charity shop and bought a skateboard for $5. On the way home i tried a simple nollie double heelflip over a rubbish bin, and yeah, it didnt go well... but seriously this game is pretty fun for sure, i can only manage short sessions so far.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Needs Multiplayer - then I can see this outshine as a very nice Social Skater Hangout.
impossibly good!
재미있음 튜토만 해봤는데 속도감 작살임 그런데 나이가 들어서 그런가 피지컬 딸려서 튜토 다 못깨고 빡좀함 ㅋㅋㅋㅋㅋ
very expensive for what it is, will no doubt make you motion sick for a bit, but overall a fun idea, wait for a sale
HP REVERB G2 (V1) WMR .. Can't get past the initial calibration. Unable to teleport after grabbing the board. When it's resolved or custom bindings are made available I'll revise feedback. If you buy this know that it's pre-configured for DIRECTX12. If you have DIRECTX11 and launch game it will error out and crash. You need to add the DIRECTX11 switch to the launch path within the games property section in your Steam library section. Example Launch Options: -DX11 This will allow it to load successfully. Getting past the calibration and teleporting is another story.
I genuinly wish we had a map we could explore and skate around in freely kinda like skate, instead of the linear 1 run hallways But the game is quite good, tricks feel nice and satisfying to pull off, so satisfying that i kept jeapardizing my street run to pull off a perfect manual ontop of the caravan and triple kickflipping out of it...i did it eventually With some work this game could become one of the greatest VR games.
VR Skater is an impressively ambitious virtual reality skateboarding simulator that successfully recreates the technical challenge, physical intensity, and rewarding progression of real skateboarding in a way very few sports games have managed to achieve. Developed and published by DEFICIT Games together with VRSkater Games, the title was built specifically for VR rather than adapted from a traditional flat-screen skating game, and that design philosophy is immediately noticeable in nearly every aspect of the experience. Instead of relying on button combinations and canned animations, VR Skater demands physical movement, precise timing, and genuine practice, creating a simulation that feels far closer to actual skateboarding than most players initially expect. The game’s most defining feature is its highly physical control system. Tricks are performed through hand and motion-based inputs that simulate actual board manipulation rather than simplified arcade commands. Players move their controllers in ways designed to imitate foot movement on a skateboard, allowing them to perform ollies, kickflips, grabs, manuals, grinds, and advanced combinations through physical execution. The controls can feel awkward and punishing during the first few hours, but once the mechanics begin to click, the sense of control becomes remarkably satisfying. Every successful trick feels genuinely earned because the game rarely relies on automation or simplified inputs. One of the strongest aspects of VR Skater is how convincingly it captures the emotional experience of skateboarding itself. Falling repeatedly while learning basic techniques is frustrating at first, but gradually mastering difficult tricks creates an enormous sense of accomplishment. The game constantly rewards persistence and precision, making improvement feel natural and meaningful rather than artificially scripted through progression systems. Successfully landing a difficult combo after repeated failures produces the same kind of satisfaction associated with learning real physical skills. The physics system deserves significant praise because it forms the foundation of the entire experience. Momentum, board rotation, grinding balance, and landing stability all feel grounded in believable physical behavior. Speed management becomes important when approaching rails or stair sets, and maintaining smooth lines through environments requires careful coordination and timing. The simulator constantly emphasizes flow and positioning, making movement feel fluid and physically convincing once players become comfortable with the mechanics. Visually, the game delivers highly detailed urban skate environments designed specifically to encourage experimentation and technical skating. Stair sets, handrails, ramps, ledges, bowls, and open street sections provide countless opportunities for creative trick lines and freestyle skating. The environments are not enormous open worlds, but they are carefully crafted with enough density and variety to make exploration rewarding for players focused on mastering movement and discovering efficient skating routes. The sound design also contributes heavily to immersion. The sound of wheels scraping pavement, decks slamming against concrete, grinding metal rails, and landing tricks helps reinforce the physical presence of the skateboard beneath the player. Combined with environmental ambience and energetic music, the audio presentation creates a convincing street-skating atmosphere that strengthens the overall realism of the experience. Another impressive quality is the game’s focus on long-term mastery rather than instant gratification. VR Skater expects players to spend time practicing fundamentals and gradually improving through repetition. This approach may initially seem unforgiving, but it ultimately becomes one of the game’s biggest strengths because progression feels authentic. Beginners start with unstable movement and constant crashes before slowly developing the control necessary for advanced tricks and smooth skating lines. The trick system itself offers surprising depth. Once players become comfortable with the controls, they can perform highly technical combinations involving flips, grabs, grinds, manuals, and transition tricks that can be chained together creatively across environments. The high skill ceiling gives the game excellent replay value because there is always another trick, line, or challenge worth mastering. The immersive nature of VR also gives the game a unique intensity that traditional skateboarding games struggle to replicate. Physically performing trick motions while standing inside detailed urban skate parks creates a genuine sense of involvement and focus. The combination of VR immersion and realistic mechanics makes even small successes feel exciting because the player is actively performing the actions themselves rather than simply pressing buttons. Another admirable aspect is the game’s commitment to authenticity. VR Skater does not simplify skateboarding into an arcade fantasy where players instantly perform impossible tricks without effort. Instead, it embraces the difficulty, repetition, and gradual improvement that define real skating culture. This design philosophy gives the game a strong identity and helps it stand apart from more casual sports titles. However, the game is not without weaknesses. The steep learning curve is easily the most intimidating aspect of the experience. Players unfamiliar with skateboarding or VR motion systems may initially struggle heavily with basic movement and trick execution. Early sessions often involve repeated crashes and failed attempts, which can feel frustrating before the mechanics fully begin to make sense. The realism-focused design may also alienate players expecting a simpler arcade-style skating game. VR Skater prioritizes simulation and precision over accessibility, meaning casual players may find the controls overly demanding or exhausting during longer sessions. Content variety can occasionally feel limited as well. While the skating mechanics themselves are excellent, players searching for expansive career modes, story-driven progression, or massive sandbox environments may eventually desire more structured content beyond pure skating mastery and freestyle experimentation. Physical fatigue and motion discomfort may also affect some players. Since the game relies heavily on motion controls and VR locomotion, longer play sessions can become physically tiring, especially while practicing technical tricks repeatedly. Players sensitive to VR motion sickness may also require time to adjust to the movement systems. The interface and onboarding systems could also communicate certain mechanics more clearly for beginners. Although the tutorial systems explain the basics reasonably well, mastering advanced movement often requires significant experimentation and patience that some players may find overwhelming. Despite these shortcomings, VR Skater succeeds remarkably well as one of the most authentic and rewarding skateboarding simulators ever created for virtual reality. Its realistic physics, demanding controls, immersive environments, and satisfying skill progression create an experience that genuinely captures the challenge and excitement of real skateboarding in VR form. For skateboarding enthusiasts, VR players, and fans of highly skill-based sports simulations, VR Skater delivers a uniquely immersive and deeply rewarding experience. It is not designed for instant accessibility or casual simplicity, but players willing to invest time into mastering its systems will discover one of the most technically impressive and satisfying VR sports games currently available. Rating: 8/10
MANUAL IS SO HARD!!! (not saying game is bad its very good) edit : its easy
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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