
** This version of VR Karts is designed specifically and only compatible for HTC Vive ** The checkered flag is about to drop on a new Virtual Reality racing experience! Get in the drivers’ seat of your own customized kart and race against other players from around the world.
Modeled estimate, not a reported figure. How we estimate →
Media

About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I'm going to start by saying that this game is fun and I did not receive motion sickness while playing it. The motion controls are crap in the game though. They don't add anything to it except for horrible steering (which is done with the touchpad). They basically just use the motion controls as a controller and not for motion. They only have them in it so they can say they use motion controllers. You do not steer with the controllers, you use the track bad. For power ups and boost you also just press the touchpads. While the tracks are nice to look at, they are short and are basically just flat ground with nothing else. If you are looking for motion controlled mario kart then you are looking in the wrong place. Maybe with future updates they will make them better but I doubt it since this is not even a early release or alpha or beta.
I just picked up this game, and I feel bad for both the developer as well as the community, as the game is a really fun little racing game with a lot of (unjust) bad reviews. Now... don't get me wrong... I feel like they should add some real motion control steering, but I have been playing using my xbox 360 controller, and it's a blast. The graphics are cartoony and fun. The driving on the controller is smooth and very responsive. The view itself is great, with nearly zero interference from the cart itself. You can get a great view of everything happening around you. There are a wide variety of different weapons to use in the game... from tire spike strips to homing missiles. The game also runs really well. I have a GTX980 (not a ti), and it runs perfectly smoothly through the whole race. The graphics are also easy on the eyes, being that games with a lot going on often times end up looking rough and pixelated in VR. There's plenty to look at in the levels, but it's all pretty crisp (as crisp as VR can be). I certainly feel like they could improve some of the control features. Having boost and drift the same thing is kida silly, and I think it's way too easy to spin out when you're bumped. Still... for 15 bucks, you get a fun, great looking Mario Kart feel with great VR driving action. Adding true motion controls should clearly be at the top of their list, but for those who enjoy using a controller... you should be plenty happy with your purchase.
This was my first experience with the Vive that did not use tracked controllers and I was dissapointed ( I was trying to avoid this for now but it seemed it supported it under the controller compatability). Also, the controls don't even work properly. Often times the steering just stops working and you run into a wall.
i purchased this game for my family and when purchasing it show that it supports oculus rift, but when my son plays it it displays upside down. after looking back over the game description I find a notice that "this resion of VR Karts is designed specifically and only compatible for HTC Vive".
It would be a lot more fun if it supported a steering wheel. Steering wheels go good with vr. Its still a pretty good game though. Please bring steering wheel support with foot peddles.
Bought this game for the Oculus Rift before they added that it doesn't work on Oculus Rift in their game description.
tellement domage comment foirer l'opportunité de devenir LE mario kart vr sur steam? ils avaient tout pour reussir, et ben non pas moyen. pourtant le jeu en lui meme est tres sympas avec une ambiance sympathique. c'est mignon tout en couleur mais bon..... controles pas terribles a savoir que votre kart va par moment se mettre a tourner correctement quand vous prendrez un virage puis a d'autre moment ba la sensibilité de la direction va baisser pendant la course se qui aura pour resultat de ne pas pouvoir prendre votre virage de maniere fluide donc pensez a freiner a mort. VIVE LE FUN mes controles de bases on aussi decider de changer quand cela leurs chantent donc le klaxonne s'est retrouvé sur le meme boutton que le boost. pendant que je parle du boost ba faut savoir que garder le boutton appuyer va faire que votre kart sera assisté dans les virage, alors c'est bien mignon mais faudrait il que l'assistance ne vous fasse pas foncer dans les murs (niveau de la grotte). total j'ai meme traversé le decort. et pour finir le truc le plus frustrant dans mario kart vous allez rebondir sur le kart adverse et perdre un peu de vitesse mais ca reste fun et bien dans vr kart votre kart va perdre quasiment toute sa vitesse sur une simple touchette donc exit pousser un kart avec le coté de votre vehicule. parsque c'est bien connu quand deux voiture se heurtent portiere contre portiere a la meme vitesse et en ligne droite elles vont se stopper net en passant de 60 kmh a 15 kmh d'un coup. -_- bref les ptit gars du studio doivent reaprendre a coder et reviser les loi de la physique bien sur inutile de parler aussi de l'incompatibilité avec l'occulus rift puisque s'est ecrit.....a ba non en fait -_-
I bought this and played it for 20 minutes. It works great with a xbox 360 controller and handles really well. It is the first game that i have asked for a refund of though. There are a few issuses with it. first off its just not fun. It has some great ideas but some of the weapons just ruin the race for the racer it feels unbalanced. One of the weapons turns your steering wheel to the left for to long. Its bad enough to crash into the wall because of getting hit with this weapon but it takes control of your kart for 10-15 seconds and after that everyone has passed you and i just couldnt be bothered trying after that. The scale also feels off the kart is huge and the world is huge. if everthing was %50 smaller I think it would be better. in a kart you don't sit on a chair you sit almost on the ground its a small and very compact feeling. Being low to the ground increases the sense of going fast. This feels like your sitting on a bar chair and your driving a buss. I think the tunnels should be lowered by %60 so you get that felling of incresed speed again by having your surroundings close to you and again the sense of speed picking up. athough you wouldnt be going any faster it would feel like you were. also the speed of the karts are slow. again if you were lower to the ground it would probably feel like the right speed. The menus and end of the race all work fantastically. I think if they were to give this more polish it would be great and i would be happy to buy it again. but for now its just not fun.
this would be a great game if it was 4.99. Not worth the price. These are all phone apps.
The touch motion controllers are used, but not for motion, just the buttons. Game says "Press A!" expecting you to know what "A" should be. The biggest issue for me, though, is that after just a few seconds into the race, the trigger to accelerate stops working and I can only go backwards.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Green Ember: Helmer in the Dragon Tomb | $16.7K | 55 | 96% | $16.99 |
| Criminal Dissidia | $16.7K | 133 | 67% | $12.99 |
| Portalborn | $16.7K | 65 | 92% | $9.99 |
| Marble Run 2D | $16.7K | 88 | 74% | $5.99 |
| No Fair Play | $16.7K | 533 | 91% | $1.19 |
| Drop Dead: The Cabin | $16.7K | 60 | 67% | $10.99 |