
Time Rift is a fast-paced puzzle-shooter. You’re a hacker-turned-security tester, but your skills will only get you so far - to take down global megacorp VaultCo, you’ll have to manipulate the flow of time!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Russian, Spanish - Spain, Italian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
我觉得以我个人来看,本作虽然也不算是虚假宣传吧,但也只能说是非常一般。虽然它没有极其严重的品质问题,以至于我本来还是想给个礼貌性好评的,但是想了想,为了让我的观点更清晰地表现出来,我选择一条路走到黑。我很久没写过偏向批评的评测了,可能非常主观,没什么建设性,所以预先警告。 本作标榜自己是一款“快节奏动作解谜游戏”,这种说法立刻就引起了我这样一个解谜游戏定义纯粹派的好奇。其实说是好奇,不如说是怀疑。但看在评价还算好,其中还有莫名数量的中文长评的情况下,我还是决定买下来,看看本作有没有打破我对游戏类型定义认知的设计。答案是这游戏确实让我对它的类型感到困惑,但不是好的那种困惑,而是将动作和解谜的各种设计唐突地缝合在一起产生的违和感。 开始讨论本作的设计之前,还是先介绍一下这个游戏的世界观和玩法。在本作中,玩家是一名网络测试员,负责测试VaultCo这个公司的各个服务器的安全性,而这个测试的过程则被可视化为了我们在玩的这个“游戏”。在游戏中,玩家需要控制一个类似小飞机的物体(主角?),在迷宫一样的服务器环境中穿梭、射击、收集等,但是这个服务器环境并不是安全的,最首要的威胁就是一直向主角逼近的“防火墙”,类似很多游戏里都会出现的“自动卷轴关”,摄像头会自行向一个方向移动,而屏幕边缘则是致命的,所以玩家需要将飞机一直保持在摄像头范围内。但玩家也不一定只能被动躲避,一种占据主动的方法是,通过使用关卡中的一些“换向节点”,改变“防火墙”逼近的方向。 这之后,还引入了和游戏标题《时间裂隙》息息相关的“时间”相关的机制。首先,在关卡中可以任意回溯时间,最晚可以回到关卡开始,因此不用担心死亡,基本上就相当于无限重试,这个机制在游戏内部就叫“时间裂隙”效应。如果想的话,还可以减慢时间流动来完成一些精细操作,或者彻底停止时间流动来观察情况,事先计划。当然,随着时间回溯、减慢或者停止,主角的移动也会回溯、减慢、停止,回溯时间后关卡中所有其他物件的状态也会回溯,所以真就只是相当于一个重试功能而已。 不过既然敢把这个机制的名字放在标题里,地位这么高,那肯定不会这么简单。比如,之后引入了一种门,这种门的状态不会随着时间回溯而回溯,只要打开了就永远打开了,本作中很多谜题,首先几个步骤都是先把特定位置的这种门打开,然后回溯之后,通过走另一条路线达到更进一步的目标。然后......然后就没有了。嗯,这就是本作唯一一个和时间回溯有关系的机制了。 我知道期待本作在时间回溯机制上能探索出《时空幻境》那种程度,实在是有点太为难这款游戏了,不过这机制深度也实在是太浅了一点。颠来倒去,真就只有唯一一种用法,那就是我上面说的,先把这种门打开,然后回溯,走这种门打开后连起来的路。无论关卡本身做的多么复杂,多么“迷宫”,这种本质都是不变的。所以,所谓的“时间裂隙”这个机制的多样性甚至还不如一开始说的变换防火墙方向的“换向节点”强,实在是...... 所以到了现在,引以给这个游戏命名的机制已经没什么可说的了,那其他的机制呢?先是“换向节点”,这个属实算是这个游戏里最有意思的机制了,甚至说它才是真正的核心机制都不为过。换向节点不仅可以切换防火墙的方向,同时也会切换主角飞机的射击方向,射击是用来破坏阻挡路线的门的,有时在匆忙换向之后,就无法破坏特定方向的门了,因此射击和使用换向节点的时机非常重要。再加上只能通过一次的激光门,只能使用一次的换向节点等(这里用“等”是为了严谨,实际上剩下没几样了)机制,在考虑这些机制的情况下,规划路线和行动是真正需要思考的,不像前面的那啥时间机制。不过遗憾的是对这些机制的探索在本作的前两个章节(差不多是前一半)就已经截止了,而且也没有很深的探索,而之后添加的新机制......马上就要说到了。 之后关卡中加入了其它的危险要素,比如炮弹(周期性射出,炮弹按照直线轨迹运动)和地雷(走到范围内后,过一小段时间爆炸),这些在动作上既没有什么创意(无非就是躲避和勾引),又对解谜思路没什么影响,只是徒增障碍而已。哦对了,主角可以射击炮弹来抵消炮弹,炮弹和炮弹碰撞也可以相互抵消,这总是有意思的设计了吧?一开始可能有点意思,但也就那样,在之后的游戏过程中被一遍又一遍拿出来用之后,就算有一点点新鲜感也很快褪去了。 这里插一句,本作对一些操作的时机和准度的处理也让我有些迷惑。就比如“激光门”这个机制,就像地雷一样,从触发到实际形成激光之间是有一小段时间窗口的,因此只要够快,理论上你是可以通过之后立马回到另一边的,在本作一些谜题中确实需要用到这种操作。不过从解谜的角度来说,问题在于在大多数情况下,“可不可以使用这种操作”这个问题的答案并不能仅通过观察和简单尝试就能得出,因为执行还有准度的要求,如果操作不够快或者不够准,可能就不行,而如果操作再快一点,再准一点,可能就又可以了,总之“可不可以”的界限非常模糊,这也是我一般来说非常讨厌解谜游戏中存在“时机”要素的一个原因。如果处理得好的话,可以让这种界限更加明确,但本作并没有做到。 再之后,本作引入了一种新的节点,在进入这个节点后只能向上下左右四个方向之一射出,直到碰到一个换向节点。这个,除了让在关卡之间移动看上去没有那么单调之外,还有什么别的意义吗?哦,有的时候还需要刻意躲开这种节点,以免被困住,但是也就这样。最后本作引入了会附着在主角上的炸弹,以及可以把这种炸弹卸掉的检测器。有时玩家需要躲避炸弹,或者设法卸掉炸弹,而有时玩家需要刻意保留炸弹,以自爆炸开不会被时间回溯影响的门。 说白了,这些设计并不是说没有意思,但这里有两个问题,第一是本作在引导上生怕玩家看不懂,用大量的文字叙述手把手教玩家如何运用这些新机制,比如前面那个“附着炸弹”机制,关卡里会明晃晃地写着“你可以使用这种炸弹来炸开不会被时间回溯影响的门”,就这种东西,交给玩家自己去发现难道不会更有意思吗?第二是这些机制和用法真的是被重复了太多次了,60个关卡,关卡布局可能会有变化,但分开来,每一个步骤都是这几样,之间也没有任何有意思的组合和交互,因此思考起来是真的没什么意思。 大家可以看出,上面的批判主要针对“解谜”这个方面,我认为在这个层面上,本作是一款非常平庸的解谜游戏。至于动作要素,至少我是不觉得完成了这些所谓的“快节奏”关卡之后有任何的成就感,因为这些所谓的动作挑战并不是新奇的挑战,说它是“弹幕”游戏或者“跑酷”游戏我觉得都拉低这两种类型的评判标准,策略实在太过单一,也就规划路线有点意思,这我还打算归到“解谜”的范畴,所以在一遍遍重复之后,成就感就随着新鲜感一同流失殆尽了。更别说其中一些操作对时机和准度的要求甚至让我恼怒,一些操作在我看来只能通过减慢时间流动实现,就算这样也十分紧张。 说到这里,我想澄清一点:说真的,“动作”和“解谜”真的不能相容吗?我看未必,许许多多以动作为核心的游戏,规划路线、制定策略等等都需要妥善的思考,这些都可以看作“解谜”。但本作真的没有让我看到任何新的想法,思考上缺乏深度,执行上缺乏成就感,总之就是乏味。在本作最后,我甚至盼望着这个游戏早点结束。 一直以来我都避免将“我不喜欢这个设计”等同于“这个设计不行”,所以如果你有不同的观点,有好的原因能够合理化这些我不喜欢的设计,欢迎和我分享。但是从我,一个主要从思考和创新中获得乐趣的玩家的观点来看,我认为本作无论在动作方面还是解谜方面都非常一般,个人[b]不推荐[/b]。
Cute little speed puzzle game that took me around 4 hours to 100%. It has a manageable amount of stages, and does a good job consistently introducing new features and utilizing old ones to make interesting puzzles. Their were a few stages that felt a tad bit repetitive in small chunks, but these were few and far between. Figuring out the perfect sequence to get all of the crypto provides just enough challenge to be worthwhile without feeling unfair.
Very polished game with clever mecanics and ingenious level design. Are you brave enough to become a time rifter? I'm becoming a time rifter.
本以为是黑客,没想到是赤核
Time Rift is an unambitious and shallow Playstation hybrid endless runner/shoot 'em up where the screen scrolls constantly towards the right. You move a little ship, collect stuff, shoot stuff, avoid obstacles, and yawn. There's some puzzle-like elements where you need to work out the right way to traverse each level, but this is very lightweight too. The technical delivery is weak, the hybridisation of obsolete game formats is done poorly and is completely unengaging when you compare this to contemporary PC games. I feel bad for console gamers sometimes, but they made their choice. This certainly may be the best the Playstation has to offer, but PC gamers expect more. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. Because this is designed for consoles, it carries a number of deliberate design deficiencies. Compromises were made to cater to the inferior console gaming appliances that the game was designed for. These are unfortunate compromises and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was a second thought for the console-centric developers. The game is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for consoles forces upon a game. Once more, console peasants have made gaming worse for everyone. The developers didn't design the game for modern gaming PCs, as such the display resolution caps out at 1080p, a very low resolution that became mainstream back in 2006 and became obsolete when 4K entered the mainstream in 2014. The game simply won't look right on modern gaming displays due to this failure on the part of the developers. While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the lacklustre 2D visuals. The game features extremely lazy, minimalist "art", of the type you normally expect to see in low effort Flash/browser games and mobile apps. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing. PC gamers will be insulted by the demand from the developer that a console peasant children's toy controller should be used, despite this being on PC. Developers should try to be aware which platform they're developing for, and must never, under any circumstances dictate to gamers how their games are to be experienced. Those technical issues put this game beneath what is expected from a contemporary, professionally developed PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was [b]only 15 players[/b]. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 130 million gamers on Steam and well over 140,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. So, should you buy this game? Is this one of the best of the 140,000+ games on Steam? Time Rift has the laughable price of $10 USD, for which you could easily get any number of older AAA games. There's enough defects and quality problems with this game that it's really impossible to recommend to gamers. This is insane pricing on minimalist garbage... if developers want to charge that kind of money for a game, they should learn how to do graphics first. For comparison, the $10 asking price for this game could get you games like "Bioshock Infinite", "Far Cry 5" or "Stellaris". Quality, professionally made games like those are frequently on sale cheaper than this. It's important to note that, despite this being such a low quality product, there's a number of positive reviews that all appeared immediately after the game launched, from suspiciously inactive Steam accounts that have reviewed almost no other games apart from this, all in simplified Chinese and all with the same kind of wording. Take the review score of this game with a grain of salt.
Eğlenceli puzzle oyunu , tavsiye ederim En iyi verdiğim 10 tl
The story is alright. The gameplay is uninteresting. The puzzles are almost universally trivial. It took me 2.5 hours to complete with all collectibles (missed only two achievements for doing badly), and of that 2.5 hours I had about 5-10 minutes of enjoying it in total. The same time-rewind mechanic is done in far superior free game "Beret" (not on Steam, available on indiedb) but as an incidental thing to make the game less frustrating, versus here it's the unfun central mechanic of the game.
[h2] Thin and pompous [/h2] This game can get tiring quicker than you can finish it. The balance between its lack of level design and the over-the-top ambiance is striking. Puzzles aren't very rich and the time constraint is often the only element making them hard, but not interesting. Go left, go right, the visuals and game objects stay the same, each level is a succession of similar gimmicks crammed into tight spaces. So it's a small and simple game all in all, this is not really a problem at all. But again what I found irritating was how much effort was seemingly put into making it pass for something on another level. There is a disconnect with the vibe and the actual content. Hyper-on VXF for every little move, ear-piercing Sound Effects, excited music, unnecessary Voice Acting over long bland blocks of texts saying the same thing over and over again. Maxed-out form over function
Time Rift é um jogo curto de quebra-cabeça, e tem uma história legal. As legendas ajudam as pessoas que não entendem muito de inglês, e as mecânicas são interessantes. Fácil de platinar.
折返跑解谜竞速 +1 有中文 有成就
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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