
VR Flight Simulator New York - Cessna is the ultimate Virtual Reality experience for you!Feel like flying a real Cessna 172 in New York city.REAL audios, AMAZING environment, REALISTIC physics for best simulation.
Modeled estimate, not a reported figure. How we estimate →
Media

About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
First, let me give credit where credit is due--from the start of the game, the graphics were great! Now, let's get to the tea... So, I've got the game running, and I wait a few moments and then I'm placed in the cockpit. I've got a T.16000, TWCS and CH PRO PEDALS, none of which work at game start. No problem, I probably just need to go into SETTINGS, and configure these controllers, right? Wrong! At this point, how do I get to the SETTINGS? For that matter, how do I get to a MENU??? For that matter, how do I even EXIT the game--seeing as the ESC key is just for decoration at this point. Ok, this is nice and sucky. Maybe I'll just read the instructions....oops, can't do that--there AREN'T any!!! Well, anyway ten dollars is not too high a price to pay to "sit" in the cockpit and marvel at the great graphics. Maybe someday, I'll get around to being able to fly it!!!
Do not buy this - yet! There is a lot of potential, but right now it is far too early. This is not even labeled as early access so it must be a finished product - is it? I made a video (sorry, it´s all german) of my first visit to this. https://youtu.be/HqJl1lKKAxY Flying this thing is easy - since there is not a single button you could press. Throttle and yoke and flaps on/off - that´s it. No Altimeter settings, no radio, no navigation. Rudders don´t work on WMR, there is menue instead. No settings so you can´t connect to joysticks, yokes etc, you even can´t get rid of the music. But you can hear the two-dimensional cars honking when flying over streets. The very best to say about this program (simulator??) is that the plane explodes pretty nice when hitting a building. You really should (!) have another look in maybe some months time but right now it is too early. And no, I won´t refund, I do have hope for this. If they keep up tweaking the program it´s worth the price (I paid 8.19€) and regarding the price you should keep in Mind that you can´t compare it to something like X-Plane 11. And if it gets better I will happily change my "negative" to a "positive".
Whenever a new Flight Simulator comes out, I usually buy it, (it`s a reflex action, just can`t help myself). As a result of this, I`ve played virtually every one on the market. Aerofly 1 & 2, FS2004 & FSX, X-Plane 10 & 11, DCS, Flyinside, RebullAir-race, Flying Aces, Navy Pilot Simulator, VTOL VR, Aces High VR, Falcon BMS, Flight Sim World, Dovetail Flight School,IL-2 Sturmovik 1946, IL-2 Sturmovik Battle of Stalingrad, IL-2 Sturmovik Cliffs of Dover, Combat Air Patrol 2, the list seems unending... When I saw the price for this, I didn`t expect too much, but I have been pleasantly suprised. The nearest sim I can compare this to is Aerofly. The Graphics have the same sort of `feel` to them, (although the AE2 are infinitely more refined). The graphics are kinda nice but need a LOT of work doing to reach the same level as AE 2, the things I noticed most were that in Manhatten Island especially, they looked unfinished. I could see parts of buildings `floating` in the air, with missing sides, or tops. I haven`t yet noticed, or found out, if this sim supports joysticks or not, but was happy to discover that the virtual controls, (i.e. the VR representation of the yoke & throttle, etc), work very well. Not too sensitive and the plane is easy to control with them. I particularly like the way the rudder works by pressing the left or right thumbsticks, it feels `right`. The Sim is basic without being too arcadey, and the cockpit interior is spot-on. It has a LOT of room for improvement and a few really niggly bugs, (e.g. it often freezes the view for a second, shows the game title, then resumes playing. And likewise it also pauses at certain points, -seemingly by design, with a menu asking if you want to keep flying or not), these bugs interrupt the flow and can be irritating. But all this can be fixed. All said & done, its very cheap at £7 GBP, (Aerofly is now £45 GBP..) and you do seem to get your moneys worth if you are looking for a simple enjoyable VR flying experience. So, recommended.
First of all, I would like to thank the developers of this simulation. It’s always hard bringing something like this to market, with so many well established products already out there. I bought this, as I love flying, and flight simulators. I am posting this with a pilot’s viewpoint. I am a pilot with a couple of hundred hours as P1 on Cessna 152 & 172's. I used to own a share in a C172, and love flying that aeroplane, so I was very interested in this software. First let’s talk about what is right. The instrument panel is very readable. It’s actually very clear in VR, and looks good. The cockpit graphics are crisp, clear, and very smooth. It feels good in the cockpit, and everything looks as it should. The controls feel good. I like the idea of flying with the left hand on the column, and the right hand on the power It feels very natural, and exactly how it really feels to fly. Very realistic from that point of view. The outside world looks good. It needs some polish, but it’s not at all bad. Now, some constructive feedback on what I think could be better. 1. The Throttle is inverted. The throttle is pulled to reduce power and pushed in to apply power. In this simulation the reverse is true. 2. The flight model needs a lot of work. It actually flies too slowly. Taking off at 70kts feels like you are flying a microlight at 40kts. It should feel a lot faster. The stall warning is non-existent, and the stall speed is not realistic. I pulled the aircraft off of the runway and practically stood it vertically at such a low speed, it would not be possible. There is no trim. You need to keep your hands on the column at all times, applying pressure as it is not possible to trim the aeroplane for level flight. 3. The rudder at present needs to be calibrated and corrected, as it does not seem to have much effect. Applying rudder made no difference to the turn slip indicator, the aircraft was always "skidding" the turn with the ball out to the left or the right. 4. There is no mixture control. It is not possible to "lean out" the mixture when flying, or ensure "Mixture Rich" for landing. 5. When on the landing roll, the propeller is very distracting. In real life you would not see the propeller in front of you to such a degree when landing. It needs to be more transparent. Wind milling is fine, when the throttle is closed and you are in the flare, but the visibility should be a lot less. 6. Again the flight model on landing. Everything is too slow, and the landing needs be heavier. The weight of the aeroplane does not feel right, as it floats far too long with the throttle closed. It is a heavy aeroplane, and needs to be brought in with an approach speed of 60-70kts. When I flew one IRL I used to approach at 70kts, and bring back to 65kts approaching the runway (Speed and height are safety- as my instructor used to say). This actually feels a lot slower than a C152 with an approach of 65kts. 7 The flaps do not seem to have an effect. Typically applying 15/20' of flap will see the nose kick up, and you need to apply forward pressure to keep the nose on the horizon, as you fly base, onto final approach. 8. The radio panel digits seem to "float" in front of the radio. There is also no opportunity to change frequency or operate the radio in any way. Maybe this is something that will come later. All that said - is it enjoyable. Yes of course. Also for the cost it is good fun. If I were to align it in terms of a flight simulator in its current state. I would align it more with "Ultra wings" than with "X-Plane" It is very accessible for new "players" and although it does give a good sense of being in the air, it needs a lot of work for it to be a serious simulation. It does however have some really good points, and for that I would recommend it for the cost. - I will keep an eye on this as it develops, and see how it improves. It has a lot of potential to be a lot of fun. - Good work Dev Team, and keep it up. ********* UPDATE ********* I checked in recently to see how this game is progressing. Sadly it is not. There is huge potential here, but the basics are still not right. I could pull the nose of the cessna up to 90' after take off, then pull off the power, and float around like a glider. The physics of flight is all wrong. I REALLY wanted to support this game, and I will check in again, in a few months, but as for now, I reluctantly have to change my opinion to not recommended - Devs, please for your own sake get the physics right. the other things will follow, but unless the aeroplane feels right then its not worth it.
its not for oculus rift not working
So horrible. There is not much content, after 2min flying it gets boring. Also this game is so broken that it corrupted my steam vr. One of the worst vr games i have played.
Bought this game on sale, was hesitant after reading other reviews, but the developer post about an update on the 9 so decided to give it ago .All the feedbacks were correct about this simulator.it definitely needs a lot of work,have play loads of free stuff that is leaps ahead of this. Should be free until they sort it out. 😒
Waste of money smh Don't buy
Not recommended in case you know a little about flying. No pre flight check. Flaps have almost no effect. Lights are always on. Can't change fuel switch. No trimming possible. No radio or squawk. Reset of position should be possible without keyboard whilst using the headset. And so on and so on ... In no way comparable to MS-Flightsimulator that supports also VR.
Bon simulateur et assez réelle , manque de fonctionnalité. vivement une mise à jour.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| 2 3 4 Player Mini Games | $684.6M | 1.4M | 87% | Free |
| Sid Meier’s Civilization® VI | $580.3M | 376.5K | 86% | $59.99 |
| Pizza Ready! | $573.4M | 2.7M | 88% | Free |
| DayZ | $531.7M | 465.8K | 78% | $49.99 |
| Phone Case DIY | $492.3M | 913.2K | 87% | Free |
| Hearts of Iron IV | $478.6M | 372.6K | 90% | $49.99 |
Related
| Ouroboros | $15.4K | 153 | 94% | $4.99 |
| Space Moth DX | $15.4K | 136 | 80% | $4.99 |
| Super Dungeon Run | $15.4K | 136 | 63% | $4.99 |
| Murasaki | $15.4K | 136 | 91% | $4.99 |
| Fallen Knight | $15.4K | 55 | 60% | $14.99 |
| Pickupbal | $15.4K | 222 | 99% | $2.99 |