
Quest, craft, loot, build, destroy, and shoot your way through gorgeous voxel islands! Encounter mutated wildlife, discover secrets, and find out what went wrong in both pre-designed adventure and procedural survival worlds. Play in Early Access today--alone or with friends!
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About
Your journey to unravel the mysteries of the ooze spreading throughout the Voxisles takes you through meticulously handcrafted islands brimming with quirky characters, dangerous monsters, challenging puzzles, and – true to the name – epic adventure!
You start with nothing, so pick up some sticks and get started. Loot crumbling ruins, fulfill strange quests, build ladders and bridges and bases, craft and upgrade ever-more-potent equipment, and challenge powerful bosses to cleanse each unique, procedurally-generated isle of the ooze.
Check out the procedural survival worlds demo today!
Experience a unique combination of crafting, RPG progression, and first-person shooting.
Craft or loot an impressive arsenal of firearms, melee weapons, and magical spells to defeat the mutated wildlife that roam these lands, from persistent little blobs of ooze to divebombing birds, from armed and angry skeletons to rocket-launching robots.
With dynamic material-based destruction, towers, trees and terrain crumble alongside the carnage.
Voxile’s crafting system combines 50 materials and dozens of other resources into weapons, workbenches, bags, boots, food and flak jackets and jackhammers.
Use a variety of tools and contraptions to solve problems your own way. Create stairs, scaffolds, and ladders to reach new heights. Build a base, and decorate it however you like – everything you see in the world can eventually be broken down and crafted anew.
Our in-game editor empowers you to design your own islands, complete with your own unique gameplay and quests. Joyful to use, with seamless MagicaVoxel integration, an intuitive world editor, and a surprisingly powerful built-in scripting system for charting out a new adventure.
Embark on your adventure solo, or join forces with friends in four-player multiplayer (co-op optional).
And you can talk to both dogs AND cats. Now in Early Access.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
a lot of voxel games give you a world but no direction. this one gives you the classic survival/coop sandbox plus a huge library of modes. the action maps are frantic, the rpg setups are surprisingly well made, and the underlying framework holds it all together very nicely.
I’m surprised this game is only around 600MB. It runs smooth on my 1060 and the loading times are basically non-existent. It’s rare to find an indie voxel game that doesn't feel like a stuttery mess.
Visuellement, c'est une claque pour un jeu de voxels. La gestion de la lumière (Ray Tracing) donne une atmosphère vraiment unique aux îles. On sent l'inspiration "sandbox", mais avec une touche FPS beaucoup plus nerveuse. Points forts : La destruction est totale et très satisfaisante. L'optimisation est surprenante pour de l'Early Access. Critique constructive : L'équilibrage des dégâts des ennemis est un peu étrange au début. Certains monstres de base vous "one-shot" sans prévenir. De plus, l'interface de craft mériterait d'être plus épurée, car elle prend trop de place à l'écran.
there's bugs that need worked out and they need a proper reporting system for it but i love the concept
Honestly my favorite part of survival is finding the random npcs and helping them out. actually being able to build bases for them and help them set up their shops makes the world feel alive instead of just a dead empty sandbox. plus doing it in coop with a friend makes it way faster to grind out materials for their houses. (Or kill whatever needs killing)
it’s like a tiny, voxel version of a Bethesda game. The dialogue and quests aren't super deep yet, but they give you a reason to keep moving and exploring. Enemies keep things interesting, those birds are a nightmare lol.
Ein sehr schönes Indie-Spiel mit viel Herz. Die Mischung aus RPG-Fortschritt und FPS-Action funktioniert erstaunlich gut. Man merkt, dass das Team Erfahrung aus AAA-Studios mitbringt, denn das Gunplay fühlt sich wertig an. Was mir gefällt: Die Welt fühlt sich lebendig an (man kann mit Hunden UND Katzen reden!). Sehr kleiner Dateigröße (unter 1GB) trotz der tollen Grafik. Verbesserungsvorschläge: Momentan ist das Pacing am Anfang etwas langsam, bis man die ersten guten Werkzeuge gecraftet hat. Ein bisschen mehr Führung oder ein schnellerer Einstieg in die fortgeschrittenen Crafting-Rezepte wäre hilfreich. Auch die Soundeffekte bei manchen Explosionen sind etwas zu laut im Vergleich zum restlichen Spiel. Definitiv ein Geheimtipp für Fans von Voxel-RPGs!
Voxile is a visually striking and quirky voxel game. The survival and story modes are expressive in the ways you are allowed to play. Combat can just as easily involve building and picking up objects as much as it involves shooting guns or using melee weapons. My personal favorite part of the game is the powerful editor mode that it offers. You can build worlds from scratch, procedurally generate them, or even import your own heightmaps. There's a massive library of blocks and assets to build with and you can even create your own using MagicaVoxel. Plus, the action editor allows you to easily set up complex quests to bring your worlds to life. There are a lot of improvements which can be made (UI, survival gameplay depth, etc), but the regular updates to the game are promising.
Voxile is a fresh indy game from an alternative universe, where triangles have not taken over the game development. I love it and have a hard time expression why - I just root for the alternative take. Everything is made from little boxes called voxels. Moving objects are like 3d sprites and the world is like 3d pixel art. This makes the world very novel looking and allows for easier level creation. I love the built in level editor but you have to get used to. It took me a while to fine F9 to exit the special area where you can edit objects. The game still has some rough corners but it's early and they improve it constantly, I still have to check out the multiplayer but I know the developer made Cube and Cube2 which was a populate Quake clone (with different technology and a level editor) at the time. So I expect similar gameplay. Performance (FPS) is good and there are setting to lower the resolution if needed. I will show my 11 year old son the level editor - it's a good fit - nothing brutal or graphic.
This was my first time playing Voxile and I honestly didn’t expect to enjoy it this much. For an Early Access game, it’s actually really fun. I jumped in just to test it out and ended up spending hours exploring, crafting, and fighting random creatures. Yeah, it’s still being polished, but the core gameplay loop is already solid. Definitely a good first impression.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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