
QP Shooting - Dangerous!! is a bullet hell type shoot’em’up starring the pudding-loving dog girl QP seen in 100% Orange Juice. Nothing can stand between QP and her pudding - not even difficulty options to reduce the experienced gamer to tears!
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Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This actually happened to me in middle school
[h1]Весь мир за пудинг[/h1] QP - имя персонажа, героиня игры, сама игра чистейший bullet-hell \ damnaku. Внезапно в мире пропали все пудинги, и QP предстоит узнать кто за этим стоит. Очень серьезный и глубокий сюжет, да %) Как представитель данмаку - игра очень приятная. Но, к слову, это вторая игра QP Shooting Dangerous, первая была просто QP Shooting, но в стиме она не продаётся. Текущая игра - апгрейднутая версия оригинала. Демку оригинала можно взять [url=http://daidai.moo.jp/qpmain.html]ЗДЕСЬ[/url] Но с ней могут быть проблемы чтобы поставить и запустить. А где взять оригинал целиком, та ещё тайна ¯\_(ツ)_/¯ https://steamcommunity.com/sharedfiles/filedetails/?id=3433417867 [h2]Приятные фичи:[/h2][list] [*] Интуитивно играется, не все данмаку такие [*] Есть номинальный сюжет (который также в дальнейшем пересекается с SUGURI) [*] Всего лишь 5 уровней, но они достаточно трудные, чтобы занять у игрока N часов даже на Easy. [*] Помимо режима аркады есть "conquest" (завоевание), по сути это прохождение, где у игрока так же есть чекпоинты по уровням, жизни переносятся с предыдущего уровня, а выбранное оружие остается с игроком с первого до последнего этапа. [*] Магазинчик оружия. Точнее, здесь используются Rbit, кролико-образные боты, которые выстраиваются в нужном игроку формате (одному из трёх) и стреляют в таком виде в свои стороны. Новые позиции-формации можно покупать за очки, а потом выбирать какие 3 формации брать с собой. [*] Сложность здесь меняет лишь количество снарядов, и, кажется, лишь слегка добавляет хп противникам, но незначительно. В итоге игра довольно справедливая к игроку на всех сложностях, и покорение игры на Easy - уже половина дела, если вы вдруг захотите однажды повысить сложность. [*] Второй босс - [spoiler]диалог с ним это отсылка на яойную мангу на первое апреля[/spoiler] [/list] [h2]Несколько минусов:[/h2][list] [*] Всё же минимальную сложность можно было сделать ещё проще. Многие игроки могут не осилить и её. [*] Самый жирнющий минус - это как автор додумался сделать большинство снарядов врагов и снаряды QP одинакового цвета? Зеленый цвет, как самый часто встречающийся, офигеть как сильно мешает различать всё в этой вакханалии из пулевого ада. [/list] https://steamcommunity.com/sharedfiles/filedetails/?id=3433418228 [h2]Итого[/h2] Играть можно, брать на вечерок. Ждать откровений не стоит, ибо это максимально стандартный данмаку. С сюжетной точки зрения имеет лишь небольшое влияние на вселенную SUGURI и Orange Juice, но если вам нравится всё это, то пропускать не стоит. Если же вы не тянете данмаку жанр, то... разве что с читами проходить. [u]Брать по скидке[/u], ибо совсем рядовая игрушка. Если вас интересует вселенная игр [b]Orange Juice[/b], обратите внимание на [url=https://store.steampowered.com/curator/31431250-Archy-Recommends-This-One/list/141967]СПИСОК ИГР[/url] из мульти-вселенной, доступных в стиме. [h1]Оценка: [b]5.5[/b][/h1] [quote][i][b][url=http://store.steampowered.com/curator/31431250/]Было полезно? Тык подписочку на игро-обзоры o/[/url][/b][/i][/quote]
QP Shooting - Dangerous!!作为Xmas Shooting - Scramble!!的前作,两作游戏无论从射击操控手感还是游戏战斗机制都完全相同,不过QP没有像Xmas一样后续升级支持到2k以上的高分辨率游玩,所以全屏玩的时候会觉得画面糊糊的~ QP关卡长度一共有5关,相较Xmas长了不少,不过整体难度两作大差不差,虽然都没有雷,但都可以依靠Hyper(右上角那个槽)消弹。 游戏的自机弹种(阵型)选择十分丰富,不仅有主攻前方、主攻侧方、主攻后方的,还有剑盾电锯剪刀等近战类的……('ω')ノ不过咱还是首推环形旋转弹阵【Orbit】。 关于QP和Xmas两作的游玩成就,虽然不能说是毫无差别吧,但也只能说是一模一样……;つД`);つД`) 当然,这也意味着,乃只需要根据QP的攻略指南就可以完成QP和Xmas两作的成就!(*´ω`*)惊不惊喜,意不意外…… 另外,两作都不要求高难度完成游戏,简单难度就可以完成大部分成就,想要全成就只要专注普通难度即可~
As a result of the inevitable forces of comedy, I am obligated, compelled even, to write a review so that everyone can look at my hour count, and the wayward, wandering users of this platform that find themselves here can present the face that a man shows when the breeze gradually alerts him to his absence of netherdressings. A unsteady laugh track can be heard in the background, and slowly, my own stilted, awkward comedic writing style that I spend as much time refining as I spend attempting to fraudulently pass it off as actually having any comedic value will begin to take form. And perhaps, if we're lucky, it already has. So here's a sincere, deeply heartfelt and earnest review of the game and my experiences with it, but made near incomprehensible by putting it through innumerable amounts of language translators. First, let me get this straight and put the biggest and most important truth out there for us to know: These are my first shmoops, so there's no comparison to other shmoops. If you are looking for my opinion as a shooter, you are mistaken. However, while my ability to properly assess the quality of this game compared to other games is limited, what I can tell you is what I think about my experience after getting the last boxes in the game. Well, I got the last dishes with all the problems. To be clear, it took me more than 7 months and 1185 hours to play. So, while my experience with the genre isn't painfully enough, my experience with this particular game far exceeded any level of understanding that would normally require to leave a good review. But I'm going to focus mainly on how this game has made me all the way to this point. You play as QP, a little dog, and your goal is to collect clothes (Japanese, to be precise) (and not die) throughout the game's five levels. When I started playing it, my goal was to enjoy the game 100%. In addition to Steam achievements, all trophies in the game can be earned at all difficulty levels (as trophies are awarded based solely on the difficulty of earning the trophy).What we didn't see was a real thing: it was a death sentence for those who wanted it. He was like David in the story of David, but he was not David, nor was he a giant miller who handled beef. Although it was Super Man, there was absolutely no special space rock that could have been his weakness. However, I am not allowed to meet. As a result, I will not be able to play, and I will try my best to pursue an impossible goal. White sky, every inch of land I have no power. At night, I look up at the starry sky with a hole in the middle of the cloth, I am in a static dream, I am thinking about it, I am in a state of vitality, I am breathing, I am in front of the wreckage, I am running far and wide. But then I didn't know it. I don't know how my patience can bring me so many balls in these endless balls. First of all, try to obtain all the “lock chain protection” prize. These prizes require you to stay chained throughout the entire level, which means that you cannot be hit, otherwise you will go bankrupt. Lessons 1 to 4 balls are not too complex and generally took me less than 20 years, However, the fifth step is the statue of a lion in the bushes, and the first individual is prepared for the fall, so the obstacles come when the lion comes down. It is precisely at this time that I realize that I was really going to be defeated. At this stage, I am once again faced with the challenges of more and more insurmountables, all the more insurmountables than the others: Complete the game at the hardest level under an unmanned injury situation, the lowest level of normal difficulty achieved Au Natural Prize Cup, the most difficult level of difficulty to achieve the lowest level Au Natural Prize Cup, the most difficult problem to overcome in the end, the most difficult to obtain Au Natural Prize Cup: Superp. As time passes by, every minute of the time when I record what happened, I am completely immersed in my thoughts and doubts. As you can see, this is a mature and elegant thing, and I have learned it all the time. I am not present, but I am open-minded. I am the only one who has returned to Japan, and the scorching sun is flying brightly, and my wings and bladder are broken. I can’t tell you how much fun the game was from a certain point, because what I learned was the severity of the test he put me through. We don't have to worry about anything but face it, but I don't know where I hope to be but at the same time. However, it is important to persist. You should always be able to do this precisely as long as you live, but you still have the ability to stay alive like a bottomless, dark cave village. The dance of ordinary people over the course of several months, the final stage, the unthinkable event. At that time, you put all your energy into the blade of the sword, no liquid and no blood from your body and from your heart. We have more muscles that are weighted. Meanwhile, when the voice goes down, the sound of a non-voice sounds like that, and the sound of two sounds and the desire is deafening, and the hearing of the human being is loud, and the capacity of the individual universe to be clear and clear, it turns to Earth: it escapes and its nose. The game was completely concluded. The destiny of our children claims to be permanent is nothing less than a thousand things that sometimes we never come to fully understand. Learn a lot about me but no process and, no end, the war is raging in the big crescent. At the beginning of the journey, my goal is to intentionally place myself in an unavoidable failure position, and since then I have been able to absorb the teachings during the failure, and the result is a natural result. Therefore, at the end of the day, when the boundaries of our faith were broken and the water stream was opened, the bell rang for one minute as soon as possible. I still can't believe in this. At least not finally, I was the last to stand up. If you think that there is no way to do anything, even if you consider it impossible and if you can do something new in the future, you might not believe it. It is a bright image of the bright moon. It is a bright light. It is a good idea. The bright lights rise in the smallest numbers when the flame of the air reaches the flame of the air. Felt a cracking head of are cold going through my hair and I felt that the last throes of that night were terrible, terrible, we were finished forever.
i will be honest dawg i just wanted qp dangerous but the game itself is pretty ok too
Recomendo
[h1]プレイしていて次々疑問が浮かぶSTGだった[/h1] <昔買ってレビューを書いていなかった作品。通常のレビューより簡素> 国産インディーだが日本語非対応。 STGとして遊ぶ分には特に問題なし。 本作は低速移動、それからいわゆるハイパー、そして3つのフォーメーションチェンジが可能となっていて、ボムにあたる存在はない。 その代わり弾消し要素は多いので立ち回りさえしっかりしていれば精密な弾除けはそこまで発生しない印象。 さて、本作のフォーメーションは1つのボタンで順番に変わっていく仕様になっている。 すなわち ①ワイド ②バック ③ストレート である。 道中の雑魚はワイド、中型機やボスはストレート、後方出現の敵に対してはバックでそれぞれ対処する形になるのだが、道中でワイドとバックを細かく入れ替えるシーンもあってバックにした後はフォーメーションボタンを2回押さないとワイドに戻せないのが素直に不便。 ワイド:高速移動ショット ストレート:低速移動ショット バック:専用ボタンでのショット ではダメだったのだろうか。 なぜわざわざ不便で面倒な仕様にしたのか理解に苦しんだ。 それから理解に苦しむ要素はボス戦にもあった。 主人公と同様にボスも人型なのだが左右に頻繁に移動するので、こちらも追いかけてストレートを当て続ける必要がある割には東方のような作品と違って画面最下部にボスの位置が表示されるわけではないのでただ当てづらいだけになっていたのはゲームデザインとしてよくわからない。ボス戦を無駄に引き延ばしたいのだろうか。フォーメーションをワイドにすればいいのかもしれないが、このゲームのワイドとストレートは威力の差が激しいので、正直ボス戦のワイドは出番を感じづらい。 一応有用なシーンもあるが、それにしてもワイド→ストレート→ワイド→ストレートと細かく切り替えなくてはならないので、これまたフォーメーションチェンジの操作性の悪さが響いてくるのが難点だ。 といったように道中もボスも仕様が足を引っ張っていて終始ストレスを感じるゲームだった。 キャラはポップで可愛らしい(2025年に見るとさすがに古さは隠せないが)がSTGとしては悲惨な出来。
Oh I just remembered this game from years ago! So I wanted to also give this a review, as I had a great time while playing through it! I am bad at these types of games though, so I only played through this on I think the easiest way possible and tried the harder ones for a bit before giving up. This game introduced me to the genre and while it is not a genre I constantly want to played, it is one that I occasionally like doing for a bit of fun. I don't really know what to say, if you check the videos on the storepage, you'll see what this game is about. It plays as you see there, I liked the characters, but the story is a bit... weird? But it seems like the stories for these types of games are always a bit weird... It is very easy to see whats going on imo and the bosses are fun! I'd bet that if you like the genre, you'll definitely enjoy this cute little game!
The only reason I can really think of to get this game over almost literally any other sh'mup is if you're a big fan of 100% Orange Juice and want to get the QP Dangerous character in 100% OJ. Other than that, it's cute but mehhhhhhh. I'm currently going through it on my "backlog busting", but I have to say that even compared to games that required a larger time sink, this has been an absolute slog. The game feels more "zoomed in" than most sh'mups I've played in that the character and bullets are just so large. And I don't mean that to say that the hitbox is too big and I need "git gud" because I keep getting hit, more that it just feels like enemy attack patterns suffer for it because there isn't much room between where the bullets spawn and the sides/bottom of the screen. It makes the game field feel really small and kind of repetitive for it. For example, most sh'mups you can get these neat patterns where a shot goes out that bursts into another cloud of shots, or reflect off the walls, whereas in this game enemies just kinda drift onto the screen and then sneeze out a spray of bullets over and over until they die. The bosses do have more interesting patterns, but some of those I'm almost positive can just RNG you by having something spawn directly on top of you randomly without warning with instant collision damage before it even does the animation of the thing landing (no shadow, nothing). The different shot formations you can do are neat, though. I will give it that. It's a lot more varied than "Marisa A" and "Reimu B" or whatever, with cool things like having your assistants follow you, and then you plop them in a spot as a fixed spreadshot or onto a wall as big gun turret. And the bosses are pretty cool. If there was a "neutral" on recommendation, I'd put that, but between "positive" or "negative", I lean closer to "negative" if ever so slightly. The mechanics are all there for a great sh'mup, but outside of stage bosses, the gameplay is kind of bland, imho. It's not a "bad" game, just not something I would recommend. Also one thing I have to note because it keeps surprising me as I play through the game (you'd think I'd be used to it already by now), but the stage results screen has the same music that Muse Dash does for theirs. I'm guessing it's from some royalty-free source, but it's just kind of funny because I hear the music start and think I'm going to hear Racer Rin give a victory voice line.
Сначала я сражался огромным цыплёнком, потом с ёлкой, далее с парнем, который во время боя разделся, после я попал в цирк, также меня били с танка и бомбордировщика, позже я просто сражался с мать её летающей тарелкой. А я просто хотел пудинг...
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