
Voxelgram is a 3D nonograms game where solving puzzles feels like sculpting in three dimensions. Reveal voxel models as you complete each challenge.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
good.
3DS上的绘图方块还是比这个好玩。而且鼠标操作的时候,经常会误点右键造成失误,但是不提供组合键的形式修改,如果可以自定义我会选择键盘按键+鼠标=敲掉方块,这样比较不容易误操作。而且没有定时的亚子,玩起来有点没有那么紧迫感。。但是总的来说还不错吧。绘图方块的低配代餐╮(╯▽╰)╭
差評是給 教學的 因為他 不是說得不清不楚 而是根本沒說 如果你看不懂玩法 你就無法正常體驗遊戲 ------------------------------------ The negative review is for the tutorial. Because it's not just unclear, it's nonexistent. If you don't understand the gameplay, you can't properly enjoy the game.
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Languages: English, Polish, French, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Czech
Hours played at review time, across 41 reviews with recorded playtime.
3D 네모로직 게임. 난이도도 적당하고 무엇보다 완성된 디오라마 보는 재미가 있음.
3Dのピクロス 難易度は高くなくのんびり楽しめます 問題量も豊富です!
游戏很精简 在提示的帮助下难度也不是很高 基本上不涉及复杂的猜测 美中不足就是本地化做得有些草率 越到后面的地图越经常发现题面名字的离谱 希望这个问题能在新作中解决 作为学过翻译的真忍不了这一点(
Sculpting is an artform and so is solving nonograms… IN 3D. Taking one of the classic puzzle games based on filling out a grid with black and white squares and adding a third dimension doesn’t sound like an easy task. You have to compensate for face orientation and show inner layers in a way that the player can tell them apart by depth perception. Also, in case you end up making a mistake, have a way to get back on track by adding or removing blocks seamlessly, or some other alternative. Well, fear not since this game delivers and in quite an elegant way. First of all, you start with a prism with blocks to remove by following the classic nonogram rules being taught through a tutorial. This is the time to practice, undo and redo moves, add blocks, select specific layers, scroll through them, rotate them and so on. In fact, try to use this opportunity to choose between keyboard or mouse (which was my preferred option). Later on if you make a mistake and don’t know how to solve it, no problem, as from the pause menu you can load a previous valid state. This may be way further back than your current one, but hey, it’s better than guessing or starting all over again. As can be seen, in terms of playability it works and hooks you in so that you come back to solve just one more puzzle. Fortunately there are plenty of them in the main campaign, a purchasable DLC, randomly generated puzzles and even a workshop with literally thousands of them uploaded by the community with varying degrees of quality. Maybe you end up downloading one that’s mainly about monotonously deleting full rows or rather a more interesting one where you go back and forth between angles and figure out where the next move is even though the rows where you can do something are marked (thankfully). By this point, this experience could only be enhanced with the appropriate music and what more fitting that having classical piano music with some chants here and there. Indeed, the tracks chosen were so appropriate that I personally never muted the game and have some as an earworm. Otherwise it is a competent podcast game or to have something to do in the background of a meeting… not that I’ve ever done that. All in all, even after earning every single achievement I find myself unable to uninstall it just yet. It fits that spot of relaxation and comfort that makes me turn it on for a bit just to get to another sculpture without relying on dopamine inducement or cheap visual invasive tricks. It also has a sequel so there’s more path to trace from here.
Here is my review for Voxelgram: I have always enjoyed the Picross 3D games on the Nintendo DS. So as I was looking for another game in a similar vein, I found Voxelgram. This is a game which is effectively a successor to that incredibly niche genre of games. If you haven't done any nonogram games in the past, the game play is really simple. You start off each puzzle with a large block consisting of smaller cubes. Each column and row on the large cube displays a number. This lets you know how many smaller cubes remain in the answer. So you must remove incorrect cubes. You go back and forth between each axis until you've chipped away all the wrong blocks. In the end, you are left with the shape as a solution. The puzzles are rather well designed. Each puzzle I've tried so far feels solvable without any guesswork and random chance. So it always feels that you have move remaining which are based on logic, and not just dumb luck. I think this is a great rendition of the formula. My biggest complaint is the music is so repetitive. There is only a single music track, and it plays on loop when you are solving your puzzles. It would help if there was a much larger variety of music, or if you could import your own songs. Overall, this is a perfect game for small bursts of entertainment. I personally think this would be great if you're on a flight, or commute, or if you need to poop.
Nachdem ich die PICROSS Serie auf dem Nintendo 3DS geliebt habe, sind Voxelgram 1 und 2 würdige Nachfolger!
立体绘图方块代餐,因为立体绘图方块已经玩了几百个小时通关好几遍了,找到了这个感觉很像的数织游戏。 难度有点低,2代玩了demo双色难度会上升一些,感觉可玩性更高,要是有限制错误次数和限时关卡就更好了,没有限制虽然很休闲但是有点没挑战性?DLC会有比较大型的数织图,敲得好爽! 很不好的一点就是切换整体层级的时候没有区分颜色,不知道到底在哪一层看得很累,只可以单独一层一层分开看,其实很麻烦。 很爱玩数织,一直敲敲敲可以放空大脑很容易进入心流状态...焦虑的uu们都可以试试,状态不好的那段时间一直一直都在玩立体绘图方块(有nds和3ds的uu们一定要试试,真的超级无敌好玩) 玩这个要小心腱鞘炎...用鼠标玩怎么会那么累!玩了一会感觉手腕酸的不行.... 1480多个创意工坊图还说什么,爽玩!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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