
Challenge your breaking skills and tackle the obstacles in this frenzy action game! Voxel Baller invites you to rediscover the brick-beaking genre with 50 unique levels. Will you clear them all?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese*languages with full audio support
Reviews
It's not terrible, but it's not great either. The video represents it fairly well but it is kind of boring and repetitive (which is pretty much the nature of the genre, in fairness), unfortunately, and could use a lot of polish in terms of UI and, well, most of the game. The same could be said of many, many other indie games by single devs or small teams though, but I don't mean to excuse it, just that you have to adjust your expectations. The core concept is good, controls aren't so good (it could really do with mouse control so you can quickly dart from side to side to collect pickups, it's too slow as it is), the choices of camera angles are just *very, very slightly* different angles. The visuals are nice, but the sound (or lack thereof) sent me to sleep, the boss I just fought kind of sat there and didn't really do much... Also on one level I managed to get the ball stuck in an infinite loop, fortunately my character could shoot fireballs so I used them to finish off the rest of the bricks. The escape key didn't pause the game when I tried to exit my first session but did pause it earlier on so I'm not sure what that's about, I had to press alt-F4 instead. All in all, it's an admirable first effort but it's not quite there. I hope the developer keeps working on it because it could be really great. Would I recommend it? Well, it IS cheap, but it's still more than the price of a film rental on Google Play... I'm sorry but I can't see myself getting the same entertainment from this as I would from that.
Voxel Baller is another of the PONG/Breakout style games on Steam, where a paddle is manipulated to keep a ball in play until a player manages to clear the field, or satisfy a specific objective. This genre of game tends to commonly be offered at a price that may seem higher than most SAS (short attention span) Steam games, and at $7.99, and Voxel Baller is no exception. Yet it seems to be worth every penny! Where Voxel Baller (VB) differs from some other similar games is the amount of content offered, and several other interesting features. VB is divided into 10 “worlds” (or blocks) of 5 levels each, for a total of 50 levels. Each “world” can be played separately for practicality and convenience. VB offers the typical power-ups, both helpful and harmful, and additional lives are quite plentiful. (I’ve had as many as seven lives at one time, if I remember correctly.) The levels that I’ve seen are quite varied, imaginative and fun, and the two bosses offered up through level 25 (which is as far as I’ve managed) were defeated more often than not. Several features seem unusual to VB, and in a good way. One is an endless mode, though I’ve yet to try it, and there are six characters to select from to play as. Each game attempt, win or lose, offers both points toward high scores, and tokens that can be used to buy additional of the six characters, each with different abilities. (I’m fond of Gertrud, personally.) Tokens are also used to open the endless mode, and to acquire additional credits. Interestingly, VB doesn’t offer mouse control; keyboard and controller only. Admittedly, upon first playing I (and other players) issued a complaint to the developer concerning what was considered a significant omission. However, truth be told, if the additional speed and dexterity afforded by mouse control was necessary, this player would never have gotten close to level 25 in such a short time, if ever. I can’t help but wonder if using a mouse would simply make VB too easy to be challenging or fun. Just prior to writing this review I offered the developer an apology for my misunderstanding of what begins to seem as a fully appropriate choice (at least based on one player's experience.) Getting the paddle exactly where it needs to be becomes a greater challenge (especially in light of enemies that cause the paddle to freeze, but often can’t be avoided.) To this point I’d have to say that my only real issue with VB is that sometimes the field gets so busy and so crowded that the ball can be difficult to spot. But I’ll accept this, rather than the alternative of too little going on, and it’s not something that happens frequently. Voxel Baller is a game that I expect to spend a significant amount of time on, and hope to perhaps complete some day. Each level is original enough to involve its own difficulties and strategies, and having six characters with different abilities goes far toward six very different versions of each level. The art is amusing and colorful, and in general VB seems to be a well conceived and designed addition to (perhaps) the oldest of all computer games, now about 43 years in the making. As with most Steam games, offline game time in Voxel Baller is not tracked externally.
Nicely looking breaker but unfortunately i'll recommened against aquirring this game as the only control options is joypad and keyboard and the result of that is a game that doesnt have the natural flow of handling a game like this should have and therefore becomes next to impossible to actually enjoy for me. I rarely refund games but this is one of the rare occasion where i made such request as i simply wont buy the developers explanation that the game would become too easy with mouse control and that explanation pretty much fall flat in my view as it seems like a poor development choice above all.
实质上就是一款弹球游戏,不过斜45°的视角玩起来怪怪的 质量也真的不怎么样
一个很复古的游戏,最流行的像素风,操控也是很简单,只要左右键加空格就可以玩了 。今天解锁后第一时间买了,但现在不得不退款。这个游戏似乎还没有完成,一旦开始,没有暂停键,没有设置键,而最要命的是没有退出键。当然,有可能是我自己原因找不到,但我很肯定按过键盘上的每一个按键,除非要我搓一个升龙拳出来才能退出。等你做好后再说吧
It looks very nice for sure, but the paddle controls are not very responsive, not the most pleasant experience. It feels laggy. The sideways perspective is a bit awkward as well. It has fun level design and includes nice details, like being able to bonk the cars that drive past.
Nice one, but: - Controls too imprecise. The perspective can't be adjusted the right way (for me) and responsiveness isn't good all the time. - Started the game a second time, no hint where I stopped last time (Level 1-8? Level 2-9?). No idea... With a little more polishing, could be far more entertaining...
Clasico juego de Pinball con tematicas retro, me gusta ya que de pequeño jugaba el Pinball que estaba en windows 7 :v
Dull. Nothing new here except a weird side-on view with no straight-on option. Get Death's Hangover instead, it shows what this genre can do.
It has been a few years since I had last played this game before recently doing so. Ever since then whenever someone asked me for the worst games I've played this one came to mind. However year after year my memory became fuzzier, leading me to believe that maybe my experience might not have been as bad as I thought. After spending 50 more hours on it in order to try to get the remaining achievements I can confidently say that it's not among them, it is by far the worst. But how can that be? After all we're referring to a Break Out clone that shouldn't be that difficult to pull off. Indeed, the game boils down to that for 10 worlds of 5 levels, including 5 bosses and 6 playable characters, each with a different power up. How it sells itself though is with its presentation, having the camera rotated at an angle so that the voxel aesthetic becomes prevalent. In theory this could have been considered a unique and appealing move but in execution it ends up conflicting with the player's perception of trajectory, more so considering how the balls bounces from side to side, leading to lives being easily lost. Would this have been the only inconvenience the game would only be mildly frustrating. As you can tell, that's not the case. Speaking of the gameplay, it sucks. With a ball increasing in speed and a paddle that sluggishly moves using the d-pad arrow keys more often than not you'll find yourself missing a save by a little margin. This is enhanced by an annoying level design that features some constantly spawning obstacles that can change the direction of your ball, stun you or make it bounce in a completely unexpected direction, especially while dealing with a boss that requires multiple hits. Also, you can't save your progress unless you beat a world every 5 levels, so if you find this too hard your only way is to buy more credits by grinding a lot of the collectibles that appear once bricks are destroyed. And yes, this takes a lot of time. However, none of this is as annoying as the state this game runs in. The number of glitches you can have the misfortune of encountering is astonishingly terrible. From invisible enemies, sudden stuns and not being able to hit some blocks to getting softlocked after beating a level, more so a boss after the ball gets stuck in the wall, or having it freeze at the most inconvenient times. In fact, it gets way worse if you (like me) care to seize a game and try to get all of its achievements. For this don't even bother since for some reason you can only get one per session and it has to be the first one that triggers for said session. Yes, you’ve read that correctly. That's the theory I’ve come up with from what I've tested after beating the game more than 15 times, reaching 100% twice and still not being able to perfect it. Lovely. Skipping over the soundtrack since I'm pretty sure it's not original from other places I've encountered the same tracks, the overall package is simply dreadful to play and watch. There's nothing here to praise and it's not even worth complaining about it to the dev since it's evident that the project has been abandoned already from the discussion forum. If anything, take this as an example of everything you should not do to make your game fun. What a disaster.
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