Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
VORDO — climb worlds, beat bosses, survive the glitch. You are a single cube. The screen rises. The platforms shift. The hazards multiply. At the end of every world, something is waiting for you. ★ WORLDS AND BOSSES ★ Every world has its own colors, music, atmosphere — and a boss waiting at the top with its own attack patterns. And then there's the glitch world. You'll find it. ★ CLIMB AND COMBAT ★ Bounce up through procedurally arranged platforms. Dodge projectile hazards. Shoot back. Black holes warp your trajectory. Moving platforms scale speed with your altitude. The higher you go, the meaner the mix. ★ BURST MODE ★ Collect coins to trigger rainbow chaos — your cube cycles every color, jumps go higher, the screen streaks past, your trail paints the sky. Time it for a boss. Stack it on a bouncy chain. Go vertical. ★ COMBO CHAINS ★ Bouncy platforms in a row build combos. Breakable platforms reset them. Push high enough and unlock achievements you'll actually want to brag about. ★ SHOP ★ Spend the coins you survived to collect. ★ ACHIEVEMENTS ★ Score tiers. Combo peaks. Lifetime stats. Each one gates something new. ★ ONE TAP. NO BULLSHIT. ★ Tap left to go left. Tap right to go right. That's the whole control scheme. Designed for portrait. Designed for your thumb. ✓ No accounts, no login, no forced tutorial ✓ Local saves, instant boot, smooth gameplay ✓ Plays offline ✓ Tiny install — sound generated on the fly Made by a small team that loves arcade games. Climb. Fight. Don't fall.
vordo has grossed an estimated approximately $29K on Google Play.
About approximately $29K gross, estimated range approximately $7.2K to approximately $115.9K — roughly approximately $21.3K net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Estimated range $7.2K – $115.9K. Not checked against reported figures. How we estimate →
Momentum
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $28.9K | 99 | 83% | Free | |
| approximately $29.1K | 93 | 81% | Free | |
| approximately $28.9K | 1.3K | 98% | Free | |
| approximately $28.8K | 629 | 71% | $0.99 | |
| approximately $29.2K | 174 | 91% | Free | |
| approximately $29.2K | 85 | 69% | Free |